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Everything posted by Mitth_raw_nuruodo
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Apologies again for the double post, but I had an update, and Xan didn't reply. So there. Day 1513 – Battle of Vulcan (Unknown) Alliance Fleet Task Force 1: 2 Dauntless, 1 Assault Frigate, 4 Liberators Task Force 2: 7 Liberators Task Force 3: 1 Liberator, 1 Dread, 6 Mon Cals Task Force 4: 7 Neb-Bs Task Force 5: 1 Neb-B, 3 Corvettes, 2 Gunships Task Force 6: 1 Corvette, 6 Escort Carriers Task Force 7: 8 Escort Carriers Task Force 8: 1 CC-7700 88 X-Wings, 63 A-Wings, 46 B-Wings Imperial Fleet 11 ISD, 5 VSD, 5 Dreads, 2 Carracks, 1 Interdictor, 1 Escort Carrier, 60 Fighters, 13 Interceptors, 10 Bombers Outcome Alliance: 3 Mon Cals, 1 Liberator, 2 Dauntlesses damaged; 9 A-Wings, 10 B-Wings, 6 X-Wings destroyed (1 Dauntless, 1 Mon Cal stuck in system) Imperials: Utter loss Day 1516 – Mon Cal hyperdrive restored to functionality Day 1522 – Dauntless hyperdrive functionality restored, damaged ships enroute to Tepasi (Kuat) for repairs Day 1545 – Jedi Training mission complete: Wedge, Borsk raised to Trainee; Bren, Roget raised to Student. Wedge (Diplomacy Rating 0) tasked to Nirauan (Mid Rim, former capital) to bring popular support back to 100% after HQ was moved. I want to get his diplomacy skills up some before sending him back for more training. Day 1549 – Headquarters arrives at Nelvaan (Arkanis). Fleet showed up over starting capital 141 days ago, so HQ was moved across the galaxy. Day 1581 – Reinforced Fleet 3 departs Kashyyyk (Borderlands) for Ambria (Borderlands) Day 1582 – Battle of Ambria (Borderlands, Empire’s sole remaining system) Alliance Fleet Task Force 1: 4 Bulwarks, 5 Dauntless Cruisers Task Force 2: 2 Dauntless Cruisers, 1 Assault Frigate, 8 Liberators Task Force 3: 3 Liberator, 3 Dreads, 5 Mon Cals Task Force 4: 7 Neb-Bs Task Force 5: 1 Neb-B, 3 Corvettes, 2 Gunships Task Force 6: 1 Corvette, 6 Escort Carriers Task Force 7: 8 Escort Carriers Task Force 8: 1 CC-7700, 1 CC-9600 124 X-Wings, 76 A-Wings, 62 B-Wings Imperial Fleet 36 Galleons, 2 Fighters, 37 Interceptors, 14 Bombers Outcome Alliance: 1 Bulwark damaged; 2 A-Wings, 3 B-Wings, 4 X-Wings destroyed Imperials: Total loss Day 1583 – All troops stationed on Ambria have been bombarded. 4 ASY and 1 refinery remain. Large fleet was inbound, too big for me to tackle without significant losses. I opted to fight another day. I know of 450 MP worth of liabilities for the Empire, with no only 1 refinery to their name. I plan to wait for maintenance shortfalls to cripple them. Day 1584 – Intelligence reports Ambria (Borderlands) has declared neutrality. Diplomacy will NOT commence as I would like to be able to find the Imperial personnel tasked to conduct their own diplomatic missions. Day 1619 – Jedi Training mission complete: Borsk and Bren are Jedi Students; Roget is now a Jedi Knight. New Jedi Training mission commences Day 1700 – Borsk and Bren remain Students despite Force growth. Roget experiences no growth. The students will resume training. Roget will be returning to the galaxy at large Day 1719 – Vader, Palpatine and several other Imperial personnel on 268 cap ship fleet (with 397 TIEs, Brandei Commanding, no troops and 71 personnel [mostly spec. forces]) in Coruscant Sector. Day 1750 – Diplomacy commencing at Ambria (Borderlands), using non-diplomats Day 1765 – Owing to my impatience, Mon Mothma and Leia have joined the diplomatic mission to Ambria. Day 1770 – Bren and Borsk elevated to Knighthood. As I don’t have a transport nearby, training will reconvene. Day 1771 – 87 ship fleet with 168 TIEs wandering around Corellian Sector, 3 personnel (unsure who) Day 1779 – Wedge earns 1 point of diplomacy! Day 1788 – Abmria (Borderlands) joins Day 1835 – Screed and Spec. Forces in Corellian Sector Imperial fleet Day 1857 – Borsk Fey’lya is now a Jedi Master. Wedge and Bren will commence additional training. Day 1913 – Chandrila (Coruscant) leveled Day 1917 – Battle at Corellia Alliance Fleet Task Force 1: 1 9600, 9 Bulwarks, 5 Dauntless Cruisers Task Force 2: 9 Dauntless Cruisers, 6 Liberators Task Force 3: 6 Liberators, 3 Dreads, 6 Mon Cals, 1 Bulk Cruiser Task Force 4: 8 Neb-Bs Task Force 5: 2 Neb-Bs, 2 Corvettes, 2 Gunships Task Force 6: 2 Corvettes, 6 Escort Carriers Task Force 7: 8 Escort Carriers Task Force 8: 2 CC-7700s (Admiral Solo, General Neva, Commander Tallon, Admiral Willard, Commander Snunb) Red Group: 206 X-Wings Blue Group: 205 X-Wings Green Group: 305 A-Wings Gold Group: 268 B-Wings System: Commander Karrde Imperial Fleet 25 VSD, 16 ISD, 1 Interdictor, 1 Escort Carrier, 18 Dreads, 23 Carracks, 126 Fighters, 15 Bombers, 15 Interceptors Outcome Alliance: 9 Bulwarks, 4 Dauntless Cruisers Damaged (6 Bulwarks, 3 Dauntless Cruisers not hyperspace capable); 20 X-Wings, 21 A-Wings, 80 B-Wings destroyed Imperials: