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Everything posted by Droid803
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Double Post, But Meh. Don't feel like editing it again... === To begin, these are the reskins for the battle-worn Acclamators and Venators buildable by the empire: http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-164221.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-164247.png And the Mandalorian Missile Ship: Barrager Missile Barge After the Theta-class AT-AT barges were gradually phased out in favor of Y-85 Titan Dropships, many were captured and converted into Missile Barges. The expansive cargo room of the barge would be filled with missiles that could be quickly deployed and fired through added missile chutes. These are slightly more expensive than the standard missile cruiser because of their increased firepower. http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-163539.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-154632.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070316-163528.png And the ZC Missile Ship Missile Attack Platform Basically Missile Defense sattleites equipped with a primitive sublight drive engine, Missile Attack Platforms nonetheless have devatsting firepower, especially in numbers. They are relatively cheap to produce when compared with other missile cruisers, mainly due to their slower speed and weaker shielding and armor. http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070317-123904.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070317-123912.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070317-123920.png
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They should. Its just a text number, its nothing build into the GUI. Its like cost.
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The empire would have re-painted their venators to cover up some of the battle scars, but I guess a few scorch marks here and there wouldn't hurt. The only thing I don't like is how the skins are, well, mirror images of themselves on both sides... Symmetrical battle damage? I should have picked a better map for unit screenshots - this on'es lighting is blue and dim so its hard to accurately see the hues of the skin... The empire has too much to build anyway, so I should probably eliminate the Accalamator from Skirmish build option as soon as you have VSD-II's ready for construction. I should give it some battle-scars too since new Accalmators would NOT be constructed, the empire would probably construct Venators over Acclamators anyway. Remove the SPMA after I made it cool? No way! lol. They pwnzor all vehicles...and infantry too - mostly since I decreased health for infantry. I hate how they stand in the middle of the battlefield and absorb insane amounts of punishment until the (rebel) artillery comes along...the SPMA Turbolaser Beam really isn't made for anti-infantry blasts...its blast radius isn't large enough - more of a anti-vehicle laser. I also have an idea for the Mandalorian/ZC Missile Ship (Broadside/Marauder Equivalent)...will edit for update unless replies are posted... EDIT: EDIT: Moved to next post...
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Well, this is one of the mandalorian's frigates: Salvaged Venator-Class Cruiser When the empire slowly phased out the clone-wars era warships, many Venators were simply left adrift in space, often in poor condition - perfect for groups that want a quick fleet and has extensive shipyards at their disposal. Although repaired and refitted to be spaceworthy, the ships were not repainted and bear the scars of the clone wars. In other words, its pulled from junkyards and has new guns slapped onto it. http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070314-200914.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070314-200921.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070314-201238.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070314-201435.png Why I chose it: - The original FoC had mandalorian Venator-class cruisers as frigates for them
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That A5 looks awesome. I'd guess the A6 is fine usingt he B5 model, but it'd be an improvement if a re-export of the A5 model could be done with extra turrets added on as well as deploy animations and whatnot, but I think its fine as-is (though it is kind of strange to have the lesser vehicle have the destructable hardpoints... Nice cliff...toob ad the game doesn't handle damage from falls
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I have a "working name" for now . I might put some things onto there, but I'm not much of a writer
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Tutorial: Adding additional starting defence forces
Droid803 replied to rebel5555's topic in EAW Mods General Workshop
Uhh...you know, if you discourage new people from posting, its not good for saving the forums...but yes, thats some necro/. A year? -
UPDATE: Mandalorian Space Skirmish Tech Levels redone, using a combination of Tech Upgrades and Station Upgrades. It consists of four levels. For the first two levels, it utilises the pirate asteroid base also used as a mandalorian base in the campaign as a mandalorian space outpost. At tech three, the outpost is replaced by a fortress, a variant of the Zann Consortium starbase level 3 with its plasma cannon modified. (The original base). No screenshots since you all know how they look like. Yes, there's a spontaneous change from an asteroid to a giant structure, but meh. Its not much mroe far-fetched than the rest of it This is slated so that you have to use the lower-tech units before aquiring the capital ships. If I get frigates, they'll be inserted into the empty tech 3 slot. (I have a few ideas about how to make em ) lvl1: Asteroid Base (outpost) -StarViper Fighter -Darj Daedron (Assault Gunboat) -Cost to Upgrade: 3000 lvl2: Asteroid Base (outpost) + Tech lvl2 Upgrade -Crusader Gunship -Minelayer Corvette -Cost to Upgrade: 4000 lvl3: Level 3 Base (fortress) - -Cost to Upgrade: 5000 lvl4: Level 3 Base (fortress) + Tech lvl 4 Upgrade -Kedalbe Battleship -Kedalbe Battleship (Hero) ==== I'm also testing a "flagship" feature that will have the player start in a capital ship unit that can call in a starbase for unit production (I have new ideas, I was trying to get this to work for a while) EDIT: 600th post...just noticed...*changes name*
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Woah Woah Waoh. New Model for the A5? I though you were just using that B5 model upscaled... Allegiance SSDs, they're not exactly tough. I mean, the Allegiance itself was destroyed by a strike force in...no time at all. Its shields were out, but hey, the rebels/NR have that ION CANNON right? Doesn't matter if the Tector and Allegiance use the same model, handles that perfectly. Besides, the Allegiance model shouldn't be used for the Tector anyhow. The Tector has no ventral bulb nor hangar, while the Allegiance has a ventral bulb only. You could probably just remove the Tector-class altogether and relace it with four buildable Allegiance/Gaunlet classes. If someone just fills in the hangar and cuts off the ventral bulb aff an ISD model (shouldn't be too hard in MAX, I mean, you have to warlords source models...), then it'd look...much better. Just my 2 credits.
