October 11, 200620 yr This may seem like a silly question but were do i tell the game to recongize a certain skin for a certain unit. I'm playing A galaxy divided mod and i tried to switch out the old tie interceptor model for the new FOC one and the skin didn't show up. I tried some fandangling and still could'nt get it to attach. What am i missing?
October 11, 200620 yr Did you put the FoC textures in EaW too? http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 11, 200620 yr Author Yeah... i put EV_TIE_INTERCEPTOR and EV_TIE_INTERCEPTOR_GLOSS into art/textures. And it still shows up that white Petroglyph missing skin. What else am i missing?
October 11, 200620 yr Author Nevermind I fixed it. Turnes out I told the fighter entry to use the new model but not the squadren entry. Oops.
October 22, 200619 yr I am also having the same problem; none of the models I've downloaded are showing their skins. They don't show up in .ALO viewer, and ingame, they show the petroglyph skin NovaRaptor was talking about. Even the skins of the frigates and corvettes, which don't have squadrons, don't show up. http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
October 22, 200619 yr Did you export them from Max with the skin added onto the model? http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 24, 200619 yr Did you export them from Max with the skin added onto the model?I don't have max... http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
October 24, 200619 yr You didn't happen to delete Textures.MEG did you? That's the only thing that would cause all of them to stop working...or, your xml is calling for the wrong textures... Anyway, if you hex edit the ALO model, do a search for TGA, and check the name of the base texture. If the name there doesn't match the filename of the texture, then change the name of the texture to match it... That's really all I can think of right now... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 24, 200619 yr Thanks, I'll try that (I've opened hexedit before, but it sort of hurt my brain; I'm not used to all those 1s and 0s ) http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
October 25, 200619 yr try making sure the model is correct in the team code (where it specifies) dunno if this makes a difference but its worth checking
Create an account or sign in to comment