Total loss, Screed Captured Day 1931 – Velusia (Coruscant) leveled; no system resources or energy available on Velusia, Corulag, Chandrila or Bilbringi. Day 1948 – Jedi Training mission complete. No Rank changes, despite Wedge’s growth. Will conduct further training with Wedge only. Day 1949 – Anaxes (Coruscant) leveled Day 1954 – I am walking away to take my dog for a walk. Game is set on very slow with message window open. Let’s see what happens… Day 1982 – Returned from the walk: Borleias bombarded now has no materials or energy, Capital Ship (Dauntless) repaired, Chandrila bombarded and Bilbringi bombarded. Lots of fighter squadrons deployed to Empress Teta (closest Deep Core system to Coruscant Sector). Popular support is suffering due to the constant bombardments (lately they’ve been to eliminate trooper regiments). I will be taking Drayson and Master Fey’lya with restoring Alliance support. Day 2006 – Ruan (Coruscant) leveled (those two refineries were apparently crucial to my cause…) Day 2015 – Jedi Training mission complete. Wedge is now a Jedi Student. Training will resume with Bren only. Day 2022 – Imperial fleet is down to 242 ships Day 2027 – 2 Bulwarks, 1 Dauntless repaired, 1 shipyard has finished its fighter production Day 2048 – Diplomatic reinforcements are being called in after further bombardments in the Coruscant Sector Day 2081 – Until further notice, Bren does not go on Jedi Training missions. He just isn’t progressing. Training will resume with Jiriss and Antilles. Day 2105 – Battle at Ruan Alliance Fleet Task Force 1: 4 9600s, 4 Bulwarks, 8 Dauntless Cruisers Task Force 2: 8 Dauntless Cruisers, 8 Liberators Task Force 3: 8 Liberators, 3 Dreads, 6 Mon Cals, 1 Bulk Cruiser Task Force 4: 8 Neb-Bs Task Force 5: 2 Neb-Bs, 2 Corvettes, 2 Gunships Task Force 6: 2 Corvettes, 6 Escort Carriers Task Force 7: 8 Escort Carriers Task Force 8: 2 CC-7700s (Admiral Solo, General Neva, Commander Tallon) Red Group: 303 X-Wings Blue Group: 302 X-Wings Green Group: 480 A-Wings Gold Group: 386 B-Wings System: Commander Snunb Imperial Fleet 89 VSD, 22 ISD, 1 Interdictor, 3 Escort Carrier, 34 Dreads, 77 Carracks, 8 Lancers, 193 Fighters, 21 Bombers, 106 Interceptors, 18 Defenders (I may have missed or added 1-2 of each fighter type. My eyes really wanted to give out after all that scrolling.) Emperor Palpatine, Darth Vader, Ozzel, Commander Brandei, Thrawn, Daala, Pter Thanas and lots of Spec Forces are embarked upon Imperial Dreadnaught Harbinger. Orders My plan today is to send out my A- and X-Wings to work on their fighters. The B-Wings and capital ships will be held back (no orders) at first. I want to chip away at that Interceptor screen before letting my B-Wings loose, and my capital ships tasked with eliminating enemy fighters didn’t make it to the engagement before the Empire’s fighters were destroyed. The other benefit is that my B-Wings will have time to group. All task forces and fighter groups are set to surround their targets. I’ve tried both “Surround” and “Stand off” tactics, and prefer surround. So, with no further ado, let the battle begin. As it turns out, I have so many fighters I can’t zoom in close enough to tell the difference between Carracks and Lancers. I can’t find my nav points either. First shots have been exchanged. Imperial fighters are bypassing my fighters with what I assume are orders to target my B-Wings. Task forces 4-7 are being tasked with the destruction of the enemy’s fighters at this time. The Imperial fighters have engaged my B-Wings. Gold Group is released to target Imperial Capital Ships in an effort to get them near Task Forces 4-7. They will be directed to escort one of those Cap Ships to keep the Imperial fighters in range. All Alliance vessels have now been tasked with fighter elimination. Task forces 1-3 are slowly making their way to the engagement zone. Imperial advance ships (Carracks) are nearly to the halfway point between starting zones. All Imperial fighters are destroyed (Alliance fighters remaining: Red: 302, Blue: 272, Green: 457, Gold: 264). Imperial Carracks have passed the halfway point. These vessels are now my targets. Vanguard Carracks destroyed, targeting Lancers. When Lancers are destroyed I will revert to being lazy and target capital ships. Lancers destroyed. Task Force 1 has been destroyed. All Imperial Star Destroyers have been destroyed. Task Force 4 has been destroyed. 4 ships remain in Task Force 2, but are all disabled. Task force 3 is down to 1 Mon Cal (disabled), 3 Dreads and the Bulk Cruiser remain undamaged. Task force 5 is down the 2 Neb-Bs. Task Forces 6 and 7 are intact. 