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Droid803

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Everything posted by Droid803

  1. If it works in space, that's not the problem...
  2. "History" records that the rebels won. Regardless if they should have or not. If palpatine wasn't so overconfident, they'd been crushed. all palpy. all palpy.
  3. you need to make the capital ship have a landing transport variant, say Underworld_Vehicle_Transport_Landing
  4. Ahem, shields. They shouldn't blow up randomly THAT fast unless they had grey paper for armor and a piece of clear plastic wrap for shielding. So its really that these people on board the ships have no minds of their own. "Meh, rebels. Lets bet on which is the next ship to get hit by the superlaser. Oh my, look at all those torpedoes coming at the hull. We were told not to fight back so...my bet's on the Defiance you?" "Um...maybe we should-" *boom* *everyone dies*
  5. If there were enough technicians! lol. you'd definately need more than 64 people in a team though (you'd need like 30 technicians standing in the engine room repairing it lol...). more like 128 per side. Oh the horrible lag! Ok bad idea.
  6. Yes I think he does.
  7. The only inconsistency is "A galaxy Far, Far away"...unless you put it like...off the galactic map lolz. But its kewl..I think there is a way of bypassing this though - making a planet which is a "gate" that allows fleets to travel to Earth, but meh, its creativity. Off Topic...hahaha Its strange that it doesn't work tho. As long as all your entries are named correcty, it'll show up. Thats the only thing I see that's wrong. Typos XD
  8. Actually, its possible to be on earth, its just that earth will likely have no sentinent life, and might not even support life aside from single-celled organisms. For all we know, maybe they did come here...oooooohhhh......
  9. lol, it doesn't matter which ship. They're all the same except for looks. They even HAVE a Sentinel model! They use it for the death star campaign map!
  10. They shouldn't have done the dumb "Every faction is exactly the same and has the same classes of ships and troopers which preform virtually indentically except for looks" for BF2. Its simple and easy to get at first, then it gets lame. That CP in the ship, if that make the ship captureable, and that you get fighters from it, then it'd be a step. If you could control the ship, then it'd be better. (make it like an AT-TE but have it need around 20 gunners (for the larger cannons) and a few for steering) Fully destroyable capital ships would be nice too...bomb out ist subsystems, then kep circling the hulk and bombing it until it has craters and splits. Of, the subsystems shuld actually DO something. Like killing life support take out all the gunners and people controlling the ship, as well as anyone not it in the hangar or something. Engines should stop it from being able to steer, sensors should get rind of the minimap/map, comm array should make it so you can't type and use the comm, etc...and make those subsystems fully repairable as well. It'd be more strategic, not just ego shooter - land your craft, go inside, spawnkill everyone >.> or just shoot all the ships coimign out of the hangar.
  11. there are 3 SSDs Terror - TIE Phantom producer, cloaking SSD Executor - Darth Vader's SSD Annihilator - "Normal" SSD Three is actually a lot , since these guys are heroes and they respawn. Though they do cost 45000 a piece. lol.
  12. AFAIK, there are no mods for FoC demo planly since the only mode you can play is campiagn.
  13. Vengeance on Kothlis? how do i know that? I read the strategy guide for RS2 when I was in school a few years back lolz.
  14. Yea, well of course, you have to edit the text into MASTERTEXTFILE_ENGLISH.DAT=
  15. What are you smoking?...more importantly, what am I smoking? This is actually beliveable...O_O help me...
  16. Haha I remeber watching that WW2 one where everyone went by some different name...it was...amusing to say the least. People could actually die in that simulation thing since the safety was off...blah blah....I don't remeber much, but I've only ever watched voyager of ST. I liked it, it was interesting...the time travel thing was...interesting too. Jar Jar is annoying, stupid and rather pointless, but meh, it doesn't matter if he's there or not, I don't seem to notice him much lol. Although I do belive that he should have been killed off In some lame way, Just to get a last laugh (like forgetting to watch where he was going on courscant, stepping off a ledge, and falling thirty stories and getting hit by several cars along the way.)
  17. Text editing...ungh... SSD Overpower...the empire actually bothered to build the SSDs? Wow...the only SSD I've ever seen them use was the Annihilator...the empire can build two more Terror and Executor...but I think that's it...how the heck did they get one on every planet O_O. And the SSDs aren't really overpowered, its that the mandos lack a bomber...yea it hurts to be without a bomber. *Runs off to do fixes* I really have no idea of what to add to land Oh, btw, the asteroid base is just a weaker, cheaper starbase. Its not meant to allow construction of pirate units. Sorry...Though I might try that
  18. You shouldn't really copy the imperial set-up, since imperial tech levels are pretty,,,set-in-stone. Though rebels slicing can be used by any faction.
  19. From RS1, I liked the kessel train mission. Instead of killing that lone TIE interceptor to get the gold, you can shoot the train a bit, then ram the car you shot to destroy it when you finish (you die too, but game mechanic says you won ) Nvr played the other ones tho I want to...release it for PC!
  20. Yea, they're homing. They come out the front of the unit but can do a 180 and go after targets behind it... Whatever, I've decided to pack it up and release a new version since its overdue for one anyhow. http://files.filefront.com/DroidMod_5rar/;6977045;;/fileinfo.html
  21. http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070319-111055.png Excuse the pink, its supposed to be red, but the faded paint on the salvaged venator makes it look pink. (yes, the mando Icon is in alpha) I just finished playing a 2-hour long skirmish battle as ZC vs the Mandos. Those venators and barragers are annoying - the AI doesn't even bother to get Keldabes anymore. lol. Its only 2-hour long because it had 3 space stations per team. Without MAPs, I would have gotten owned - their ability to fire missiles that curve to hit targets behind them really helps. Now I know what changes need to be made to balance out the salvaged venators...
  22. My my, that is really good. Now I really want a mic...
  23. I'm probably going to put that icon onto more of the Mandalorian Ships (like prelacing the open circle on the venators). And yes, that is the map with an odd 23 Armed gas collectors as well as buildpads for your own buildable armed collectors And lol, yea, they do build them but only if something's near enough to it. They don't go towards those buildpads as much as they do with mines... As you can tell, Bounty/Salvage is now a space upgrade for the Consortium as well...you can rake in massive credits.
  24. Because you probably have the hero AND the transport ship as being a named hero...
  25. And why didn't I think about that earlier! *slaps self* (BTW< that's the alpha channel on that unit - its the mando symbol). So what do you think? http://img.photobucket.com/albums/v423/kc1991/MandoIcon.jpg

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