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Bodin

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Everything posted by Bodin

  1. Here is another one.
  2. I did NOT make it, ok?
  3. I think so, I'll have to check. And I hope. :-\
  4. I released V2.0, but had some problems, so I've uploaded V2.1. Download link soon!
  5. That's not possible. Did you copy the DirectX file? Did you run the AloViewer.exe from cmd like I posted in EAWH?
  6. I'm too lazy to repost. Look here.
  7. No, it doesn't have a converter... unfortunately. Actually you owe one to the one who made this tool.
  8. Yep, one is released and working! ;D There you'll find download link and instructions: http://alpha1.dyns.net/eaw/ Enjoy!
  9. Nobody intrested?
  10. This sounds cool, but IMO the costs are too big. Also, I don't think the Nebulon B is very good scaled. It's supposed to be bigger. Yeah, that would be nice. Great job anyway!
  11. *BUMP* Thanks, glad to hear that.
  12. Weird, Luna is Moon in Romanian Language.
  13. Actually I "erased" those lines in my Mod. And it works.
  14. Multiple forumers from EAWH complain that they can't install my mod. Do you know why?
  15. I think I know how to disable the shell map. For me it works. Change the background color of MenuBacks from ART/TEXTURES (where ships fly around and shoot, blah blah) to anything else.
  16. I Don't know if that's legal.
  17. You're wellcome.
  18. Anything! This is my favourite EaW mod btw.
  19. It's not that simple. Here's what you have to do: Open Hardpoint.xml and hit CTRL+F. Search for Nebulon. You'll find things like these: HARD_POINT_WEAPON_LASER The "FL" thing is the position. It is F(Forward)L(Left), R is Right and B is Backward. I suggest making it in BL (BackwardLeft). If you want to replace it then change that one and if you want to add a new one over that one copy it. Ok, let's say you've copied it. First edit the name into this: Then you must edit the Type into this: HARD_POINT_FIGHTER_BAY Then the Tooltip Text into this: TEXT_FIGHTER_BAY_HARDPOINT And allmost done, the death exsplosions into this: Large_Explosion_Space_Empire Unit_Hardpoint_Bay_Death Ok, now delete everything BELOW this: HP_B-L_EMITDAMAGE NOTE: Do the same if replacing. Good, now save and close. Open Spaceunitsfrigates.xml. Hit CTRL+F and search for Nebulon (actually it's the first). Now scroll down to . Edit it into this: ABILITY_COUNTDOWN, SIMPLE_SPACE_LOCOMOTOR, TARGETING, REVEAL, HIDE_WHEN_FOGGED, UNIT_AI, ASTEROID_FIELD_DAMAGE, DAMAGE_TRACKING, ION_STUN_EFFECT, NEBULA, SPAWN_SQUADRON Below it add this: Rebel_X-Wing_Squadron, 1 5 Rebel_X-Wing_Squadron, 6 If you want it to spawn more change the . If you want it to spwan other fighters then change the Rebel_X-Wing_Squadron or copy it and replace Rebel_X-Wing_Squadron with another fighter. Now scroll down to . Edit it into this: HP_Nebulon_Weapon_FL, HP_Nebulon_Weapon_FR, HP_Nebulon_Weapon_BL, HP_Nebulon_Weapon_BR, HP_Nebulon_Engines, HP_Nebulon_Fighter_Bay EDIT: That's the basic you posted,but you made some mistakes. This ^ way it works.
  20. Do you mean those 2 movies with LA and Petro?
  21. Thanks! ;D
  22. My mod modifies Alderaan's Demise. It seems it autospawns heroes like the Emperror or Mon Mathma. How can I disable that? ???
  23. I'm a little disapointed. So many bugs and so many unfinished things. It's the 2nd LA game that's been rushed for completition.
  24. There is a mod to makes the Pirate faction playable: http://empireatwar.filefront.com/file/Pirate_Mod;57365

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