
Nomada_firefox
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Everything posted by Nomada_firefox
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Yes it is. I agree that the MC80A2 is a bit low poly but it is not too bad and good the screenshot is not too good. I have done two models more. A Light Corellian Frigate. http://www.clannomada.com/capturas/eawA/CRLightFrigate.jpg And one Corellian Patrol Ship. http://www.clannomada.com/capturas/eawA/crpatrolship.jpg
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And three more Evilljedi´s models. The Rebel CC9600 Frigate. http://www.clannomada.com/capturas/eawA/CC9600.jpg The Clon CR20 transport. http://www.clannomada.com/capturas/eawA/CR20.jpg And the Corellian Medium Frigate. http://www.clannomada.com/capturas/eawA/CRmedfrigate.jpg Tomorrow more probably.
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Today I have converted from Evilljedi Homeworld mod the Rejuvenator Destroyer, it is not to the Alliance Clon Wars Submod, I will use on the Alliance mod 1.5.6 next version. Probably I will convert some more that nobody have done by the moment. http://www.clannomada.com/capturas/eawA/RejuvenatorSD.jpg
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Convert it is easy, first ask to the creator about convert it. Next take the tool to convert the xwing alliance models opt to 3ds. Convert the model to 3ds and next you can load the model on 3dMax. The most difficult or long is convert the textures to dds, this model has more of 89 single bmp textures files and on EAW you only will need 1 or 2 to be well. By I create two texture dds files and I was unwrap the model on 3Dmax seening the original model loading the opt with OptGL_104, with it I could select the correct textures to the correct geometry. It is a long process but I think that it is the best.
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Here you can see my last addon on my ClonWars Alliance submod, it is the Valiant Cruiser design by Kyle and created by Vince to the Xwing Alliance. http://www.clannomada.com/capturas/eawA/Valiant.jpg I only have converted it to ALO format and good I must end it adding the hardpoints and the code, it is a Hoersch-Kessel Drive design from one ship with 1250 meters of length, less fighters than a Venator but more heavy weapons. PD: If you want use this model, you should first ask to Vince on http://www.bluephantom.de/ by example.
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Lately I have making a Clone Wars submod from the EAW Alliance mod and I saw that without interdictors on battles IA always retreat without end the battles. By it I was thinking that Separatist could have one Interdictor on tech level 5 but I had not the correct ship. But.........with Ultimate unwrap3D and 3DMax I could edit the Spaceaddon Lucrehulk Eviljedi model conversion and add to it some gravitywell generators as you can see on this screenshot. http://www.clannomada.com/capturas/eawA/LucrehulkI.jpg
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New Republic Star Destroyer
Nomada_firefox replied to omega1107's topic in EAW Mods General Workshop
It is on EAW Alliance mod running with engines very well. -
Re: Other Kitbash/Conversion WIPs
Nomada_firefox replied to Rebelmoon's topic in EAW Mods General Workshop
I understand your idea to make a new model but I do not see the Xwing Alliance models too bad. http://www.clannomada.com/capturas/eawA/XQ5.jpg -
Re: Other Kitbash/Conversion WIPs
Nomada_firefox replied to Rebelmoon's topic in EAW Mods General Workshop
You can take very fast this model and textures from the Xwing Alliance game. -
If somebody want all the Xwing Alliance ALO models with their textures and code I´m uploading now the EAWAlliance1.5 mod with all them to my server, you will can download them on www.firefoxccmods.com or www.clannomada.com . I remember you that it is a Spanish EAW mod. This is the complete list of the ships that I have converted. *Scout Craft. *Imperial Searchship. *TIE Warhead. *TIE Booster. *TIE Biggun. *TIE Bizarro. *Loronar ModStrike Cruiser. *Bulk Cruiser. *Razorfighter. *Planetaryfighter. *Piggyback. *IRDFighter *AssaultShuttle. *Assaulttransport. *Stormtransport. *Escorttransport. *EscortShuttle. *Plattform XQ1. *Plattform XQ2. *Plattform XQ3. *Plattform XQ4. *Plattform XQ5. *Plattform XQ6. *Bulk Freighter. *Cargo Facility 1. *Cargo Facility 2. *Cargo Ferry. *Casino. *CommRelay. *SensorRelay. *HangarContainer. *Container Transport. *Derilynplatform. *Factory. *Family repair yard. *Ferry Boat Liner. *Freighterbox. *FreighterConB. *FreighterConG. *Gunpad. *GunWarhead. *Gunplatform. *Imperial Search Center. *Industrial Complex. *IonBat. *Modquettransport. *Modactiontransport. *Modularconveyor. *Passengerliner. *ProcessingPlant. *Repair Yard. *Shipyard. *SpaceColony1. *SpaceColony2. *SpaceColony3. *Stargaleon. *Xiytiarttransport. *RebelPlattform. And if you want see more new things there is a Super Star Destroyer Eclipse I from the AGDV3 mod that probably their creators do not recognize witn many changes on engines, textures, hardpoints and code. http://www.clannomada.com/capturas/eawA/eawA04.jpg About other ships I have edited other Evilljedi converted to other mods as SAU3.0 Reloaded, SpaceAddon making on them many changes on textures, paticle effects and on special on hardpoints. http://www.clannomada.com/capturas/eawA/eawA01.jpg http://www.clannomada.com/capturas/eawA/eawA02.jpg As always I remember you that these ships are from Evilljedi and they were originaly converted to ALO format by the creators of the mods SAU3.0 Reloaded and SpaceAddon/FocSpaceAddon. The mod EAWAlliance was created thanks to the creators from these mods and these more. z3r0xfocaddon EAW-Strategic_Improvementv1.9b Conflict_in_space_v4.1 Lions_epic-realismmod Ultimate EAW EaW Total Realism And if you want know I edited the ALO models with Ultimate Unwrap3D and 3DMax 8. Thanks to Mikeln by the Aloviewer and to Swgbex by his tutorials. Xwing Alliance models were edited thanks to Isildur and his program Xwing Alliance OPT to 3d Studio file format converter, v1.0 and Optgl1.04.
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Where can I edit the abilities?
Nomada_firefox replied to Nomada_firefox's topic in EAW Mods General Workshop
I discovered the answer by myself, I needed create a container team on containers.xml to use by example the ion shot on other fighters. -
I would like add or edit some abilitie but the xml file abilities has not nothing. Where can I edit it? On special the proton beam from Piet.
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Try it and next ask again. I think that the answer is no.
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Particle Editor 1.0 Released!
Nomada_firefox replied to Mike.nl's topic in EAW Mods General Workshop
Fantastic, now it runs very well with engines alo. -
Particle Editor 1.0 Released!
Nomada_firefox replied to Mike.nl's topic in EAW Mods General Workshop
I tried first but I could not save well the file or the program does not save the file well. I wanted edit a SSD engines. From this SSD to make them smaller. http://www.clannomada.com/capturas/ssd01.jpg http://www.clannomada.com/capturas/ssd02.jpg -
Particle Editor 1.0 Released!
Nomada_firefox replied to Mike.nl's topic in EAW Mods General Workshop
Can you edit a engine pe_xxxx.alo? -
Particle Editor 1.0 Released!
Nomada_firefox replied to Mike.nl's topic in EAW Mods General Workshop
Well done.