Jump to content

Droid803

Members
  • Posts

    1,395
  • Joined

  • Last visited

Everything posted by Droid803

  1. Which brings us back to the channels in which the speed of light is actually faster than it is in a vacuum, therefore enabling "faster-than-light-in-a-vacuum" travel. Correct? Its all ambiguous. I just try to forget about physics and juust enjoy it as a good movie, regardless if it is possible or not. Though it WOULD be cool...lol.
  2. Now that there are applications, I might as well bite... I've got nothing to lose and everything to gain! Although I do have some issues regarding privacy and sharing my name. If you put it together right, some people can find my face, where I live, etc... NAME: AGE: 16 REASON FOR APPLYING: Well, it seems that none of the existing moderators really pay much attention to the EaW Modding section where there's a lot of spam going on, well, I don't know its just me. A lot of topics wouldn't still be in there and be spam if people botehred to check though. I'm on this forum several times everyday, its one of the ones that are relatively free-of-spam and noobs, and I hope that doesn't change. Well, about PFF going forward, it seems that its quiet right now, but if you can get all those guests to join and post, there might be more activity and input. Maybe giving an incentive to do so (member only boards, etc) may encourage registration, and some post-related benefits might encourage posting, but it might also encourage spam...so that might nto be a good idea. Its not too bad as it is right now with a small amount of good people and no real spammers and idiots that are all over some of the other forums. This is small community right now, and has the benefits as such, at least for me. So, I caution over-encourage ment to join and the implciations that may arise. If we must expand, then I say we make ourselves more known through the various means like alliances, maybe ads, and through sigs/userbars. Maybe have some poeple say good things about this place. Of course, you can just ignore this application as a noob who wants power, and you're probably more likely to go with others who have had past experience here. I don't mind...
  3. I'm [censored] annoyed at this "feature". I'd rather like to call it a burden! Every now and then, it "saves" the map for you, yes, that's nice, if it didn't freeze and crash the map, or autosave a corrupted file that the map editor can't read! It even gets rid of your history so you can't undo afterwards. Is there a way to disable this stupid thing so I can actually map without having to start over 70% of the time beacues a stupid "feature" that hinders more than helps. Not one time has the Autosave actually saved my map, it ruined it more than ten times though. I would actually LIKE to map if that didn't happen! I want to [censored] tear apart the source and get rid of it, but first, is there a simple way to get rid of it? I lost my entire modded map that I spent three days on to it! I'm not starting again until autosave DIES.
  4. Well, yea, I figured as much. I got the garrison dots to show up, but I never managed to get anything inside. So I ended up scrapping the whole damn idea. Yea, thats a really good Rendar, but something about his face is bothering me...I can't quite place it. But I guess its probably nothing.
  5. Tho I saw it on your website (this pic http://img265.imageshack.us/img265/3477/trcf4.th.jpg), I doubt you're going to tell me how to get tactical fighter carriers to work... Nice SSD skin. (But what are those red circles around the middle?)
  6. I believe Shield_Flare_Vehicle should be Shield_Flare_Tartan to match with your . I'm not sure if sticking it into shield flare is th best idea though...
  7. Lots of Nice Unit/Projectile spam screens You made the crusaders fire plasma cannon bolts O_O nice effect tho...
  8. Thats one sh1tl04d of missiles! O_O wow.
  9. DDR good @ arcades, lame on the PS. The pad sucks.
  10. Hmm..I wonder if it'll ever actually happen...
  11. Poeple have alwasy had conflicting opinions. Mine, for example, is also DIE CONSOLE FANBOYS. I have never had a good experience with a console...well, right. I haven't...but that's just my opinion (and had been mine for a while).
  12. Hahh, me too...but its also gone with the new computer and all...
  13. Well, I guess its about time I shared my creations that I toiled endless hours over to tweak to perfection... When I'm out of ideas for my mod, that is. Enjoy...I hope... Mygeeto: Industrial City Requires Mod: No Description: A battle on the bridges of mygeeto, recreatedt he best I could without using custom props. On the southern end is the space port with a large array of communcation sattleites and a variety of landing ports. Further north is the heart of the industrial city - movinge generators, giant fans, and pipes and beams criss cross below the bridge. At the far north is the true city, gleaming high-rises and smoth grey buildings. Gameplay Desc: Two main bridges, central and west, provide the major pathway for vehicles to cross. An eastern side path allows infantry to sneak up to the enemy base relatively undetected, while a central service bridge aloows you to access the only outpost pad on the whole map. Screenshot: http://img.photobucket.com/albums/v423/kc1991/Scrnsht00004.jpg Download: http://files.filefront.com/Mygeeto__Industrial_Cityted/;7162189;/fileinfo.html AetenII: Death Camp (BETA) Requires Mod: No Description: The