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Droid803

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Everything posted by Droid803

  1. You just have to set its tag and its tag. (Add the etch level tag if its not there), know that Empire tech goes from 1-5, while rebels from 0-3.
  2. Yo, hi! Please stay...lol
  3. Heck, I could do that... If you gave me a good reference picture...
  4. why do you need the juggernaut? The FoC one is pretty good already... Even in that screenshot I see them using the FoC one...
  5. Copy THIS <Force_Healing_Ability Name="Repair_Facility_Healing"> <Activation_Style>Space_Automatic</Activation_Style> <Heal_Range>500.0</Heal_Range> <Heal_Amount>25.0</Heal_Amount> <Blob_Color>0, 255, 0, 255</Blob_Color> <Heal_Interval_In_Secs>1.0</Heal_Interval_In_Secs> <Single_Target_Heal>Yes</Single_Target_Heal> <Heal_Range_Blob_Material>Reinforcement_Point_Radius_Overlay</Heal_Range_Blob_Material> <!-- We can heal the following unit types: --> <Applicable_Unit_Categories>Fighter, Transport, Bomber, Corvette, Frigate, Capital, Hero</Applicable_Unit_Categories> <Applicable_Unit_Types /> <SFXEvent_Target_Affected>Unit_Force_Healing_Pulse</SFXEvent_Target_Affected> <Target_Particle_Effect>Shield_Sparks_Medium</Target_Particle_Effect> <Target_Particle_Bone_Name>B_TURRET, TURRET_00, B_TURRET_BASE</Target_Particle_Bone_Name> <Target_Light_Effect_Type>Color_Flash</Target_Light_Effect_Type> <Target_Light_Effect_Color>1.2, 1.2, 2.0</Target_Light_Effect_Color> <Target_Light_Effect_Color2 /> <Target_Light_Effect_Duration>0.6</Target_Light_Effect_Duration> <Target_Light_Effect_Pulse_Count>1</Target_Light_Effect_Pulse_Count> <Owner_Particle_Bone_Name>ROOT</Owner_Particle_Bone_Name> <Owner_Light_Effect_Type>Color_Flash</Owner_Light_Effect_Type> <Owner_Light_Effect_Color>1.2, 1.2, 2.0</Owner_Light_Effect_Color> <Owner_Light_Effect_Color2 /> <Owner_Light_Effect_Duration>0.6</Owner_Light_Effect_Duration> <Owner_Light_Effect_Pulse_Count>1</Owner_Light_Effect_Pulse_Count> <Lighting_Effect_Name>Repair_Facility_Effect</Lighting_Effect_Name> </Force_Healing_Ability> Ability.
  6. I like gundam games too, too bad NONE OF THEM EVER GET RELEASED IN ENGLISH!!!! Like I have one for my Wii...it plays awesome...but I don't get a damn thing the guy giving my objectives is saying...so I end up dieing
  7. Problem is, people not in OMG can't see anything from that link Someone MADE a UT-AT for SWBF2, now assuming you have that person's permission, done deal.
  8. What about, I make them volatile when destroyed Like the Minelayer, they would auto-self destruct in the last second That's kinda the reason I gave many of the units self destruct ...but of course, more is better.
  9. Heh? Since when was this fan fiction? lol.
  10. really? I actually like how the barragers look lol
  11. Ok ok! I'll just start the upload, and when I get back from dinner I'll post the link. Hopefully it doesn't get deleted this time! GET IT WHILE ITS HERE! http://files.filefront.com/Honors+Call+216rar/;8495490;;/fileinfo.html
  12. Gundam Crossfire failed for unreasonable reasons...lag is NOT the game's fault. Its the retarded systems. Lair phailed because you can't control the freakin dragon. At least that makes sense. Sounds very sensible... Not that I played either of the games...
  13. Indeed I do. In fact, I just re-extracted my Maps.Meg today Check attachment
  14. Not a folder. Its called guidialogs.rc Extract CONFIG.MEG to see it I think...
  15. Ah yes, this was answered in the dev chat
  16. Some development in the screenshot department at least ... http://img.photobucket.com/albums/v423/kc1991/swfoc_2.jpg Virulence-Class Gunship, AKA. Missile Spammer Missiles travel in a straight line, but are faster than standard concussion missiles http://img.photobucket.com/albums/v423/kc1991/swfoc_3.jpg Mobile Power Generator/Comm Array AKA. My Power Generator can run away. Build one of these to get base power/radar as Mandalorians Can't crush, slow, poorly shielded and armored. But... http://img.photobucket.com/albums/v423/kc1991/swfoc_8.jpg Blows up in a spectacular fashion... http://img.photobucket.com/albums/v423/kc1991/swfoc_7.jpg Anyone can guess what this is... http://img.photobucket.com/albums/v423/kc1991/swfoc_1.jpg Fixed the orbital bombardment being ugly. Also balanced it. (less Shots per Volley, higher cost/buildtime, higher tech level) If you look closely you can see flamethrower tanks in the background http://img.photobucket.com/albums/v423/kc1991/swfoc_6.jpg http://img.photobucket.com/albums/v423/kc1991/swfoc_5.jpg http://img.photobucket.com/albums/v423/kc1991/swfoc_4.jpg Flamethrower Tanks
  17. I've heard this happened before a while back... Its a game glitch... *sigh* Like how sometimes the consortium can steal rebel barracks...
  18. They're just going to remove it...again... I'm goin to upload a new version soon...get that while its still there lol
  19. I would rather compare CONTAINERs...
  20. Naw, the empire have em too in FoC. And why wouldn't it work in EaW? Its the same healing ability...
  21. http://www.crunchyroll.com/showseries?id=4930
  22. So they're hiring for a new MMO game... let the rampant speculation begin...
  23. If it was that, they would have removed all my other files too... They made up some sorry excuse like my file was too large...wtf, the file limit is 1 GB and my file is nowhere near that~!
  24. It should work. The repair satellites repair starbases just fine

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