Tommorow, I should just sit back and play some mods for several hours. EDIT:Tried it, it was awsome! Ok, first of all, the text entries on the UC turrets and Mando Starbases are confusing, and Darj's has a mistake. I hate text editing too. ;D I only tested the GC "Mandalorian Uprising", and it was fun! I loved the 'Commando' feel of my first battle(Botheuwi), none of the units did anything but Darj. Creativity is fun. I built a set of turrets around the base, and fired them all at the ZC palace. I thought the disrupter turrets were missle turrets, so I had to replace all of them with carbonite later. : Anyways, after that, the Empire kicked me off Botheuwi(however you spell it), and I took my forces to Ryloth. I really wanted to check out the pirate units, but got confused and built the wrong space station. So I tried to recapture Bothu-whatever, but a bunch of SSDs controlled it. I lost one Keldabe at Ryloth, one then.(I had three) So I kept trying to conquer planets, but there was an SSD on each, and when I finally defeated the space forces of a planet, I'd lose ground(I shouldn't use auto resolve...) and then an SSD came and forced my ships back. When I had finally eliminated all the SSDs, the Empire had enough spam units for defence. I really enjoyed it though. The two only problems I've seen are lack of land diversity(Don't blame you, what else do the Mandos have?) and SSD overpower(Heck, how do you not overpower an SSD?)