1 Escort Carrier has damaged shields. Task Forces 5 & 3 have been destroyed. Task Force 7 keeps loosing ships. Fighters are going to be tasked individually from this point on. I’m starting with the ships in the lead, and will work my way back, hoping to preserve my CC-7700s. Task Force 7 has been destroyed. There are some stragglers in the Imperial Fleet picking off those of my ships which are remaining behind for whatever reason. Plan was successful! CC-7700s survived the battle without firing a shot or being shot at. Outcome Alliance: 1 Corvette, 4 Escort Carriers, 2 Liberators, 1 Dauntless, 2 7700s and 1 Assault Frigate survived (Corvette, 1 Carrier, 7700s undamaged); 452 A-Wings, 203 B-Wings, 571 X-Wings remain Imperials: Fleet completely lost. Palpy, Vader, Ozzel, Brandei, Thrawn and Daala Captured. Pter Thanas killed. The yoke of Imperial tyranny has been removed. The Rebel Alliance has driven out the Imperial oppressors and scattered them to the distant corners of the galaxy. United in victory, the courageous warriors of the Rebel Alliance celebrate the birth of a new era. The immense task of rebuilding the galaxy lies before them. The pursuit of peace and justice is never complete. The leaders of the Alliance must remain alert. Elements of the dark side are always present. Even now there may be a new dark force rising. While that was one hell of a challenge, I'm never doing that again. If anyone wants my RebEd files get me your email address and I would be happy to share them. Firsts for me this time around: blowing up the Death Star, blowing up a second DS, not getting Leia to learn her heritage, spending more than 2000 days in game (without intentionally stalling to level up Luke/Leia or fill every system energy point), having nearly all my capital ships destroyed but only losing <17% of my fighters, nearly losing all my capital ships in a fleet battle I chose to make happen, seeing enemy fleets made up of more than 75 capital ships, opponent decimating my systems (to the point that they no longer have system energy), I feel like there were a couple others which I can no longer remember... I think you should definitely give this a shot. Questions, anyone??? Views at time of post: 271
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Fleets - the order of capital ships in UI
Mitth_raw_nuruodo replied to AceCommander's question in Questions from Newbies
This. Also, when you're scrolling through the ships in your task forces in the battle window (or even your opponent's ships) it will cycle in order of build date. I'm fairly certain that when left to their own devices your ships/fighters will target the oldest, biggest ship, followed by newer ships of the same type before targeting the next strongest ship type and going oldest to newest again, etc. I might be wrong and they go newest to oldest. I haven't figured that out yet, but will look more closely in my next battle. Speaking of, I'll have a new update later today on my self-appointed challenge.[/shameless self-promotion] -
Can you receive PMs? I can send you his email that way if it works.
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Pretty sure it has always been based on your global settings. If your default is set to no notification the global setting trumps previous contradictions in that thread to the rule. Did that make sense? My train of thought encountered some issues along the route.
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SOCL and I are married, though. For some of us, sex is actually sex.
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Having tried both, the Melatonin works better for me, as sex seems to just wake me up. Maybe that isn't the case for you. I know my body is weird. (Caffeine knocks me out.) I take 10-15 mg about (and I usually forget to follow this rule) 30 minutes before you want/need to fall asleep. I usually take the 15 mg when I miss my half hour window. I take the pills but a lot of the kiddos I work with are on the liquid. I suppose you could try grinding up the pills and snorting them (on account of mucus membranes absorbing drugs faster than ingestion) is you did want it to take effect sooner. What's nice about Melatonin is that it does occur naturally in the human body. The supplement just gives your body a nice boost. I think they make an extended release version as well, which would help you stay asleep through the night, or day, I suppose, if you work third shift. If you have questions above and beyond that, consult Google.
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At this point the Empire has a couple big fleets floating around trying to avoid Maintenance Shortfalls. They have 1 SY, 5 ASY and 1 refinery on Ambria, which, as you can see here is their only system. I have mines or refineries under production for all the unsettled systems. I now have two options: create a bigger fleet to take out their remaining system, or wait them out. My shipyards are working on number 1, and I'm holding to option 2 while option 1 resolves. Views at time of posting: 213 (Please forgive the split post, but I'm encountering technical issues with the site this evening.)
