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Kelathin

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Everything posted by Kelathin

  1. thanks for feedback, it's a WIP if you notice it's not classified with modeler and such
  2. are they really?
  3. bond way cut a chair so there is no bottom, tie prisoner there, with monkey ball slam his nuts repeatedly. On topic. Was thanksgiving benificial to aosw?
  4. they don't even have bump maps yet
  5. Greetings Everyone, It's Kelathin once again. Now for those who have stuffed your bellies with food this Thanksgiving, here is something else to be thankful for. We've got a pretty big update coming out for you guys today. New units. We've been collecting them for a while now -Corellian Destroyer http://i108.photobucket.com/albums/n36/DarkEmpireSPG/corelian.jpg -Harrow Destroyer http://i108.photobucket.com/albums/n36/DarkEmpireSPG/Harrow-1.jpg -Hapan http://i108.photobucket.com/albums/n36/DarkEmpireSPG/hapan2.jpg -Assault bothan cruiser http://i108.photobucket.com/albums/n36/DarkEmpireSPG/BOTHANCruiser.jpg -mc60 http://i108.photobucket.com/albums/n36/DarkEmpireSPG/MC60.jpg -juggernaut http://i108.photobucket.com/albums/n36/DarkEmpireSPG/jugrend.jpg -Hyperspace Marauder http://i112.photobucket.com/albums/n180/Kelathin/DEmerauder1.jpg -Luke http://i108.photobucket.com/albums/n36/DarkEmpireSPG/DEFace.png -At-te http://i112.photobucket.com/albums/n180/Kelathin/wsatte.jpg -Starlight intruder(unskinned) http://i108.photobucket.com/albums/n36/Dar...ghtIntruder.png -Px4 mobile command base http://i108.photobucket.com/albums/n36/Dar...ireSPG/DEpx.png MOVING SITE! We're moving guys. We finally have our own domain and an upgraded forum. This is a much grander step than previously thought possible. new website http://www.darkempirespg.com/index.php New forum http://www.darkempirespg.com/forums/index.php Our forums will be set up accordingly: Have to register to see it After Members post 100 times they become visitors, that unlocks a new part of the forums for them. They can see a special area with updates and can give comments that the team can use to make a better mod. After another 150 posts Visitors become Patrons and unlock yet a higher section which allows them to see ingame shots, talk with me and other team members, features we've been discussing, offered the occassional beta test slots. At 1000 posts Patrons will unlock a very special part of the forum which, they'll be forced to stay hush hush about it. Unlocked sections don't give any additions to post count so they still need to be active in the main forum to . Hopefully this encourages the few fans out there to be more active and give us some support and give us more ideas on how to make a better mod for you guys. A celebrated treaty. Dark Empire SPG and Legacy of War are now working together to produce higher quality mods for everyone. Our two teams have always been pretty friendly due to Foshjedi2004 and their fanastic Leadership. Instead of LoW tackling DE era, Our two teams are working together to produce stronger mods: LoW shall be cannonizing Galatic Civil War and ending at Bilringi while Dark Empire SPG shall take on the Dark Empire time period which leads up to their crowning achievement the Vong War. Each mod team is still it's own fully functional team, but those who care we are Legacy of War: Dark Empire SPG. This partnership will hopefully inspire the community to work together towards a common goal and bring higher quality mods. Recruiting still: -Looking for Voice actors: We need pilots, stormies, Luke, Leia, Han, Lando -Just 1 infantry modeler: Need Leia and Clone Emperor!! -1 to 3 Skinners -1-2 additional Modelers -Lua Coders
  6. Sadly you are too focused on your own little world. The mod mods the come out actually reflect the actual numbers of modders in the community. You want ALOT OF mods, it shows diversity and helps people think of new ideas. You're thinking about me me me, oh I only want a few good mods. Well the majority of people don't. They don't care about the high quality stuff, they care about the much it adds to the game. If you have a 30 day trial version, you'll be hard press to learn the basic terms and concepts of modeling to rig with Max. Swgbex tutorial isn't exactly the guide for noobs. I encourage the learning experience, sharing the knowledge even better, yet the large number of public models do absolutely no one any good. People take for granted that people keep free releasing things. It's sad. Actually most people just take the models and stuff from mods anyways so why does free releasing matter? I know modders with this super uper duper personal mod with everyone else mod included in it.
