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<Force_Healing_Ability Name="Repair_Facility_Healing">
<Activation_Style>Space_Automatic</Activation_Style>
<Heal_Range>500.0</Heal_Range>
<Heal_Amount>25.0</Heal_Amount>
<Blob_Color>0, 255, 0, 255</Blob_Color>
<Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs>
<Single_Target_Heal>Yes</Single_Target_Heal>
<Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material>
<!-- We can heal the following unit types: -->
<Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories>
<Applicable_Unit_Types />
<SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected>
<Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect>
<Target_Particle_Bone_Name>B_TURRET, TURRET_00, B_TURRET_BASE</Target_Particle_Bone_Name>
<Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type>
<Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color>
<Target_Light_Effect_Color2 />
<Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration>
<Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count>
<Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name>
<Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type>
<Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color>
<Owner_Light_Effect_Color2 />
<Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration>
<Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count>
<Lighting_Effect_Name>Repair_Facility_Effect</Lighting_Effect_Name>
</Force_Healing_Ability> Ability.