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Xan, PM Tex your email address and ask him for the files. He's happy to share, or he was as of a couple months ago. AAAAAAAAAANNNNNND, UPDATE: Day 1002 - Tralus liberated (Corellian) Intel places Coruscant ripe for the picking. Will investigate further. Day 1004 - Corfai liberated (Corellian) Day 1008 - Tarkin's Fang (Deep Core) declares neutrality, Alliance fleet leaves orbit and Tarkin's Fang joins Alliance Coruscant proved to be a trap. It is unclear now if I had faulty Intel, or if a fleet was moved in after the fact. Day 1025 - Assault on Corfai (Corellian) It occurs to me, I could strip every Imperial system of mines and refineries, and they would be able to hold the system until I finally got around to sabotaging or bombarding their troops. This adds a whole new facet to the game. Day 1042 - Assault on Tralus (Corellian) Day 1053 - Assault on Saccoria (Corellian) Day 1065 - Bilbringi (Coruscant) liberated Day 1072 - Bilbringi (Coruscant) assaulted Day 1074 - Assault on Alderaan (Kuat); 1 Mon Cal regiment defeated 1 Imp Army, 5 Stormtrooper and 3 Imp Fleet regiments; system had (on more than 1 occasion) had 3 mines built and shipped when Imperial fleet entered the system. I think Alderaan may have become a staging point for the Imperial Navy, and my having troops there was seen as a threat. Day 1088 - Assault on Balmorra (Kuat): system resources limited to mines and refineries Day 1095 - Assault on Talus (Corellian) I have decided to scrap all mines and refineries on systems lacking dual shield generators under blockade, so as to deny them to the Empire. Once proper shielding is installed I will build more mines/refineries to replace my losses. Day 1102 - Dauntless Cruiser research complete (10 of 11) All new production has halted. I need to work on a refined mineral surplus Day 1107 - Assault on Nubia (Corellian), no facilities of any sort on system Day 1122 - Assault on Drall (Corellian) Day 1124 - Assault on Carida (Kuat) Day 1134 - Balmorra (Kuat) liberated Day 1145 - Talus (Corellian) liberated Day 1146 - Tralus (Corellian) liberated Day 1147 - Saccoria (Corellian) liberated Day 1148 - Corfai (Corellian) liberated Day 1149 - New Plympto (Corellian) liberated Day 1150 - Nubia (Corellian) liberated Day 1153 - Drall (Corellian) liberated. Selonia and Corellia seem to be closed to me, until I can create some maintenance shortfalls for my enemies. Production resumed, focusing on GenCore 2s, resources and (to a far lesser extent) fleet production Day 1160 - Assault on Balmorra (Kuat) Day 1165 - Battle at Carida losses: 1 a-wing, 4 b-wings vs. 1 ISD, 5 VSDs, lots of fighters, 4 interceptors, 4 bombers Day 1165 - Carida (Kuat) liberated Day 1168 - Saccoria (Corellian) assaulted Day 1178 - Battle of Arkania lost 1 a-wing, 22 b-wings from fleet 3 Day 1178 - Arkania (Kuat) liberated, Villar, Orloc Captured Day 1179 - Assault on Corfai (Corellian) Day 1187 - Assault on Velusia (Coruscant) Day 1201 - Research Exhausted! Bulwark Battlecruiser Research Complete! [side note]I haven't seen one of these in YEARS! I've been playing Reloaded for so long, I look forward to seeing the Bulwark in action again.[/side note] Day 1203 - Saccoria (Corellian) liberated So I find that I'm not used to having so little in the way of refined minerals. As I recall, in previous rebed modifications I made all production half-price both to build and maintain, because I do (despite the general impression I've left around the forum as being strictly Rebel) occasionally play as the Imps, and up until now I've been lazy in my attempts at creating large fleet battles. As a result I've gone with a rebed edit to be used by both sides. I have actually done a better job of getting big fleets from the AI with this method than all previous attempts. I think I may have found my next attempt at large scale fleet engagements: no ship production research, both sides 1 RM & 1 MP for cap ships and 1 & 0 for fighters. Day 1217 - Balmorra (Kuat) liberated Fleet 27 - 8 A-Wings Day 1226 - Velusia (Coruscant) liberated Day 1227 - Battle of Bilbringi - 1 X-Wing, 5 A-Wings Day 1228 - Griff Captured Day 1229 - Bilbringi (Coruscant) liberated Day 1231 - Battle of Coruscant Alliance Fleet 3 Task Force 1: 1 Assault Frigate, 4 Liberators Task Force 2: 5 Liberators Task Force 3: 1 Dread, 5 Mon Cals Task Force 4: 5 Neb-Bs Task Force 5: 1 Neb-B, 2 Corvettes, 2 Gunships Task Force 6: 5 Escort Carriers Task Force 7: 5 Escort Carriers 57 X-Wings, 30 A-Wings, 27 