death camps of Aeten II, a secert facility from which noone has ever escaped or survived, and unknown to the rest of the galaxy. Prisioners sentenced to death are transported from the holding cell by tunnel-train to the lava fields, where they labor endlessly on the unstable surface, searching from stygium, while the overseers watch them from the comfortable seat in the main control tower overlooking the geothermal powerplant powering the facility. The south is the landing zone, where prisioners arrive on the world and are immediately escorted to the holding cells, which ahs a military base to prevent criminals from escaping. The north is the lava fields, with a small military outpost to make sure the prisioners do their work. The barren open wasteland separating the two lava fields and the spaceport ensure that all escaping prisioners are sighted, and the base alerted. Screenshots: http://img.photobucket.com/albums/v423/kc1991/Scrnsht00003.jpg http://img.photobucket.com/albums/v423/kc1991/Scrnsht00002.jpg Download:http://files.filefront.com/AsteroidLandted/;7162241;/fileinfo.html
  14. Aye, it'd be awesome on Wii. Too bad its not as...strong graphics-wise and processor-wise compared to the other consoles...might not be able to handle the engine or the gfx.
  15. Gte up and walk, its like, better for you
  16. Then someone should move this to a spam section that like, doesn't like, bump up your post count... WTF, I don't usually talk "like" that...
  17. Crap, well, I forgot to say it lol... I planned for them to be like...lizard-men...lol. I just realizied that the first chapter has no action whatsoever...well, that will change...once I finish writing ch2...took me a while to get ch1 done...
  18. oohh the bulk cruiser thread...I wanted one... But necro! lol.
  19. C:\Program Files\LucasArts\Star Wars Empire at War\GameData\Data\CustomMaps should be the directory...(judging you placed installed in C: Drive)
  20. Yea, there are no garganutan icons...I had to use garm for mine Btw, Changing your SPMA-T's projectiles to either the rebel's combardment or the empire's bombardment gives you...a pretty powerful long-range artillery walker. 2 can take down gargantuan if one has ion and the other has turbo. you wan me to reskin this t-4b? I can do this! its all hue and saturation!...although the turbolasers and 4 laser cannons will fire out of the same...holes.
  21. I'd make those upgrades for GC, but it'd take a very long time to do...and a lot to build... The empire one is the only feasable one anyhow - the ZC's balck market can only have so many items, and the rebels need to steal everything, so there's no skipping the upgrades...which sucks... Yea, all my FoC settings were defaulted onto Maximum, even the resolution lol. Funny that I could still pull 67 FPS (checked online) HK, your processor pwns mine. Nice...computer talk I just moved onto this computer and I've already used 32 GB lolz. Lots of junk to get rid of, mostly.
  22. Yea, you had an extra space in there.
  23. A fanfic which ideas have been building in my mind for quite some time now. I've decided to let it out. Again, its vaguely connect to SW - it takes place in post-apocalypse SW Galaxy, whith a LOT made up, drawn from various sources such as animes, movies, games, etc. But mushed together to create a believable universe. So basically, for those who are impared reading the introduction, a group of beings had ascended to the level of being god-like, and this group of "celestials" begin to govern the universe. But of course, there is always the splinter faction. No, this story is not about the great war between the gods, it is the story of what comes after. The galaxy has been wiped of life forms during the final stages of the celestial war. The celestials have been wiped out, and their enemies, banished through a black hole, never to return. This is the story of the new civilizations that rise from the ashes, and learn about the great empires and great people that came before them, how they learn about the technologies, and the shock of first contact. In a way, it is modeled like Earth would be like in the mid-far future if they were to meet an alien race (like in halo), but a shocking event forces them to set aside there differences, and protect their galaxy from the return of the enemies... Dramatis Personae (at the moment): Au'skas - a former admiral, put placed in sole command of the first ship designed for interstellar travel (somewhat of a demotion, but there's no fleet to command, so he's a captain now) Issat - the chairman of the council of elders, the governing body Rishyk - a member of the council, and a general here begins the story: ============================== Introduction: A step into the past Date: ?? Location: ?? Before the beginning, there was a great war, and a great battle, after which there was nothing. The celestials, the ancient order of the multiverse's protectors, were no more - the multiverse was gutted by the terrible machines of the dark force. One world remained - the creation of one of the two last celestials. The world from which all that is and will be have sprung. From the dying fires of the last war rose a new universe - one that held the seeds of life and evolution, to replace what has been lost. This is the beginning, where history ends, and the present begins. ============================== Prologue: The torch is passed on Date: ?? Location: Archive Room, Spire of Memory, Surface, Gevra, Gevra