  7. You guys keep looking towards the light side. I'm looking at reality. How many mods have come out for FoC? hmm? I'm couting 3 right now. LoW add on, Improved Venator, aggressor class fighter. No one else has bother to post. Where are the hundreds of modders that use to be here? It's Warlords that drove any talented modelers away. It's the reason why Large mods, AosW, LoW, IA II, all have issues. You guys sit there twiddeling your thumbs waiting for a conversion, as large mods die or get delayed because they lose fans over Warlords. [i have to dissagree 'respectfully' of course to your suggestion that the in flux of these conversions are killing the community. On the other hand - personally I don't want several dozen versions of a model floating around the community, bad quality needs to be filtered out - with out causing disrespect to people's learning curves. I believe people if they can should try there own conversions - and release them 'IF' they are good enough for public use. Its sad for me to say I haven't seen much of that. People if they are making models need to spend more time on learning how to do them professionally] Between the AGD, Steiner, Kof, Eaw enhanced, CIS, some german enhancement one, those mods can give you about all the warlords. Steiner and the germans all have the right thought on doing new high quality skins for all the ships. Yet the thing remains, the crowds majority don't care, that's why AGD thrived. It's low quality stuff was in such amass that people flocked to the mod like bees to honey. Last time mod leaders tried to do this it ended up with the failed EaW Nexus. Mod Leader meeting, it was too focused on themselves but we did decide to try to get tutorials out there. You guys realize that people with 3ds max who convert can also model? The major converter all could model. Sad that you can't get past that obvious fact. They don't model normally cause all the extra work involved. "but warlords has killed the modeling faith of many. They'd rather just convert, and they complain if there is no warlord model avaible for them" This is very true. It's killed the modeling faith of many, it's killed this community. Community leaders, sageking, many people see it, but still the ignorant masses continue and the leaves continue to fall off the flower this community once was.
  8. Been proven in many communities, whenever there is a large influx of public availible models, people become lazy and don't learn the basics like modeling or uving, leaving an absence of modders availible.
  9. Not really possible. If you modeled a padawan and tried to apply animations it wouldn't work, due to the skin not being the same as the orginal model. Even if you named the bones the same name.
  10. it's in the xmls... I don't know about the modeling aspect of it though. Xmls just refer to specific animations. Also they had nihilus dancing, I still have the video of it ;D
  11. The game is designed for a 1.0 gigahertz, 256 ram, 32 megabyte graphics card. Some people have 8.8 gigahertz, 4 gig of ram, 512 video card. The problem isn't that the engine can't support it, it's the actual pc.
  12. Warlord influx destroyed the community pretty much.
  13. you should have a hero clash where exile meets nihilus, nihilus starts dancing mocking exile
  14. dude code is almost identical
  15. back on topic, awaiting your rebuttal jedi, consular
  16. @dragonshadow: My max cost 321 with student discounts.... @swfan, yup, simple fact is modeling is artistic and requires patience, rigging requires uh... not much actually
  17. But my point was that we don't give enough credit as it is. It doesn't matter that we as a community know who does it, credit is due where credit is due, and it certainly belongs to evile jedi Not everyone can afford to buy a $500 program, I agree. If however you can afford it on your own, it means you are likely mature enough (because you'll need a job) to figure out most things on your own. The tutorial is just meant to be a guide. Swgbex designed it to inform not to instruct. I believe someone is writing an easier tutorial on it, but the fact remains, that just because you can follow a tutorial, doesn't mean you actually understand the purpose of things and why you do them. Also take into account that swgbex is only a teenager.
  18. Yes we do, now don't make me share more units from our next updat
  19. IA II and DE both have at-tes as well... just have to wait for all of them. :-[
  20. There is my thing, those KOF's Spaceunits, those are warlords. Didn't you know? You didn't call it his conversions of warlords, you just said his models not evil jedis. That's my issue, it should be easy acknowledge that it is a Warlord model, but even you didn't give credit to evil Jedi, you gave it to Keeper of Faith. He simply added features in. Sadly, all the knowledge to convert is in Swgbex's tutorial. IF you ever take the time to read it throughly, you can understand how to rig. Rigging isn't that hard, it's the modeling aspect which is infinitely harder. That's another of my points. Evil jedi should get credit for that, the conversion process takes a few hours where as evil jedi spent much longer skinning and modeling it. Uving is also a hard part of it to do, warlords are all preuved for you You know bailknight's mod is done for his tastes. Did you know that? He use to state it quite frequently, it was done for his taste and if you didn't like it, to bad.
