
Bodin
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I HAVE NEVER MODDED ANYTHING EVER PLEASE HELP
Bodin replied to skipflex's topic in EAW Mods General Workshop
Yeah and modding the Space Pop Cap is very easy: Open up Factions.xml and find this line: 20 Edit that for the Faction you want to have a bigger Space Pop Cap, or for both. -
I don't know, maybe I'll try it later... but I once tryed it in the DEMO. I also placed the Rebel Fleet and Imperial fleet on the same planet, but nothing happened, I mean, there was no "Space Battle Iminent", nothing.
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Re: EAW: Warlord - 7.0 - Gold Total Mod Expansion
Bodin replied to Cain's topic in EAW Mods General Workshop
Adding new models is, unfortunatly, impossible at the moment. The Rebel A-9 is a modified A-Wing, if I remember right from dw333's Topic. -
Very good mod, keep it up. I think I'll make some new Ship Names for my Mod, if you don't have a problem with that.
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Okay, I think it's enough for a BETA! Enjoy!
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SPACE COMMANDER | CORE CONQUEST Introduction The Space Commander Series is a mod for the EaW full game. It will contain a new Galaxy for you to conquer in later versions. There are also a lot of realistic modifications in this mod. Once the Map Editor will be out, Space Commander Series will have it's own maps. ;D CURRENT VERSION: V2.9 Screenshots The Core! http://img234.imageshack.us/img234/7030/eaw20060223172154353oz.jpg The Death Star! http://img234.imageshack.us/img234/886/eaw20060223172538295os.jpg Changes in V2.9 - Added a New Play Mode :: Balance Mode :: Both Factions have 80.000 Starting Credits and Tech 5 or Tech 1 Starting Level - - TIE Advanced Squadron Changed - - Build Time and Cost Decreased - - Manuverabilty and Speed Increased - - Reload Time Decreased - - It now Fires 4 Lasers at a Time - - Carrack Cruiser Changed - - It Reloads in 1 Second - - It fires 7 Lasers at a Time - - Bigger Fire Range - - Some Build Times Decreased - - Following Space Heroes Buildable - - Red Squadron - - Vader's Squadron - - The Accuser - - Home One - - ISDs are now Smaller - - Removed the Tartan Patrol Cruiser - >Graphical Tweaks< - Zooming Changed - - Increased Zoom IN (not OUT) in Space - - Zooming is now Smoother - NOTE: I suggest adjusting the Scroll in the [Options>Game] settings allmost to Maximum Changes in V2.2 - Added the Carrack Cruiser Succesfully - - ADded the VSD II Succesfully - - Added the Tie Advanced Succesfully - Changes in V2.1 - Removed ISD II - - Removed VSD II - - Removed Carrack - - Removed Tie Advanced Squadron - P.S. All new units are removed until I fix the problem. Changes in V2.0 - Realistic Ships Stats - - Mon Calamari Cruisers are Weaker than ISDs II and Stronger than ISDs I - - ISDs II are stronger than Mon Cals - - ISDs I are weaker than Mon Cals - - All Space Units are now a little bit smaller for them to fit on the Map - - Capital Ships are now a bit Slower and a bit less Manuverable - - Costs realisticly increased - - Y-Wing Realisticly Changed - - A little bit Bigger than normal fighters - - A little bit Stronger :: More Health and Shields - - A little bit more Expensive - - A 360 degrees Rotating Laser Turret - - Level 4 and 5 Space Stations added to Rebel/Empire Full Tech + Extra Credits play mode on Alderaan and Coruscant - - Space Stations now have more Shields and Health - - ISDs II Spawn Fighters continously until they're Hangar Bay is destroyed - - Fixed all Hero Auto-Spawning Problems, especially Rebel ones - - Added Ion Cannons on Alderaan and Hyper-Velocity Gun on Coruscant in all Play Modes - - Mon Calamari Cruisers and ISDs are now buildable on every Planet - - Added a new Space Unit :: Tie Advanced Squadron :: - - Added a new Space Unit :: Imperial II Class Star Destroyer :: - - Added a new Space Unit :: Victory II Class Star Destroyer :: - - Added a new Space Unit :: Carrack Cruiser :: - >Graphical Tweaks< - Shell Map Disabled - - New Menu Overlay - Changes in V1.1 - Removed Hero Auto-Spawn Problem and they are still Buildable - - Removed Mon Calamari Cruiser Not Dying Problem - - Added Hyper-Velocity Gun on Coruscant and Ion Cannon on Alderaan - - ISDs were too Slow and now are Faster - - Space Retreat now takes 20 Seconds - - Space Tactical Population Capacity Increased again to 75 for more Epic Battles - - Acclamator Assault Ship and Nebulon B Frigate resized - Changes in V1.0 - Removed Hero Auto-Spawn prblem - - Space Ships' Features Realisticly Modified - EMPIRE - Tartan Patrol