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Kelathin

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Everything posted by Kelathin

  1. That attitude gets this community no where Major Payne DE is going to have our mini-mod coming out soon. Guess what? His mod is alot bigger, doesn't mean anything. Take pride in YOUR work and give it your best effort and be proud in your own work. I know many people that couldn't come out with a semi decent mod with balance. The community suffers because people don't feel like competing with other people. That gets us no where. Don't give up. I support your efforts. ~Kelathin
  2. it actually is 3000$ if you buy the whole studio kit. Just 3ds max 6 though is seriously lower. I got max 8 with a student license for about 250
  3. He's actually best of rigging it himself. Max 6 is only version with correct shaders for infantry.
  4. incase you didn't figure that out earlier duh Rebels have raids for a reason. They own at ground.
  5. Only illegal for public use
  6. that IA II Argument isn't the place for it here.
  7. Vader and Luke animations are suppose to be near identical because they both were known practitioners of Djem So.
  8. stupid lag. I can't speak for petro on this one, but I'm under the belief they were cut out due to time constraints set by lucasarts, they didn't finish consortium so they left out completely.
  9. Good luck and good modding, my friend. If you need any help, let me know.
  10. oh vanguard where art thou? He be so proud of us, lol.
  11. xml can go truly far if you have the imagination to support it.
  12. this was mentioned long ago before pff crash by vanguard. He discussed how to make new abilities... not sure how many of you actually followed. Last time vanguard got heavily critized by it too, lol.
  13. I was mocking your english man. Lazy? I'm leader of DE bro, I don't accept lazy modders on my team. I have high standards for even conversions. I don't have to go along with the style, my team works because they enjoy the concept, the joy of modding. We agreed it sucks. Yes smoke looks good, we did that. We're going to be toying around with units that we add on the ground, having smoke leave the barrels after firing, seeing how that looks. I'll take my damn time to do the models right, the skins, the deathclones, the animations, but breakoffs are unrealistic. I and many others find it less realistic. It doesn't look as good either. Lucasarts approve alot if it looks bad, there will never be a released Star Wars game that is perfect. Kotor was the one exception due to Bioware status as an established company. Lucasarts approves many things, rushes games, because they don't want games outdoing the movies. Plain and Simple. @dragonshadow you realise I'm sure that once intial explosion occurs, the ship either covers the port with a backup layer of metal or uses an electromagentic shield to restablish pressure and contain oxygen, otherwise the pressure gradient to tear the ship to pieces. So much for escaping oxygen to fuel flaming metal .
  14. they aren't new models, they are reskins. New models would have new animations
  15. DE does it because it looks cool, but d803 space is near absolute zero... how does heating still occur? Damage particles(smoke) won't occur, when things take damage, an electomagentic shielding occurs, so the pressure of oxygen escaping doesn't take half the ship off. Breakoffs that's not a bad though on the proton torpedos. For those who don't know, lasers draw the firepower from the main reactor.
  16. yes and no, abilities are createdable there are rough ability types. For instance Force Lightning, I could make it into Force storm with more bolts and more damage. Change the icon, change the text and viola, a complete new ability. It's limited only by the animation of the user. I saw yoda change the sumon rancor to bring in the eta-2. That's pretty clever. He's one of the few who think outside the box.
  17. Major is an understatement. The community is going to see a big shift in powers and what is happening. I need a spiffy and adequate coder who can do maps as well to do some stuff for DE that I've got the concepts for. That'll show you some amazing awesomeness in code. ^_^. Code can be manipulate. It's like being given a universe to play with. Pretty darn good stuff can be done if you have the imagination fore.
  18. uh you realize if you take straight from the game you've ported and can't be legally uploaded. You don't have LEC or the company that produced jk3 permission... you can rerecord sounds for legal purposes.
  19. The problem is people only care about units dragonshadow. There are not many brilliant coding innovations and that's an issue. Though, I have to get my modelers and mappers together. I thought of something typing this. ^_^ And don't you know what happen to LoW? Those mindless 11 years olds did threaten LoW. You just don't know the full extent of the damage. I'll tell you online if you wish.
  20. wow...thanks for the compliment you guys. I actually wrote a tutorial today in class on starting a good mod. If you like to talk online, I like you to critique certain areas of it which this posts brings up. Contact my msn bladesinger88@hotmail.com aim: Kelathinadun88 Think about it this way... a ssd is 19,000 meters. Right? In FoC it blows up about 1/12 of the total length per hardpoint. what's 1/12 of 19,000 meters? roughly 1500. So a turbolaser falling off causes over a mile of space ship to be blown away? I don't think so... doesn't seem physically possible. I like monkeybiz way of doing models. Damage effects are good, but no breakoffs.
  21. that's a neat little trick, you need to replace rancor summoning icon.
  22. *cracks whip* get to work swfan!

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