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Bodin

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Everything posted by Bodin

  1. Hmmm... a long time ago , someone was suprised in the demo that the space station was spawning Tartans, well it seems in Skirmish Space Battles you're actually building units in battles. Just wanted you to know.
  2. Glad I helped, Admiral AK. PegasusHoplite, I do not think it's possible to add hardpoints. I tryed it myself but on a Calamari Cruiser, the only way is to replace another hardpoint, and I don't know if the Y-Wing has one or two. EDIT: Good idea BTW.
  3. You mean Enabling the Retreat? Or just modifying some features:
  4. Oups, yeah, I meant a Y-Wing.
  5. Hmmm.... I'll modify my Guide in EAWH and put a link to PFF.
  6. Yeah... I guess that should do it.
  7. I voted 7-8 hours, but if I have homework, I think I will play it less.
  8. Yeah... but anyway, 5.0 for the Y-Wing is way too much.
  9. The X-Wing's original Max Speed is 4.0. Increasing it to 5.0 is too much. Try less. The Y-Wing's Original Max Speed is 3.0. If you increased that to 5.0, it's waay too much. Again, try less.
  10. I'm glad it helped. About Atzerri, thanks, I'll edit it.
  11. Lol, PFF was the through the first when I Google searched EaW DEMO Mods.
  12. Lol, of course because you changed it to 5. It's way too much. And yes to balance the speed you have to edit the size.
  13. Fun? I like kicking the Rebels' @$$! Anyway, it works, though it looks like the MAXIMUM Credit limit is 180.0007. How to do it? Simple, open up Factions.xml and hit Ctrl+F. Type "SFXEvent_Max_Credits_Limit_Reached". Delete it for the faction you want to have max 180.0007. EDIT: Oh and you said something about Speed settings. Why not? I moddified them. I made the Rebel Ships (All) faster (Nothing happened, except they were faster, as I planned), a bit bigger and more manuverable. And the Imperial Ships (Not all) bigger and powerful. Since they were bigger, I had to change their speed to, again all was how I planned.
  14. And I meant that if you had 900000 starting credits it won't be dropped automaticly when you build something to 80000. I'm going to test it now.
  15. Thank you everyone! You know that if you put your starting credits to let's say 900000, they suddenly drop to 80000. Well I think I found a way to disable that. Stay Tunned!
  16. Ok, I gave him a Level 5 Space Station on Corellia, but how do I block Zaarin's Space Stations at level 2? Should I change its Max Tech Level and Starting Tech Level?
  17. EDIT: You're wellcome!
  18. I'd be honoured to help you. I'm going to replay it as soon as I get back from school and tell you what planets have Invisible enemies. ;D
  19. Here's one: http://pff.swrebellion.com/index.php?topic=2396.0
  20. EMPIRE AT WAR DEMO MODDING GUIDE FOR NEWBIES The Tools You’ll need only the EaW Extractor by Dante of Renevo which can be found in the Tools and Tutorials sticky. Extracting the Files Unzip the Extractor and open it. Double click on Config.meg and select Tools>Extract all. Let’s say they’ve been extracted to a folder named EaW Extracted Data. In it, you should have a Data folder and inside it you’ll have 3 Folders: Resources, Scripts and Xml. In the Xml folder there should be a lot of Xml files and 2 folders. Good, because we’re going to work with Xml files only in this Guide. Preparations You should make another folder, like “My EaW Demo Mod”. Copy the “Campaigns_Singleplayer.xml, Factions.xml, Planets.xml and Spaceunitscapital.xml” from EaW Extracted Data/Data/Xml to “My EaW Demo Mod”. Then create a folder called Xml in “My EaW Demo Mod”. Cut all the .xml files in it. Let’s Start First we’ll edit the Campaigns_Singleplayer.xml (the one in My EaW Demo Mod/Xml of course). Hit Ctrl+F and write Demo Campaign, hit enter then. It should of scrolled down to something like this: Good, this is the Demo Campaign you’re usually playing in the DEMO. Now we’ll edit it. Scroll down, down. Let’s change the locations. Clear everything that is beetween and . Now put beetween them: Galaxy_Core_Art_Model, Hoth, Atzerri, Bespin, Tatooine, Geonosis, VergessoAsteroids. It should look