B-Wings Imperial Fleets 56 Galleons, 1 ISD (Judicator), 22 Fighters, 30 Interceptors System 1 KDY-150, 3 GenCore 1s, 1 DS Shield, 5 mines, 1 refinery, 7 Army Regiments, 17 Fleet Regiments Losses: Alliance: 7 X-Wings, 5 A-Wings, 15 B-Wings destroyed; Assault Frigate damaged Imperial: Judicator, 28 (exactly half) galleons, all fighters, interceptors destroyed; 5 galleons damaged Day 1233 - The Alliance has Seized the Imperial capital system of Coruscant. Day 1233 - Menndo, Pellaeon Captured Day 1241 - Assault on Velusia (Coruscant) Day 1243 - Velusia (Coruscant) liberated Day 1260 - Velusia (Coruscant) bombarded back into the stone age. Fleet in orbit consisting of 105 cap ships. Day 1270 - Averam (Coruscant) bombarded, all facilities destroyed (from now on I'll just refer to this as 'leveled') Day 1303 – Orron (Corporate) liberated Day 1306 – Etti IV (Corporate) liberated Day 1313 – Ebaq (Deep Core) leveled Day 1313 – Sending Luke around the galaxy to find potential Jedi Day 1336 – Orron (Corporate) leveled Day 1348 – Trian (Corporate) leveled Day 1349 – Saffalore (Corporate) leveled Day 1355 – Corellia (Corellian) liberated, Shenir Rix captured Day 1356 – Corfai (Corellian) liberated Day 1357 – Ghorman (Tapani) leveled, no system resources left Day 1358 – Kiffex (Tapani) leveled, 1 system energy, no raw materials left Day 1363 – Selonia (Corellian) liberated Day 1394-1395 – Empress Teta (Deep Core, Advanced Training Facilities) leveled Day 1410 – Eredenn (Tion Hegemony) liberated Day 1422 – Kashyyyk (Borderlands) liberated Day 1425 – Fresia (Deep Core, Advanced Shipyards) leveled Day 1427 – Galantos (Deep Core, Advanced Construction Yards) leveled Day 1433 – Khomm (Deep Core) leveled Day 1471 – Luke on Jedi Training with Wedge, Borsk, Bren, Roget Day 1495 – Metellos (Coruscant) leveled Day 1500 – Corulag (Coruscant) leveled
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Not sure if I should sympathize with you for the insomnia, or praise it for bringing you back? In all fairness, insomnia sucks. I seem to have largely gotten over mine with marriage and a good bed. Have you tried sex and/or melatonin?
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Head-to-Head on 64 Bit machines
Mitth_raw_nuruodo replied to DarionLeonidas's question in Questions from Newbies
I confess I haven't played a PvP rebellion game in many years, but shouldn't the game work if both players load the same rebed file? For example, if I go in to rebed, decrease all hyperdrive ratings to 30% default, save changes to a file named 30% hyperdrive, saved to work with both sides, and share said file with my opponent, that person then loads the file into their copy of rebed, both of our games should have the same settings, so they should in theory be the same. Would the game have problems with that, or do you know? -
@Tex: Merriam-Webster says it's 'foolhardy.' @Xan: Let me know if you want my rebed files. I'd be happy to share them. General update: I've had a busy week so far, and haven't had time to play for a few days. I'll (hopefully) get back into it in the next day or so.
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You could also put it up as a public google doc.
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Double post, but... Day 755 - Assault Frigate Research Complete (7 of 11) Day 760 - Assualt on Tralus (Corellian) Day 781 - Assault on Drall (Corellian) Day 786 - Orbital Bombardment of Chawza (Borderlands) - 1 refinery, 3 trooper regiments destroyed Day 791 - Tralus liberated Day 851 - Borleias (Coruscant) liberated Day 864 - Liberator Cruiser Research Complete (8 of 11) Day 914 - Orbital Bombardment of Fondor (Tapani) - several Mon Cal regiments destroyed Day 915 - Rampa (Corporate) Liberated, Thrawn evaded capture leaving the system Day 920 - Assault on Tralus (Corellian) Day 921 - Borleias (Coruscant) liberated via Master Skywalker's sabotage missions Day 921 - Fresia (Deep Core: Shipyard and Ship Design Research Facility) under Imperial blockade by Death Star 1 (and attached fleet) Day 922 - Chandrila (Coruscant) liberated; All Soruscant Sector Systems support Alliance Day 925 - Imperial Troops stationed on Bilbrini (Coruscant): 56 Army, 21 Dark, 23 Storm; 2 GenCore 1s, 1 LNR 2 Day 926 - Kuat (Kuat: Construction Yards) under blockade. The Empire seems to be going for the 'blockade all manufacturing systems' approach. This could get interesting. Day 927 - Blibringi (Coruscant) liberated. 