You have to give the turret what it givbes some lines of code in the Reinforcement point code...and that's all... (I think). Since I've made reinforcement point units before. The turret it builds IS a reinforcement point...
Yea, the ALO veiwer is easier, but it doesn't keep the alpha-ed colors, which means I have to uhh...place them on myself. lol. The icon's OK now, its tsill bad quality since the lines are too thin...(someone please make me a better Missile Defense Sattleite icon that shows the whole thing >.<...lol.
Yes, ok, missiles. I see the white one's a carbonite missile thing now... But whats the ship??? lol. Sometimes, scale has to be sacrificed for playability. And doability. You add something and the biggest size it can be without being unplayable is too small, you either have to make EVERYTHING ELSE smaller, or leave it as-is. Nothing's perfect lol. But is it just me, or does the Nebula SD icon look like a paler version of Jerec's SSD lol. BTW, is the blue-ish ISD in the same screen with the "strange ship" the stock model? lol. i'm being annoying. sry.
Chill dude, chill. Its only been an hour between the posts... You join a clan by joining game servers for recruitng, which usually has a recruitng name. And if you get into the clan, they'll tell you how to join the clan in the clan listing (which is a ladder thing only anyway). I haven't done it since I don't ever play ranked games anyway (and I haven't played online for uhh...since before the mod tools came out for FoC)
Is what I did... The acclamator spawns V-Wings too...i should really change the description. It still says TIE Fighters and Bombers. I dislike Icon making second to text editing. Its not that difficult, but not enjoyable either...really difficult to get a good screenshot. Maybe I'll just try the MAP EDITOR this time...
Bump/Update: Ok, just replayed GC, somehow, I could build the Night Hammer... :S http://img.photobucket.com/albums/v423/kc1991/sweawfoc-20070327-201219.png New Icon for the acclamator...since its old icon looks too...new There's also a new icon for the M.A.P. but I think it needs tweaking since its poor quality.
And anyway, that won't work. I put the hypervelocity gun projectile itelf which contains this line onto an ISD hardpoint (to test) and it targets hardpoints.
Freakin sweet. I might actually be able to get this mod now that I'm gettin a new comp. Btw, whats that...thing...in the screenshot above the Gauntlet? The thing spewing a train of orange stuff an a trail of white stuff.
That would be very painful to the attackers, so much so that it'd need to be more inaccurate...or take slightlylonger to reload. NAd tone it down a bit for skirmish. Taking out the station permanently is NOT balanced. Neither is having a planetary gun that annihilates it in one or two bursts... Those command center models, they do not have the damaged meshes...sadly. So they always look pristine...
I don't think it lets you target the ship itself...that's just my view of it - the ability is designed to take out a hardpoint OR the ship if it doesn't have any.
I downloaded it, but it kept glitching up so much to a point where I couldn't see anything, not even close the program (its the boundary issue). I never got around to learning how to map for it sicne I didn't bother re-dowloaoding after the boundary patch came out... So, i have no screens, I have no clue either.
lol. Well, flight plans would be a great step. Like actually making broadside passes with each other, with all heavy guns ablaze (heavy guns that are actually correct...not like those ugly BEAM TURRETS in SWBF2.
If you really need to use it, you can just decrease the guns on everything else so that its not under-gunned, but thats a LOT more work than it's worth....almost too much. You don't have to use every single hardpoint bone, you can also make dummy hardpoints ;P But still, its a lot more work than its worth.