I was mocking your english man. Lazy? I'm leader of DE bro, I don't accept lazy modders on my team. I have high standards for even conversions. I don't have to go along with the style, my team works because they enjoy the concept, the joy of modding. We agreed it sucks. Yes smoke looks good, we did that. We're going to be toying around with units that we add on the ground, having smoke leave the barrels after firing, seeing how that looks. I'll take my damn time to do the models right, the skins, the deathclones, the animations, but breakoffs are unrealistic. I and many others find it less realistic. It doesn't look as good either. Lucasarts approve alot if it looks bad, there will never be a released Star Wars game that is perfect. Kotor was the one exception due to Bioware status as an established company. Lucasarts approves many things, rushes games, because they don't want games outdoing the movies. Plain and Simple. @dragonshadow you realise I'm sure that once intial explosion occurs, the ship either covers the port with a backup layer of metal or uses an electromagentic shield to restablish pressure and contain oxygen, otherwise the pressure gradient to tear the ship to pieces. So much for escaping oxygen to fuel flaming metal .