1 Neb-B, 1 X-wing, 1 A-Wing destroyed by LNR 2 Day 927 - Altair IV (Unknown: Construction Yards) under blockade Day 927 - Fleet orbiting Fresia gone, research resuming Day 929 - Mytus (Corporate) liberated Day 934 - Tepasi (Kuat: Shipyards) under blockade. I'm moving fleets under construction to no systems every few days, so as not to get caught by an Interdictor. It's getting to be rather stressful. I want to minimize time spent between when the ship is built and the time I can task it somewhere, so don't want to deploy them to the outer rim, but I don't want them destroyed as soon as they're built. Maybe I'll just suck it up and send them away. I'll let you know if I send them out. Day 937 - Orbital bombardment of Bestine (Tapani): 3 (of 4) Mon Cal regiments destroyed Day 940 - Trian (Corporate) liberated; Covell Captured Day 941 - Trian under blockade Day 944 - Assault on New Plympto (Corellian) Day 955 - Ruan (Coruscant) liberated Day 956 - Assault on Nubia (Corellian) Day 959 - Velusia (Coruscant) liberated Day 962 - Averam - (Coruscant) liberated. Intelligence indicates a fleet over Coruscant I can't tackle at this point in the game, including an Interdictor. I am returning to the Corellian Sector to re-liberate those systems. Day 965 - Assault on Saccoria (Corellian) Day 973 - CC-9600 Frigate research complete (9 of 11) Day 975 - Talus (Corellian) assaulted Day 980 - Abregado (Tapani) liberated. I know I said I was going elsewhere, but I thought I'd go for easier resources first. Day 982 - Bassadro liberated Day 988 - Mrlsst liberated Day 989 - Assault on Bilbringi (Coruscant) Day 989 - Thyferra (Tapani) liberated Day 994 - New Plympto (Corellian) liberated Day 996 - Drall (Corellian) liberated Day 997 - Somewhere along the line I managed to capture Bevel Lemelisk. *shrugs* Day 998 - Nubia (Corellian) liberated Day 1000 - Talus (Corellian) liberated In place of a sector by sector break-down of support I submit this image. Views at time of posting: 140
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What I can't decide, Tex, is if you're referencing my connection to Thrawn, or if you're saying I, personally, am just that crazy. Please clarify. Aaaaaand, UPDATE! Day 595 - Neimodia bombarded. Losses suffered from Fleet 35: half a dozen troop regiments of various types and 2 gencore 1s Day 621 - Troop Research Complete Day 622 - Death Star 1 arrives at Empress Teta Day 656 - Death Star 2 Arrives at Duros Day 658 - Alliance to Restore the Republic defends Duros form Imperial Superweapon! The Alliance Third Fleet has successfully broken the Imperial blockade of the peaceful planet of Duros today. The brave pilots of Yellow Group were able to eliminate the planet destroying capabilities of the Empire's Death Star 2. All Alliance worlds mourn the loss of the 5,402 lives of the crew of Ardent, a former luxury liner pressed into service after the attacks in the Deep Core Sector almost a year-and-a-half ago. Popular support for the Alliance has increased across the Corellian Sector as a result of Duros's defense. Day 664 - Assault of Drall! The Imperial Navy has executed a retaliatory strike against the planet Drall. One can only assume this to be the Empire's response the the neutralization of their weapon of mass destruction last week. Day 680 - New Plympto liberated; Saccoria, Talus, Corfai, Corellia, Selonia, Tralus, Nubia, Drall UIMO Day 684 - Tralus Liberated Day 686 - Saccoria Liberated Day 688 - Corfai liberated Day 690 - Nubia liberated Day 691 - New Plympto Assaulted, Drall Liberated. I can't keep up with the 43 fleets the Empire has in the Corellian Sector right now. Granted, a lot of them are 1-3 ships and many of those are nothing more than a Galleon or Carrack. It looks like the AI is shaking up their fleet make-up in the sector. I've got half a dozen fleets under construction throughout the galaxy, but only one I trust to be within sight of this much of the Imperial Navy. As such, my plan right now is to fly back and forth, bombarding trooper regiments before the Imps can get GenCores built. I'm not sure yet which of us will abandon the status quo first. Eventually they have to run out of currently manufactured troops, so maybe I'll succeed sooner rather than later. Day 696 - Admiral Daala still seems to be mucking about with her 86 cap ship Fleet 144 in the Unknown Region. Bob is now under Imperail blockade. Day 697 - Corfai Assaulted, Talus liberated. Yag'Dhul (Tapani) under blockade. Day 699 - Othala (Unknown) under blockade. Day 701 - Battle at New Plympto Imperial Navy: 5 Dreads, 6 VSDs, 6 Carracks, 16 TIE