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Necro

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Everything posted by Necro

  1. well thats the point, the enemy needs to have it before you since your stealing it from them!
  2. what about making certain terrain better for troops, like say walkers would be at a disadvantage on foresty worlds (eg. endor) while have an edge on rather empty worlds - which are generally arctic or desert (tatooine/hoth)
  3. not really, just have it a part like 400k for the most expensive one.
  4. thank god, i hate the cnc style!
  5. a next button seems easy compared to fitting the whole universe
  6. i'm guessing the video's are prerendered or then do it ingame but i perfer prerendered ;D like cnc!
  7. It seems right i even checked it against sw realism mod but for some reason as soon as it starts loading it kicks me out...if i change the to it works...but of course the missiles dont! been trying to fix it for four hrs
  8. i'd like to get it to be a concrete number like 5. so it ALWAYS takes away 5 dmg, if he shoots for 5 dmg it doesnt do any dmg.
  9. is the dmg per "shot" like you have 4 which i take to say it fires four times each doing the amount said in the file right? or does the total of thatfour hit that number?
  10. can u get the damage resistance to be a certain value? so its always like 5 dmg or something?
  11. where are you supposed to put it? the in the fighter place OR the projectiles one? whats the difference?
  12. was wondering how u do dx dmg like if turbolasers do 7d10x5 dmg do u make it do min or max dmg?
  13. think ya could make it so that going into a nebula/asteroid field (fighters obviously only for asteroids) you go off the radar, as such you could do ambushes, would be great when he sees you with a squad of xwing he sends his tartan and boom! he bring out your nebula-b's from the nebula!
  14. eh? mine had like the ywing ion cannon and the lucky shot etc.
  15. yes, but they should be same amount in a battery for every ship. one ship doesnt have 15 in one battery another 60. if that were the case it'd be only 1 hardpoint
  16. generally i agree..but corvette's better than tartans u gotta be kidding me! a tartan with weapon boost is CrAZY! way better than 2x corvettes!
  17. oh where? im afraid to add details so i made a tie/i and its 400faces with the bare shape then again..do you really need details? especially on FIGHTERS! capital ships i might understand ;p
  18. naa look at the isd, its pretty full and its got 4 turbolaser hard points...out of 60 and it cant be 20 or something so big since that means a 12-turbolaser nebulon-b would be well..missing 10 maybe but then u need 6 on an isd :\ another problem is smaller ships! a carrack has 20 ion/laser, 10 turbolasers and 10 tractor beams :\
  19. i think we should take an expample frmo supreme commander ( spiritual sequel to TA) where it's said a destroyer is 2 SCREENS long now probably not that big but the really big ships like SSD should be huuge!
  20. someone said it started to lag when they added 100 planets on the gal map
  21. but how much is an array as it'd have to be the same across all ships D: in which case if its say 6 or whatever has the least amount lets for now say its 6 it means the isd would need 10
  22. anyone know what the polycount can be?
  23. someone added already 80 planets, he tried 100 but it started lagging - a sector setup like rebellion would be ideal!
  24. i'd like to help, im learning scripting which i can do from work since im a civil servant (woo!) and i'm an experience beta tester so i can help with that too! edit: forgot to add i model too! im not the best modered there is and i generally do high polys - my only sw related model was an at-at with 2000 poly legs..that is each were 2000 polys

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