Everything posted by DragonShadow
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Ideas for Modelers (Model Request Thread, Image Heavy)
Don't forget X-ceptors (X-wing fuselage with TIE Int wing panels). And because Z-ceptor has nothing to do with the fighter itself, that's why. Your logic is flawed...
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Rogue Squadron Maps
Uh, guys...the Escort Carrier in Bailknight's mod is a different one from the kind in RS III... :
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skin attachment problem
Did you export them from Max with the skin added onto the model?
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Help with the .alo exporter for 3ds max 8
You have to extract the shaders from Shaders.MEG (in Gamedata) into your shaders folder in Max 8. These are a different format from the ones that came with the Map Editor and model converter plugin. They work with max 8. Only known bug is that the ones required for animated land units still don't work. Otherwise, it's fine. Happy exporting!
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Galactic campaign map - Steiner mod?
Have they playtested that? : Even a 100 planet map after about half an hour starts getting laggy due to the sheer number of units it has to keep track of. The lag is a problem of the EaW engine (my uber computer can easily handle large high graphics battles), and the fact that once it has lots of units, enemy AI tends to constantly be shifting its forces across the map, simultaneously. I've watched it send three fleets to one planet near by, all of them leave as soon as they get there, and then a couple more leave behind them...it's insanity. :-\ I shudder to think what it might do on a lesser system...
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<Fire_Cone_Width> and <Fire_Cone_Height> in HARDPOINTS.XML
I believe it's bone orientation. I've noticed that 0,0 isn't the same direction for all ships (it's straight forward for some, straight sideways for others, etc.)
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Hero limit in GC ?
Can that be changed?
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Re: The Corellian Engineering Corporation Project
Don't forget those blue Police fighters...those were cool...
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Ages of Star Wars: Jedi Civil War
Very false. The combined problems of hackers, several staff members leaving, others going on temporary leave, and then the site going down, all attributed to the rumor of our demise. HOWEVER!!! We will not back down, we will not stray! We'll finish this mod if it kills us. Thank God we have a new site...now it will feel like there actually is a mod now, lol. arigatou, kami-sama!
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Re: The Unofficial Bar Spam Thread! Come Spam With Us!
http://www.spam-uk.com/images/BlackPepperCan.jpg
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Re: PFF Imperium (Faction) Mod
3DS Max...lol. I bought it recently cuz my pirated version crapped out, lol. ;D
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Ideas for Modelers (Model Request Thread, Image Heavy)
I meant the modder who makes it in real life. No it's not.
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Bailknight's mod
Jade's Fire Jade Shadow and there was another one...
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Ideas for Modelers (Model Request Thread, Image Heavy)
Ah, but whoever made it would also have it for personal use, lol.
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Unit construction buttons
Nope __________________________ Level 1: l__l__l__l__l__l__l__l__l__l__l Level 0: l__l__l__l__l__l__l__l__l__l__l
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Model request: Interdictor variant
nah, lol
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Re: The Corellian Engineering Corporation Project
Or he might've just taken them out of Warlords like SAU did (I believe...).
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Model request: Interdictor variant
I like a lot of smoke...looks more battle-damaged that way...
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Halo RTS
The Wii's controller might actually work pretty well for an rts...although there aren't enough buttons to really make it all that functional...
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anwers that r to odvius to rilize
What exactly is the point of this?
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Galactic campaign map - Steiner mod?
They made a new campaign, then they changed the scale of the planet models in Planets.XML. That's pretty much it.
- BSG TC?
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Re: Steiners Advanced Units and Awakening of the Rebellion
You could try getting a new motherboard, I suppose...
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Model request: Interdictor variant
I agree with that...when it comes to damaged ships, I like fire and smoke...but not blown out chunks that are about 6% of the ships's total size, lol.
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Re: FoC Demo 100% Modability- Post your great discovery's!
Ouch, lol...