like this: Galaxy_Core_Art_Model, Hoth, Atzerri, Bespin, Tatooine, Geonosis, VergessoAsteroids . Now let’s edit the Trade Routes. Initially it’s: Hoth_VergessoAsteroids, Tatooine_VergessoAsteroids We’ll edit it and it should look like this: Hoth_VergessoAsteroids, Hoth_Atzerri, Tatooine_VergessoAsteroids, VergessoAsteroids_Geonosis Very good, now we have 3 new playable Planets, actually they’re not playable now. Later on we’ll edit them so they are playable. Oh yeah, you’ll have to change the FALSE to True and should look like this: TRUE NOTE: When we’re editing the Campaigns_Singleplayer.xml you’ll allways have to hit Ctrl+F, write Demo Campaign and hit enter because we’ll be editing only the Demo Cpn. Now let’s change the Starting Forces, Starting Credits and Starting Tech Level. First we’ll edit some Starting Forces. Let’s say, we’ll start on Hoth with 2 Mon Cal Cruisers, 4 X-Wing Squadrons, 3 Y-Wing Squadrons, 1 Nebulon B Fregate and 2 Correlian Corrvetes. You’ll have to scroll down to „”. There you should find: Rebel, Hoth, Rebel_Star_Base_2 Rebel, Hoth, Rebel_X-Wing_Squadron Rebel, Hoth, Rebel_X-Wing_Squadron Rebel, Hoth, Y-Wing_Squadron Rebel, Hoth, Y-Wing_Squadron Rebel, Hoth, Han_Solo_Team Rebel, Hoth, R_Ground_Barracks Rebel, Hoth, Rebel_Infantry_Squad Rebel, Hoth, Rebel_Tank_Buster_Squad Rebel, Hoth, Rebel_Light_Tank_Brigade Rebel, Hoth, Rebel_Artillery_Brigade Now let’s we’ll have to copy „ Rebel, Hoth, Rebel_X-Wing_Squadron ” 2 times so we’ll have 4 of them, and „ Rebel, Hoth, Y-Wing_Squadron ” so we’ll have 3 of them. Okay, now we’ll add some Ships. Copy any of these Space Starting Forces and replace the Text after „Hoth, ” with „Calamari_Cruiser” for Mon Calamari Cruiser, „Nebulon_B_Frigate” for you know what, and „Corellian_Corvette” for you know what, if you don’t, you’re stupid.It should look like this: Rebel, Hoth, Rebel_Star_Base_2 Rebel, Hoth, Rebel_X-Wing_Squadron Rebel, Hoth, Rebel_X-Wing_Squadron Rebel, Hoth, Rebel_X-Wing_Squadron Rebel, Hoth, Rebel_X-Wing_Squadron Rebel, Hoth, Y-Wing_Squadron Rebel, Hoth, Y-Wing_Squadron Rebel, Hoth, Y-Wing_Squadron Rebel, Hoth, Calamari_Cruiser Rebel, Hoth, Nebulon_B_Fregate Rebel, Hoth, Corellian_Corvette Rebel, Hoth, Corellian_Corvette Rebel, Hoth, Han_Solo_Team Good, good. Let’s move on. HINT1: You can change the Tech Level of the Star Base by changing the number after „Rebel_Star_Base_”. HINT2: You can enable the Death Star by putting „Death_Star” after „Hoth,” Were were we? Ah yes changing Starting Credits. Very simple. Find this in the Demo Campaign: Rebel, 20000 Rebel, 2 Rebel, 4 Change for how many credits you wish to have. Change the number in after „Rebel,” for the starting Tech Level, and the number in after „Rebel,” for the maximum Tech Level you want to reach. Well, basicly we finished with Campaigns_Singleplayer.xml. Ok, moving to Factions.xml. Open it with Wordpad. First thing we can change here is the colour by changing these: 185, 40, 39, 255 185, 40, 39, 255 Just put random numbers till you find the colour you want. The first one’s red value, the second it green and the third is blue value. The fourth... I dunno. Next. The Space Battle Population Capacity? What is that? You know that you can’t bring your entire fleet into the battle, don’t ya? Well by changing: 25 To: 70 You surely can! What’s next? Retreat, well this is just tweaking it, to enable it you’ll have to do something else (Cain’s Enabling the Retreat Guide ). Anyway, changing the retreat time is done by editing: 10.99 And the colour of the Countdown Seconds by editing: 255, 255, 255, 255 Okay, now I’m gonna teach you how to be able to play as the Empire. It’s actually quite simple. Cut the Empire half and put it in front of the Rebel Half so the Empire is the first, the Rebels are the second and then the other factions. Open up Campaigns_Singleplayer and hit Ctrl+F and type Demo Campaign. Hit Enter. Scroll down till you find: Empire, None Pirates, None Rebel, SandboxHuman Change it to this: Empire, SandBoxHuman Pirates, None Rebel, BasicRebel One more step. A little higher there should be: Rebel Change it to this: Empire Goooood, now close it. Open Planets.xml with