Fighters, 1 TIE Bomber, 1 Stoormtrooper Regiment Alliance Navy: 1 Corvette, 8 Neb-Bs, 1 Mon Cal, 4 Gunships, 5 Escort Carriers, 35 X-Wings, 3 A-Wings, Admiral Solo, General Andrimetrum, Commander Jiriss; Luke (around to sabotage if time allows); Captured: Noval Garaint, Labansat System: no GenCores, 3 Imperial Fleet Regiments, 3 Stormtrooper Regiments Battle: 18 X-Wings sent after cap ships; 17 X-Wings, 3 A-Wings sent after fighters All task forces sent against one cap ship after another, retasked when guns were knocked out Losses: Alliance Navy: 1 Neb-B, 2 Gunships, 9 X-Wings, 1 A-Wing; 3 Neb-Bs, 1 Carrier Damaged, don't remember what was damaged previously Imperial Navy: 1 Carrack, 5 VSDs, all fighters, bomber; 1 Dread damaged Day 702 - New Plympto liberated; Corfai, Selonia, Corellia UIMO Selonia only system in sector with GenCores; Duros, Saccoria being built Day 702 - Galantos (Deep Core) under blockade. Day 718 - Saccoria (Corellia) Assaulted, 1 Gencore 2 built before assault Day 734 - Saccoria (Corellia) liberated through sabotage of garrisons; production of second GenCore 2 resumed. Day 750 Coruscant Sector Metellos, Anaxes, Averam, Bilbringi, Chandrilla, Borleias, Corulag, Ruan support Alliance, All but Metellos, Anaxes UIMO Velusia, Coruscant support Empire Deep Core Sector Tarkin's Fang neutral, UIMO All others support Alliance Kuat Sector Tepasi, Camaas, Carida, Balmorra, Commenor, Neimodia, Kuat Support Alliance Rendili, Arkania Support Empire Alderaan uncolonized Corellian Sector Things have quieted down here. Still in need of gencores everywhere except Saccoria. Selonia, Corfai, Corellia still occupied with fleets overhead. Tapani Sector Kiffex, Ghorman, Fondor, Bestine, Yag'Dhul, Devaron, Abregado Support Alliance; Abregado UIMO Thyferra, Mrlsst, Bassadro support Empire Doldur, Unknown Sectors support Alliance; No Imp occupations Borderlands Sector Chawza, Taanab support Alliance, providing only resources, no gencores, some troops Vena, Myrkr neutral Ambria, Kashyyyk have green names, no further intelligence received, have been preoccupied elsewhere and haven't followed up. Obroa-skai, Contruum, Togoria, Hapes uncolonized Corporate Sector Bonadan, Abo Dreth, Kalla, Rampa support Alliance; Rampa UIMO Saffalore, Ession neutral Trian, Etti IV, Mytus, Orron support Empire Quelli Sector No change from previous posts, except Mon Monthma enroute to Mandalore to begin Diplomacy mission Mid Rim Sector Only change here is that diplomacy is done on Ithor, Anobis, and has begun on Ord Mantell, Adumar Raioballo Sector Dantooine supports Alliance Gravlex Med, Yaga Minor neutral Others uncolonized Moddell Sector Bakura supports Alliance Diplomacy taking place on Annaj All others uncolonized Tion Hegemony Sector Ossus, Chandaar, Munto Cudro neutral Mon Calamari, Eredenn unexplored Others uncolonized All unlisted Sectors/Systems uncolonized or unexplored I have just begun production of a colonization fleet (6 bulk transports and 60 Mon Cal regiments) and will be colonizing the outer rim with the intent of maybe being able to get away from this war of attrition that is frustrating me to no end. [rant]This is not the way Rebellion is supposed to work.[/rant] As a side note, while writing updates I save before I start and don't pay attention to anything that occurs while I write. When the update is done and posted I usually quit outright. Tonight I was interrupted by Daala's fleet showing up at Vulcan (Unknown) where I have my shipyards. The Empire has Interdictor Cruisers now. I wanted to . I'll link the screen grab. (That's 106 Cap ships sitting across from my 2 Dreads. I would say at least half of those 106 are either ISDs or VSDs. The one on the bottom row, all the way to the left, that's Interdictor Cruiser 4.) My fleets are soooooo dead. If anyone wants my RebEd .reb files let me know and I'll email them to you. I'm all for sharing the fun.
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OH YEAH! What he said.
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Saves on spam emails from bots finding addresses on a web page. If individual users have additional/alternate reasons they can share, but most people I know of stick to the email excuse.
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So far they haven't sent a fleet to visit my HQ. I can't be 100% certain they haven't sent probe droids to visit the system. I've tried my hand at some news briefs/propaganda, but I'm finding I'm more of a facts and figures guy. Let me know which you prefer.