System For a time, there was peace. Before the primitive civilizations of the new realm learned to control their planet and their resources, before they learned the art of interstellar communication and travel. The return of the final celestials marked the end of this time. This archive chronicles the final meeting between our people and the celestials, and of the subsequent development of the first nullspace traverser. [PLAYING RECORDING: Archive 0001: The beginning of the modern era; RECORDED ON 90:61 Hcram 91, 7002; BY: Issat, Chairman, Council of Elders] "There they stood, in the entrance of their strange structure that would take to the air and to the heavens, they spoke to us, and gave us our future." "They said that with the 'technology' within the sphere the one with long hair held in her(?) hands, we would be able to expand our knowledge and contact with other 'races'." "They gave us the sphere, and without another word, they entered their ascendant structure and dissapeared. We never saw them again." "It took our greatest minds a hundred and seventy years to decipher the cryptic script in whcih the inscriptions were written - the final instructions of our gods." "From those instructions, we gained the wisdom to use and construct what would be known now as nullspace traversers - engines that would allow us to propell our vehicles at speeds greater than that of visible light." "In the two hundred years it took to aquire the knowledge, we had developed sufficient technology to traverse our system, but never before have we ventured outside our known space." "This would be the key to unlocking the door that is our system. The only way for us to achive a higher level of evolution." [END] ============================== Chapter One: Discovery Date: 34:53, Enuj 62, 7052 Location: Deck, Shipyard (SHP) No. 133-7N355, In Orbit, Gevra, Gevra system Au'skas walked toward the docked exploration vessel Finder, his eyes darting across the polished, plated surface of the ship. It is heart and pride of the Gevra people and it had taken fourty years to finalize the modifications on the nullspace traverser within the Finder, and another five years to test its safety. At last, the first vessel to leave the system with a planned destination was ready. Au'skas was proud to have been selected out of the admirality to captain the exploration ship, and to pioneer usage of the nullspace traverser technology for the rest of the fleet. "This will be a day long remebered! It will be the day that our people first explore the outer reaches of space, outside the safety of our system!" With that final speech, Au'skas stepped inside the hull of the Finder. Au'skas took a long look back at his people. Although this is just a test jump to a nearby system that shouldn't take more than an hour to be back, he felt a feeling that he wouldn't be seeing his home for a long time. "All clamps disengaged, statis fields dispersed. Crew reports sublight engines online. Power core operating at peak efficiency. The Finder is away." The crew members reported as the ship gradually separated from the shipyard, like a child clinging to its mother's leg as it leaves on its first day of school. "All right everyone, we've been though this before. A short jump to the low-mass planet in orbit around the neighbouring white-dwarf star Irii. We'll be back before the hour's up." Au'skas sighed and sat down. At least I hope... The nullspace drive system gave a short whine before activating and sending the Finder hurtling trhough null space and appearing near Irii-2. *** Date: 35:14 Enuj 62, 7052 Location: Bridge, Exploration Ship (ExS) Finder, Moving into Orbit, Irii-2, Irii system Au'skas gazed out through the viewport as the Finder neared Irii-2. There's somethng wrong...isn't this a low-mass planet? A brilliant blue sphere dotted with small green and yellow landmasses with the occasional grey mass, Irii-2 looked approximately the same size as most habitable medium-mass terrestrial planets. As the Finder set itself into orbit, the terrain of the planet changed as the ship crossed to the far side. The land gradually became darkeer and more jagged, rather than the smooth hills and oceans, there were jagged veins of magma amongst sharp peaks reaching up as if it wanted to bring dow the sky. Then, the ground gave away to nothingness. "So...this is why it reads as low-mass. Four fifths of the planets volume is...missing, blasted away by...something..." Gazing back up at the stars, Au'skas stepped back in awe - thousands of derelict ships dotted the space around the planet, ranging from small, Gevran-sized debris to large moon-sized ships. What...is...this? The remains of a great battle, it seems. Neither side appears to have won - they would have salvaged it otherwise. "Turn us around and land on that large triangular island we passed earlier. There may be something there we can use, or something that will tell us what happened." "Yes, Captian. Brining the Finder into low orbit now." "Land on that structure over there on that island." "Yessir. Landing clamps ready." *** Date: 35:38 Enuj 62, 7052 Location: Cargo Bay, ExS Finder, Landed, Irii-2, Irii system '[Establishing Connection...Please Wait]' '[Link Engaged]' "Issat of the Council, this is Au'skas of the Exploration ship Finder. We have found many derelicts and wrecks around and on Irii-2. It seems that this world isn't what we thought." "Intruiging, tell me more." "It seems like the celestials