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Re: Battlefront II: what's your prefered weapon?
Droid803 replied to HK-47's topic in Master of Games
1. Precision Pistol (aka. Jango Fett's Pistol) 2. Elite Rifle (aka. Boba Fett's Rifle) ^ I don't know why they made the award weapon the same as a hero's weapon... On kamino, Sniper Rifle (I don't like the award one) I use rockets and mines to clear large enemy concentrations. Nothing better than loading a snowspeeder with mines and ramming AT-ATs. I like the pistol, since practically every class can get it (aside from engineer and the faction-specific classes). So you gte plenty of oppertiunity to use it, whether I'm going sniping or anti-vehicle (even in space, I prefer using pilots to do boarding - the Time Bombs are better than the rockets, and the pistol is as effective as the rifle against enemy soldiers). Though there's nothing better than grabbing an elite rifle and charging the enemy head on, mowing them down while capturing the CP at the same time. SPAWNKILL. -
Except for the modding section...lol. Its the only noob-free society left.
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Underwater? Hehe if you look closely you can see that vaygr ship in some of the screens lol.
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Yea, the Kamikaze TIEs which are basically remote-controlled bombs And some screenshots of random battle scenes in some random map I made which may or may not be included in the mod. http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070311-164923.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070311-165743.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070311-170645.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070311-165802.png http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070311-170705.png
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I don't think it works that way, since the laser texture has several...parts to it not in normal ship textures...at least, this is what I think. And I do want to have TIE experimental X-4 Bombs (starfighter projectiles basicaly), but I need a model for em
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Ideas for Modelers (Model Request Thread, Image Heavy)
Droid803 replied to Mikan Cyclone's topic in EAW Mods General Workshop
Maybe you should go ask XWAUP for their source models for the freighters? If we beg we might get some of their other meshes as well. (I'm looking at you, Experimental TIEs, I want TIE bombs... I'm also looking at you, M/CRV) It looks good... anyhow, i think its http://www.xwaupgrade.com -
Nice adding those mines. Well, hope you make sure what-going-where makes sense
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Well, I guess that D803 can't model... Correct, I cannot model. It is done by set to 5,0 That's not due to escape ship, its due to that its a fighter. Try setting REVEAL in SpaceBehavior.
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Its supposed to work, aside from the Arc Hammer build code. will always make the unit buildable on land, regardless if it is a space unit or not....if you get a fix pls tell me, since its annoying to have to build TIE phantoms on land.
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If I could rotate the blast so that it explodes the way it should (at 90 degrees) I would be estatic. I might just remove the bombardment effect since its not centered correctly (its too close + its below the plane) Done
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Wait...the bar was gone? i didn't notice... Or was I just oblivious to my surroundings?
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Well, ok, a character I made up. Name not finalized Edit: To make this not spam, here's a few screenshots of the second ability http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070310-163234a.png Ion Storm Defense Field - Online http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070310-163316.png Detonate Charges. The explosion might change, since at the moment, its not correctly positioned. (it should be where the blue dot is) http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070310-163520.png And a closer picture of the unit itself
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O_O You didn't know... Oh right. Userbar....wait, its not like I post reqularily anywhere else...
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Ideas for Modelers (Model Request Thread, Image Heavy)
Droid803 replied to Mikan Cyclone's topic in EAW Mods General Workshop
I like that Nebulon-B. Nebulon-B Frigate: 1-tier Nebulon-B2 Frigate: 2-tiers So that makes that a...Neb-B4? And I'd rotate those tiers to be an " X " rather than a " + ". Looks better. A Tri-tiered one would look cool too....one top, and the two bottom ones of the Neb-B2. -
1- HK, you're right. Its a custom map, the Space Station is upside down 2- Yep, I used the barloz model for something else: a mine-carrying corvette. If they need a shrinking, they'll get it. 3- And correct: Its orange lasers for the mandalorians (ZC lasers are purple) 4- shak, I don't know about the skin for that thing, I didn't make the model, its from an old mod I was working for with someone over last summer who gave me the HW2 models, he kinda dissapeared. (Yes, I do have HW2, but I didn't get it until last week, check the file history the model was made, well at least converted, last summer ) I might even not add it to the mod if it arouses suspicion... 5- "A new hero - who's that? " Dunno, some random person in a kedalbe battleship. Oh right, the mandalorians were too over-powered so they now have space tech levels handled by tech upgrades, not station upgrades. This balances it slightly, but the AI refuse to tech up They don't use those Mine-layers properly either...