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Nomada_firefox

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Everything posted by Nomada_firefox

  1. I think that they never go to tell to me or you nothing about make mods. But you are wrong from this. I do not know if you know that I´m a old Close Combat mod maker and on Close Combat games there are one big problem, Atomic games never let create mods but probably Close Combat games are some of the games with more mods. And I never have this type of problems and I have made one Close Combat Star Wars mod and I wait end one new version with Empire at war units, named Empire at War, by the moment I have done 20 maps as the original 3D EAW maps but on 2D but with one big new thing, I did them with Blitzkrieg 2 map editor and they have a new textures very good. But it is other big history from other game. And there are one Total Annhilation Star Wars mods, one C&C Generals Star Wars, and many more, where do they take their models? from Lucasarts games as me. And on few words, I go to release the most soon possible my mod with these units and you are free to download it if you want on www.firefoxccmods.com , I have goodluck because I have my own site and I do not depend from others as Filefront.
  2. Well read Droid803. But have we permission from Lucasarts? And you do not made a mistake, Petroglyph was only the game creator, EAW, FOC, Battlefront and Xwing Alliance are from Lucasarts. I never have seen one text from Lucasarts speaking about Mods. I always have thought that they let the mods and no more. We can think that it is because nobody export models from their games to other gamecompany but all us have seen the Evilljedi Warlords, are the warlords models one invention from Evilljedi? I think that the answer is no on the 50% or more of them. Is the warlords mod ilegal? No, because it is a mod, nobody go to sell this and probably Lucasarts will send more games, books, comics, T-shirt and more things from Star Wars. On few words I think and I know that I´m not doing nothing ilegal. And if somebody want prohibit me to use this models and public screenshots from them here, first he should think if his mods are legal because probably he is on the same situation that me.
  3. I do not see ilegal restrictions on eula battlefront. And speaking about it.......is legal make EAW or FOC mods, EULA do not say nothing about mods, only levels and one level is not one mod. What do you think about this vaders_Legion?
  4. This is the last model that I have done, it is the Palpatine Shuttle that we saw on the Episode III. The model is from SW Battlefront 2. http://www.clannomada.com/capturas/eawA/protoshuttle.jpg I do not know if the engines are very correct but I could not add to it a Lambda shuttle engines.
  5. Yes, I have it but I do not go to give you the access code if you want it.
  6. Ah........but I have not played Battlefront2 and I have not the game, the model is with the official battlefron2 tools. I think that I do not go to add a different trail on rockets, I will see it a bit with particle editor but probably I will not change it. And if you see well.......on battlefront gunship has not this four laser turret, it is a bit different from battlefront.
  7. I do not know what is the blue trail effect. Can you explain me this?
  8. As you can see, I have done a small changes on CIS Gunship model. http://www.clannomada.com/capturas/eawA/cisgunship01.jpg http://www.clannomada.com/capturas/eawA/cisgunship02.jpg http://www.clannomada.com/capturas/eawA/cisgunship03.jpg It is the final CIS Gunship from SW Battlefront 2 but with a few changes, on special the movile laser turret. It has 4 movile laser on turret, 2 more or wings and it fires 14 missile, 7 only to air-air and 7 to ground-air targes.
  9. Pacience, I´m learning the 3DMax, I´m not god but If somebody want complete the work better......I can give him the max file.
  10. As you can see, I have changed the Utat shadows. http://www.clannomada.com/capturas/eawA/utat02.jpg And I have added the CIS Gunship from SW Battlefront 2. http://www.clannomada.com/capturas/eawA/cisgunship.jpg It is as a LAAT but from CIS.
  11. A muzzle flash, do you use a geometry object hidden and the additive fx?
  12. Yes a box by the moment. And yes it is not perfect but I at least have done a shadow, I have seen some models without it. And thanks by your help on shadow. Without it I could not make it. Ah one small question, what do you use with muzzleA_00_Flash on 3dmax?
  13. No, you are very wrong, there is a AT-TE and a AT-UT, both are similar vehicles with the same hull but one is a walker and one is a repulsor tank. And yes it is on starwars.wikia.com and on Episode III film but you have not looked well. http://starwars.wikia.com/wiki/UTAT
  14. It is the final model on game. http://www.clannomada.com/capturas/eawA/utat02.jpg
  15. It is a Repulsor Tank. I will post some screenshots of it on action today.
  16. Today I have converted this model, I will use it to my Alliance Clon Wars submod, probably I will upload it tomorrow. http://www.clannomada.com/capturas/eawA/utat01.jpg This is the UTAT design to SW Battlefront 2 by DooFi y release by Majin Revan. UTAT is a Republic repulsor heavy tank that you could see on Episode III.
  17. It remember me to Transformers.
  18. Thanks by the fast answer and good web site Dr. Nick, I like your web. How can I join two or more mesh only one mesh?
  19. Why 3Dmax give me this error? Somebody know the solution?
  20. You only must download it on www.firefoxccmods.com or www.clannomada.com , probably as your EAW copy is on english you will have a small problem with the text spanish file but you only must rename the file MasterTextFile_SPANISH.DAT to MasterTextFile_ENGLISH.DAT , probably you will not understand nothing of spanish but you will can play the mod. I recomend you it, you will see a few things new or never seen on EAW.
  21. What is the history from Halo: First Offensive? ???

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