Wordpad. Firstly, we’ll enable our three new planets by changing both their and . Change them so they’re like this: _Land_Planet_Tatooine_02.ted _Space_Planet_VergessoAsteroids_01.ted Otherwise it won’t to battle on them. Now a little cool thing for the ones who love Space Battles. You can edit the: Yes To: No And there won’t be any land battle on those Planets. WARNING: DO NOT MODIFY THIS TO THE HOME PLANETS (HOTH AND TATOOINE) OR YOUR GAME WILL CRASH. Now, let’s edit the Planet Credit Value (This will modify your daily income). Hit Ctrl+F and type Hoth. Then Hit Ctrl+F again and type „Planet_Credit_Value”. It should find you this: 60 Change the number for how many credits do you want to get from Hoth every day. Now, let’s change the Galactic Population Capacity. You know when you can’t build anymore because the Pop Cap is full, don’t you? Well simply hit Ctrl+F... again and type „Additional_Population_Capacity”. For that it should give you this: 5 ROFL, 5?! We gotta change it: 70 There. Of course if you want more, change it to 100, or even more. How much you want it to be. Done, now heading towards Spaceunitscapital.xml. Open it with... Wordpad of course. Since you’re the Rebles, you’ll edit the Mon Cal Cruiser. First you can change the Size: 1 Change „1” to how big you wish. Then you can edit it’s strength by modifying: 60 Change „60” to how much damge you want it to do. You can also edit it’s speed: 1.5 Change „1.5” to how fast you want it to be. You can change it manuverabilty too: 0.4 Change „0.4” for how manuverable you want it to be. Next? The Hyperspace Speed: 1 Change „1” to how fast you want it to be. To make it buildable in the DEMO change: Yes To: No To change if you can steal its technology edit this: Yes To change the price of stealing the technology edit this: 2000 Change „2000” to how much you want. To change its requiered Star Base Tech Level edit this: 4 Change „4” to how much you want, even 1. To change the planets it can be built on edit this: MonCalimari, Kuat, Fondor, Sullust Add the planets you want it to be built, let’s say Hoth. To change its Health edit: 8500 Change „8500” to how strong you want it to be. To change its Shield edit: 2000 Change „2000” to how strong you want its Shield to be. To modify its cost edit this: 4000 Change „4000” to how expensive/cheap you want it to be. To change its build time edit this: 90 Change „90” to how long you want to wait for it to be built. Well that’s all about this xml. If you want to change these things for other Space Units like Nebulon B Fregates or X-Wing Squadrons you’ll have to edit Spaceunitscapital.xml, Spaceunitscorvettes.xml, Spaceunitsfighters.xml and Spaceunitsfregates.xml. Ending and Credits Modding the EaW DEMO is easy and fun. I hope this guide helped. CREDITS: My brain - PFF – Petroglyph Fan Forums – Great comunity, very helpful.
  21. Awesome mod indeed, allthough I didn't play it to the end. We need to enable the save button... but the full version is coming so... Anyway, I enjoyed it, I didn't encounter any problems, unlike Warlord 5.0 where on land battles I was allways stuck with invisible enemies. I played as the Empire only, they own. Oh, there was another invisible enemy, but I don't remember the planet, anyway, I retreated (great feature) and then attacked again, and the Planet was mine.
  22. The game can't be installed in C\Program Files\... And about the exe, he can find it in the first version of the mod.
  23. 56Kb users warned. My Imperial Fleet ready to decimate the Rebels. http://img499.imageshack.us/img499/7213/eaw20060212234915394sm.png Mobilizing the Fleet through the Asteroids. http://img489.imageshack.us/img489/7717/eaw20060212235020759jh.png That MC Cruiser doesn't stand a chance, but my ISD is imobilized by a Y-Wing Squadron. http://img203.imageshack.us/img203/3245/eaw20060212235101573ry.png Great! Now Rogue Squadron shoots at my ISD... maybe we need to feed the Tartans. http://img469.imageshack.us/img469/2724/eaw20060212235111179ur.png A cinematic view of the battle. http://img203.imageshack.us/img203/203/eaw20060212235143467ek.png
  24. I still like ConTEXT. ;D

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