All that talking about Empire at War made me ask a friend if he would lend me his copy for a couple of days to give it a try. Had just tried the demo before and I didn´t liked it, so I wasn´t very surprised when I finally tried the full version that I still don´t think that this game is really cool. At first the ground-battles are very annoying and unballanced. For example if there´s a battle infantry against infantry this seems to take ages untill there´s finally a winner. Even with quite a number of tie-maulers it´s very hard. So I failed to win even the very first ground-battle in the campaign. But I thought, there´s still the skirmish-mode, which allows you to have just space-battles. The ships look of course pretty nice, but I´m very disappointed about the fact that it´s impossible to build up at least a nice small fleet to crush the enemy. That´s because the maps are much too small. All in all it reminded me of a poor copy of the battles in "Star Trek - Armada" (Blasphemie! I know ). But that game gave you at least the opportunity to build up a nice fleet, no matter what size, you were only limited by your ressources. But EAW just says "No" at a point. So all you can do is build a bigger vessel like fe a Mon Calamari Cruiser or a SD and some smaller ships and that´s it. Ergo: This game is just another example for a title which had lots of potential. Beginning with the really nice looking space battles (The ground battles don´t look that good in opposite. Those crappy infantry modells look like modells from the first Empire Earth game) and ending with the option to conquer the whole galaxy. If I think of all the options you´ve got in Rebellion compared to those simple actions you only can do in the galaxy management in EAW, I have to say that this game is just Fast-Food and nothing more.