  21. I'm all towards the community man... I offered rewards for community to get together in a competition I'm one of the leads for the mod leader unification at pg forums. I talked with Codeuser who is going to convert a ton of Warlord models for everyone to use, and basically my main points are this. -AGD killed almost all small mods cause once everyone had all the models why bother making your own mod with something having everything in it -KoF models, how many mods came out with his stuff in it? 2. All the effing people that can code, only 2 did something with it and shared it publicly. So with warlords how many people share their stuff? Not many, and that's the big issue. -Back in the day before tools and warlords, all the mods that came out were high class xml mods. No bugs, everyone unique and indivual. Hell, people got accused of stealing code not models. Now no one cares about code, it's all about models. And until major mods come out it'll be about who's warlords. -Most Warlords already done, so why don't people just ask steiner, bailknight, agd, eaw enhanced, CiS v4 on using some of their conversions and do a mod? They can't really say no because Evil Jedi could revoke their right to use his models and destroy their mods pretty much. The orgin of Dark Empire SPG team was that Roskov had 1.03 out as a pure xml mod and with the first mods coming out with warlords, no one bother download his so he gave up as did most who didn't have access to Max. I asked him about adding LoW Ssd to his and it was my slight prodding that started him to start a mod team and begin Dark Empire SPG. Why do I mod? I do so to help the community. I do so because I'm a Star Wars fan. I lead a mod team because I want the people to experience a high class mod with everything pure and simple as a game should be. Tell you something, everything made by the DE team will be free release when DE I is released. EVERYTHING. I can stand not having big crowds like IA II and LoW and all those other mods. How many people care about DE? Not many, judging how some mods have several hundred register and ours has 50 who never come on, tells you our fanbase. Still with No dedicated fan base my team persists and thrives even. We started with 5 members now 11 full time members and 11 partial members. We don't have the spammers and fans, but we go on because we are making a mod to blow the community away and we're all fans of Star Wars or Dark Empire. Does that mean I'm a bad guy? I do use Dark Empire SPG on my Resume for college. I want to help the community really, but the warlord models are basically making clone mods. Every mod is the same. Do you know what my favorite mods are? Dark Empire SPG, LoW, AoSW, and IA II. I feel bad for IA II that everyone does a clone war mod and they have to work that much harder to be better than the rest. Yet Dark Empire LoW and AoSW all have something in common. They are unique original mods with storylines, concepts, and fresh things, most have never seen before. I admit, DE may have a small fanbase because I refuse to put out our unit list and feature availible to public. This is partly due to the fact that LoW gets ripped off because their high quality stuff gets outdone because their unit list was out in the open. Now they are doing incredible stuff and there are no one around to take their ideas and shoddily do them to steal glory before LoW does it. I know mods shouldn't be done for glory and credit, but, honestly... If you put weeks into idea and modeling and designing and someone takes a model and rigs it in a few hours and put it out cause they were impatient, wouldn't that upset you? Everyone takes all this credit for warlord stuff. They deserve nothing in terms of credit, Evil Jedi does. Rigging takes so little time and normally isn't done correctly anyhow. Take AGD for instance. their models lacked, light maps, bump maps, gloss maps, deathclones, engine glows. In term, that cut the rigging time from say 4 hours down to 1. However to do a good model it may take 8 or 9 hours. Some models may take less than 20 minutes. I know mandaloe spent a good 2 weeks modeling Dark Empire Luke and then Codeuser chipped in some more time on the cloak and then Zappa and Mandaloe both put in maybe 10 hours on the skin. The point is that if I were to rig the Luke in an hour or two hour it does not compare with the sheer amount of work that goes into the modeling and skinning creation. Warlords are done for you pretty much. To do a shoddy Warlords conversion, all you need to do is add, colision mesh, bones, shaders and export it to .alo. However you can add time with deathclone, engine glows, break off hardpoints, shadow meshes, light maps, bump maps. When DE does a warlord conversion, we state that it was a conversion. In the final readme it states every model done by evil jedi and gives him thanks for free releasing. Overkill perhaps, but it's merely to state the truth. Evil Jedi deserves credit not us. Warlords are abused so often. AGD does a screenshot of a ship, most think agd did it not that Evil Jedi did it. To sum it all up: -Warlords are bad because it killed good xmls mods and made every mod a virtual clone mod. -People hoard away kof and warlords never releasing it for anyone in a good mod -Most don't give enough credit for Warlords -People are too lazy or afraid to ask mods to use their conversions thus many mods never start. They're afraid of few downloads and don't want to be ashamed. If someone makes a good balanced mod between xmls and warlords. I mean good as it is balanced, isn't overfilled with 200 warlords stuff. Just a simple mod with nice features and balanced, perhaps something orginal. I will offer them a position on DE forums to see alot of the stuff not gone public yet and perhaps get them sneak peaks with LoW as well.(if I can swing it)
  22. I don't see the issue... When a mod comes out, the models are availible to you for your own personal mod. If you guys are too lazy to ask permission, then that's stupid. Sonic0 took models from Steiner with permission. Warlord conversions, most of them are done, and that's killed mods all together. Warlords clones come and take out all the over mods. AGD killed all mods practically and then a bigger warlord conversion is coming which will likely wipe out any future mods. Why? You may ask why? To most people, they look at a mod with everything in it and they decide what's the point of making my own mod. This have everything in it. I look at Filefront, how many new mods have come about lately? LoW mini-mods, a few here or there, some maps. There has not been a good xml mod since the tools came out. There hasn't been any great coding breakthroughs since real base time construction. There isn't enough focus on what we can do with the code that is given. I would love to see a good xml mode come out. I have to commend sonic0 working with code as he did. It wasn't visually appealing, but he did some neat stuff. We need more of that, then good models and reskins. Warlords were a gift, I like them, they're good models. I admit DE used them to catch up to mod teams that had 2 year anniversaries when we had 1 month. Yet you'll see DE is using more and more of our own stuff in updates because all the Warlords have already been done and we want ours to be orginal.
  23. Antilles hawkeye Tofu Soon everyone will call me master Now who's next to corrupt?

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