didn't lie about the great war. The relics of it are all over this place." "Indeed. Good work, Au'skas. Bring back whatever data you and your team can gather. maybe a bit of scrap from the derelicts too." "Of course. our science teams are ready to take a look at this wreck." '[Link Disengaged]' Au'skas sighed. I guess that feeling I had back at the shipyard wasn't wrong then...Why did I drag myself down here again? As the teams departed into the wreck, Au'skas took a quick galce around at the flat, shimmering oceam around him before stepping into the bridge of the downed ship. Noting the faded name painted on its side "Flare-III". "Ok people, findany active computer systems and copy any data you can from it." "Yessir!" The teams searched and took data off the side consoles and computers, not letting the fact that there wasn't as much as a single dead body on board the wreck. *** Date: 36:18 Enuj 62, 7052 Location: Bridge, Flare-III wreckage, Surface, Irii-2, Irii system Au'skas looked around. The only computer system that wasn't throughly copied onto a data drive were the few technical data consoles on the side of the corridors. Cautiously pressing a large button on the console, Au'skas noticed that all operating systems of the wreck was activating, and a schematic showed whcih systems were offline. "What is this? A...15 kilometer long shaft? That island in the distance is the prow... So we truly are primitive in terms of technology. This appears to be some kind of Light Amplification by Stimulated Emission of Radiation array that focuses the energy along the central shaft and releases it in a single beam as a weapon. The power required to operate this is...insane! It uses more power in a millisecond than we have ever used in our entire history. Damn. Where is that power core?" Au'skas mused as he read the data off the diagram. "Captian, you find something?" "Yes, copy all the data off the computer at that far wall - we havent acessed it yet. I think we have gotten what we came for. Oh, and can I have an empty data disk?" "Sure..." Taking the empty disk, Au'skas looked for his chance to access the hidden files at the computer station he was at. Plugging the disk in and ripping the files, Au'skas quickly glaced across the file names and cryptic text it was written in. Upon the hitting the last file, the transfer stopped. "What! Au'skas slapped the disk and read its status. Less than 30%. Either the disk was borked, or the final file was way over 7 TeraBytes in size. "Hey, trooper ExS-F-0093, can I have another one of those disks? The larger 50TB ones." "Sure. Found something big?" Au'skas nodded wordlessly and bent down to continue the transfer. Immediately, the transfer began, slowly filling up the normally impossible-to-fill disk. The transfer completed, filling the disk to 87%. As the transfer finished, a trooper called out. "Sir, there seems to be some sort of projector here. I'm not sure what it is." "Take it with us. Give the scientists something else to play with." "That is all." "Ok then, lets head back." *** Date: 37:15 Enuj 62, 7052 Location: Bridge, ExS Finder, In Orbit, Irii-2, Irii system "Ok men, that was a good haul, but Issat wanted us to bring in one of the derelicts too." "Which one?" "That long one there should work. Its close to our jump vector so it shouldn't be too much strain on our conventional drive systems." "But sir, what can we use to drag something of that size with us?" "Use the landing clamps." "Yessir. Landing clamps ready." "Good." "The salvage is attached and ready for hauling." "Report on engines." "Strain appears to be minimal. It seems our drives are more than powerful enough to haul a ship twenty times our size." "Then I guess we can build bigger ships, no? Whatever, just start the nullspace traverser. Lets go home." "Jump vector reached. Initiating nullspace traversal." Au'skas fiddled with the disk that contained the strange file. The inventory logs showed that this was the only 50TB disk used, meaning there were no other such files. But it was a tech panel. Why would someone store such a large file on the tech panel? All the maps and schematics have been transferred... *** Date: 37:30 Enuj 62, 7052 Location: Bridge, ExS Finder, In Orbit, Gevra, Gevra system Real space unfolded in front of them and the shimmering green sphere of Gevra unfolded before them. '[Establishing Connection...Please Wait]' '[Link Engaged]' "Captian Au'skas of the Exploration Ship Finder, this is Minister-General Rishyk of the council of elders. You have been granted permission to drop the derelict and all salvage off at shipyard No. N3X-771M3. Any data can go there too." "Affirmative. Shifting to vector now." "Research teams will recieve the derelict there - it's the only shipyard large enough to accomodate that impressive haul." "Well, tell the ship designers that if you not making hauler ships, you can make larger ships. These engines are more than powerful enough to move that derelict." "Noted. After dropping off the salvage, head back to shipyard No. 133-7N355. We'll debrief you there. Rishyk out." '[Link Disengaged]' Well, at least they didn't specifically request for my data disk...I'm interested in knowing what is in here myself, without the knowledge of the rest of the empire. Why am I making this harder for myself? [Chapter One End]
  24. Oh the irony. Those poor souls cannot define their own condition scientifically...

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...