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1upD

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Everything posted by 1upD

  1. You probably put the attachment bones in wrong.
  2. I don't see how reinforcement points would affect autoresolve.(I have gotten them to capture reinforcement points) Gameconstants? Where? No, I don't believe I have. Thanks!
  3. Not sure how it can help you!? It can help in tons of ways! It shows you what you are editing. It allows you to look at the bones. and more!
  4. That's REALLY offtopic. I believe it's called I_highlight_Empire_Hero. I found something like that in the textures folder.
  5. Minoheroes expansion, or something like that. Or maybe Expansion minor heroes... It's a passive ability.
  6. Well, if you add a new faction entry it can cause problems. I've been working on the problem in my mod. I've only made it worse...
  7. That would only work if you made them a corrupt faction. Sorry.
  8. Do you have a new faction? ANY new faction, playable or pirate? That can cause a crash.
  9. This would work, however I doubt a modelor would do it. Too much work, and the end product may be slightly glitchy.
  10. OK, I made three new CISs. CIS_R, CIS_E, and CIS_Z. Each one is only enemies with the faction suggested in the name. In every GC, depending on the playing faction, I swapped the CIS with a CIS that can only be attacked by the player. Seems ok, right? Well, for some reason, the exception still comes. ??? Even faster!
  11. What do you mean? I think I know... You're trying to bypass the Corruption mission glitch, aren't you? I succeeded. You've got to make the faction a 'corrupt' faction. Paste the corruption lines from the ZC data in your faction's data. They will corrupt any planet they conquer.
  12. You don't. You can change the name, icon, and description of a corruption type, as well as modify it's existing parameters, but you can't make entirely new corruptions types or totally remove old ones.
  13. Sweet! It gives the galaxy a more 'corrupt' look in FoC.
  14. Thanks.
  15. Do I detect anger in the seemingly microscopic text?
  16. OFFTOPIC: The link doesn't work for me there, could you put your files on megaupload or some uploading site? The galaxymap looks sweet like that. I think I like "blue and mysterious" for most of my GCs, but I have a nice idea for "green and gloomy".
  17. You can, but there is only one system of corruption. You'll have to make the corruption missions generich so that all the factions you want to use them will be ok doing the actual missions. Plus, you can't have one faction's corruption and another faction's corruption, there's just corruption. It would be best to just leave Zann with Corruption, or maybe give a new faction corruption.
  18. Maybe. I already found a way around this. I totally redid the black market, while at the same time keeping the old upgrades.
  19. Sorry...I forgot about the "No comments" rule...
  20. Sweet! I'll probably use it for some hero units, or as a new pirate fighter.
  21. LOL, yeah. My beta is crap, and the next version isn't ready.(Even more bugs)
  22. heh, that's nothing compared to the bugs of my mod.
  23. Well, whenever land combat with my CIS is autoresolved in the galactic map, my game crashes. That wouldn't be a problem, but whenever the AI players attack the CIS, they obviously use autoresolve. Is there any way to fix this? Is there a way I can stop the AI from attacking the CIS?
  24. Sweet! Will this stuff be usabe for other mods?
  25. What happens if you force corrupt a grenadier?

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