Cruisers are now a bit Bigger more Manuverable and more Faster - - BroadSide Class Cruisers are now more Faster and more Manuverable - - Aclamator Class Assault Ships are now Bigger, more Faster, more Manuverable and more Powefull - REBELS - Corellian Corvettes are now Bigger, more Stronger, a bit Faster and a bit Manuverable - - Corellian Gunboats are now Bigger and more Stronger - - Marauder Class Cruisers are now Bigger and more Faster - - Assault Frigates MKII are now a bit Bigger, Stronger and Spawn Fighters - - Tantive IV is now Bigger, more Faster and more Manuverable - - Fighter's Features Realisticly Modified - EMPIRE - All fighters' Size has been Realisticly Decreased - - Tie Fighters are now Slower and more Manuverable - - Tie Bombers are now Faster and more Stronger against Frigates, Stations, Transports and Capital Ships - - Tie Scouts are now Faster and more Manuverable - REBELS - All fighters' Size has been Realisticly Decreased - - X-Wings are Faster and more Manuverable - - Y-Wings are Stronger against Frigates, Stations, Transports and Capital Ships and more Faster - - A-Wings are Faster and more Manuverable - - Planet Features Realisticly Modified - - Build costs for Ships Realisticly Increased - - Build times for Ships Realisticly Increased - - Other Realistic Modifications to other Ships from other Versions - Changes in V0.9.1 <<>> - Fixed Nebulon B Frigate not dying problem - Changes in V0.9 <<>> - New Galaxy Map - - Coruscant and Alderaan Credit Values and Additional Population Capacity increased - - Space Ships' Speed Realisticly Increased - - Space Ships' Features Realisticly Modified - EMPIRE - ISDs are now Bigger, more Powerfull, Faster and Spawn more Fighters - - VSDs are now Bigger, more Powerfull, Faster and Spawn more Fighters - - Interdictors are now Bigger, a lot more Powefull and Faster - REBELS - MC Cruisers are now a bit Bigger, a lot more Faster, more Manuverable, more Powefull and Spawn Fighters - - Nebulon B Fregates are now Bigger, more Powefull, more Manuverable, a bit Faster and Spawn Fighters - - Build costs for Ships Realisticly Increased - - Build times for Ships Realisticly Increased - - Special Feature in Space Commander Series :: Land Battles Disabled :: - - Special Feature in Space Commander Series :: Space Battle Population Capacities Increased :: - - Multiple Play Modes - - Text Changes - Download V.09 BETA V0.9.1 BETA Fix V1.0 V1.1 V2.0 V2.1 FIX V2.2 V2.9 Installation Copy the XML and ART Folders in your GameData\Data Folder. Then choose the play mode by copying the XML file from the folder of your desired play mode into the XML Folder and hit yes when asked to replace. Copy the DAT file in your GameData\Data\Text folder and replace the simple one. NOTE: Backup the original DAT file! Credits My Brain - Yet Again PFF and EAWH - Petroglyph Fan Forums and Empire at War Heaven - Great Comunities, very helpfull Cain - Lots of help thanks Foshjedi - Help with disabling Hero Auto-Spawn problems P.S. Please report any bugs at lordbodin99@hotmail.com or lordbodin99@yahoo.com
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Compiled List of EAW-Demo Mods [Update 02:18:06]
Bodin replied to Cain's topic in EAW Mods General Workshop
Space Commander | Core Conquest V3.0 - Play as the Rebels or the Empire - - Same Features as the other two - - New Galactic Map, the Core of the Galaxy - - Space Commander, so land battles disabled - - Realistic ships - - Empire Ships are now bigger and powerful - - Rebel Ships are now a bit bigger, faster and more manuverable - - Fighters are scaled now, their speed balanced - - Retreat Enabled - - The Mon Calamari Cruiser now spawns 2 X-Wing Squadrons and 1 Y-Wing Squadron - - Alderaan and Coruscant Additional Pop Cap and income increased - - Death Star enabled - - Hyper-Velocity Gun enabled - - Ion Cannon enabled - - Home One can now spawn 2 X-Wing Squadrons, 1 Y-Wing Squadron and 1 A-Wing Squadron - - Fixed Home One Spawning Problems - - Cain :: Lots of help, thanks - - Cain :: Enabling the Retreat guide - - Cain :: Warlord Mod 6.0, needed two things from that - I have permission from him to borrow them, thanks a lot again - - My brain :: Yet again - - EAWH and PFF :: Great and helpful comunities - To play as the Rebels copy the Xml files from Rebel Play Mode in the XML folder and choose yes when asked to replace. Do the same when you want to play as the Empire only from the Empire Play mode. Download http://pff.swrebellion.com/index.php?action=dlattach;topic=1955.0;attach=462 -
Nobody knows? Ok, I'll just modify a normal galactic conquest. Sorry for double-posting.
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Re: Need help with a few things please
Bodin replied to Mistrider's topic in EAW Mods General Workshop
Weird, the ISD was powerful, it destroyed Mon Cals very easy. ??? -
Compiled List of EAW-Gold Mods [Update 02:21:06]
Bodin replied to Cain's topic in EAW Mods General Workshop
EaW Zoom Mod by Blood Phoenix of EAWH Increased Zoom Mod Version 1.00 Ever wanted to Zoom out to view the full map? Or wanted to see two battles at opposite ends of the map, at the same time? Or even perhaps you wanted to read a number on the side of a ships hull perhaps? Now you can. This mod increases both Land and Space Zoom functions, to give you a more powerful feature. Drop the folder in the zip file into where you installed your game >> data >> gamedata. Remember you must clear the folder after each mod, otherwise they can effect each other! Thankyou for downloading my mod, and I hope you enjoy improvement! Note:This Mod is not adviced for those with slower computers or less able graphic cards. -
I don't know any other way than this: Open Planets.xml. Hit Ctrl+F and type "5". Modify that for the planets you own so that you have a larger Galactic Pop Cap.
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Yup!
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Lol, the new CPN just didn't appeared. When I clicked on the anterior one, it had the modifications I made to the new. I'm sorry for you.
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Re: Need help with a few things please
Bodin replied to Mistrider's topic in EAW Mods General Workshop
1. I'm not sure, but I think editing the SpecialStructures.xml will do it. I never tried it, let me know if it works. 2. Change the line of the unit. -
I did that and it didn't work, it's the same CPN, only it's modifyed.
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I experienced actual damage from it's weapon because I made the Imperial Space Units stronger. They kicked the Rebels' arses! As for land units build times, do you mean Demo ones or Full Game ones? I'm not sure if it's the same for both. Anyway, some can be edited from various Groundblahblah.xml files.
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Maybe I mistaked. I mean Galactic Conquest ones. You know like Alderaan's Demise only with new planets, new title and stuff.
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Yeah, how? Is it possible?
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Actually, if I press anything, ANYTHING, it closes! Anyway, I found out, I right clicked on Config.Meg and open with... Kaelik's Meg Extractor. Bwooya! Extracting, Extracting, Complete! *Plays Imperial March Theme* Modding Starts! ;D
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I get: 1. What do I do? 2. What does it meen? 3. If I press any key it closes! 4. If I drag a Meg on it it closes!
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I do not understand how your extractor works. ??? EDIT: Or it isn't working. :-\
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Can you give me a link to EaWFiles please?
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Ever, ever opened config.meg from the EaW full game with notepad? I did, and found an imense "data base"!
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I think it will be availible in a special Galactic Conquest.
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Well, in both ground the Vehicles Factories and Barracks automaticly spawn units, but if you want to build it costs credits and it sends them to the reinforcements so you can call them from there, same for space, only the Space Station has it's own garrison and it spawns Tie Fighters/Bombers, and at the highest level if I remember right, even Aclamators!