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Day 220 - 2 VSDs, 1 Carrack Harrassing Unknown Sector systems Day 222 - Sullustian Regiment, ATF Research Completed Day 230 - Mon Cal Cruiser research complete, New Caprica bombarded, all but 1 mine, 1 refinery destroyed Day 241 - Fleet 3 Fully repaired, Fresia has 2 GenCores built, moving on to Empress Teta Day 247 - Neb B deployed Day 253 - Recruitement done Day 277 - ACY Research Complete Day 367 - LNR II Research Complete Day 467 - ASY Research Complete Day 488 - Orbital Bombardment of Kuat by 86 Cap ship fleet 2 GenCore 1s destroyed, all troops destroyed; 12 ACY remain tempting the assault No follow-up assault. GenCores rebuilt Day 524 - Zolan freed from the yoke of Imperial Oppression! All of Doldur Sector joins Alliance Cause! Day 532 - Imperial forces initiate retaliatory strike against citizens of Zolan 1 SY, 1 TF, 2 CYs, 5 mines, 2 refineries demolished as a result of orbital bombardment. Also destroyed were 2 GenCore sites and a training Mon Calamari Regiment by Imperial Fleet 169. Day 534 - Further attacks on the people of the Alliance! Three Alliance Army Regiments were blasted from space by Imperial Fleet 46 while guarding the peaceful mining system of Fondor. Day 536 - Mining system of Chandrila Assaulted Day 546 - Facility Research Exhausted Day 548 - Peaceful system of Druidia beaten into submission! Imperial Fleet 144 has bombarded the adult education facilities located on Druidia, leaving millions of instructional and support staff unemployed. Two planetary shield generators and twelve advanced training facilities are now no more than rubble. Instructors Crix Madine and Carlist Rieekan were evacuated to an undisclosed location when the fleet was detected in orbit around the system. They were able to make it through the attack unscathed. Day 576 - Vulcan senselessly razed! The planet Vulcan fell victim to the Imperial Navy's 144th Fleet today when Admiral Daala ordered her Star Destroyers and support craft to obliterate another Alliance system's economy. The sector's source of pleasure yachts and personal space craft have fallen victim to Daala's scorched earth policy. Master Craftsbeings Gial Ackbar, Wedge Antilles and Adar Tallon were working to design a new frigate for use by planetary police forces to combat space pirates. All three have survived today's attack with out injury. Facilities lost in today's attack include nine advanced shipyards and two planetary shield generators. Three additional advanced shipyards were lost when the 144th fleet began their blockade. Two Mon Calamari pleasure cruisers under construction were also destroyed. Sources are unsure at this time if Vulcan Cruise Lines will receive any compensation from their insurance company after the attack, but early indicators do not look favorable. Day 577 Coruscant Sector Bilbringi, Averam, Borleias, Chandrila, Corulag, Metellos, Ruan support Alliance; Chandrila, Bilbringi, Averam, Borleias, Corulag, Ruan UIMO. Anaxes neutral Coruscant, Velusia support Empire Deep Core Sector All but Tarkin's Fang support Alliance, Empress Teta UIMO Corellian Sector Saccoria, Talus, New Plympto support Alliance Drall, Duros neutral, Diplomatic missions being performed Corellia, Corfai, Selonia, Tralus, Nubia support Empire Tapani Sector Ghorman, Fondor, Kiffex, Bestine, Yag'Dhul, Devaron, Abregado support Alliance; Abregado UIMO Thyferra, Mrlsst, Bassadro support Empire Kuat Sector Tepasi, Camaas, Carida, Balmorra, Kuat, Neimodia, Commenor support Alliance Arkania, Rendili support Empire (Rendili might prefer being neutral) Corporate Sector Rampa, Bonadan, Abo Dreth support Alliance; Rampa UIMO Ession, Saffalore, Kalla neutral Mytus, Etti IV, Trian, Orron support Empire Doldur Sector All systems support Alliance Unknown Sector All systems support Alliance Mid Rim Sector Niruan (HQ), Ithor, Anobis support Alliance Ord Mantell, Adumar neutral Others unsettled Quelli Sector Toprawa, Yavin, Vjun support Alliance Wayland, Mandalore neutral others unsettled Moddell Sector Bakura neutral Annaj, Riflor unexplored rest unsettled Tion Hegemony Munto Cudro, Chandaar, Ossus neutral Mon Calamari, Eredenn unexplored others unsettled All other sectors unexplored Luke has achieved Jedi Knight status; no additional Jedi candidates discovered yet. Vader, Palpatine yet to be found. Views at the time of this post: 40
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Note on Research values: Bomber is a 0 (haven't seen any yet), Interceptor, Lancer Frigate are 1; Assault Transport, Star Galleon are 2; Interdictor Cruiser, VSD2 are 3; Defender, Strike Cruiser are 4; ISD2, SSD are 5. For Troops, War Droid needs 1, Dark Troopers need 2. Updates: Day 113 - Fresia assaulted 117 - Galantos liberated, General Sarin Virgilio (Admiral Neva decoy) sabatoged gencore Day 173 Coruscant Sector - no real changes - 3 Reb sys, 3 Imp sys, 4 neutral Deep Core Sector Galantos, Byss, Prakith, Khomm, Ojomm, Ebaq, Fresia, Empress Teta 100% Alliance support; Fresia, Empress Teta under Imperial military occupation Vulpter ~80% Alliance support, UIMO Tarkin's Fang ~75% Alliance support, UIMO Fleet 3 over Galantos: 2 Bulk Cruisers, 6 Corvettes; commanded by Admiral Neva, General Virgilio, Commander Derlin; 3 corvettes undamaged, all others reduced shield recharge rates. Gencores now complete, will be moving on. (Day 185 Fresia LIBERATED (again)! Kuat Sector Kuat 100% Alliance Support, 2 gencore 1, 6 CY, 5 CY under construction, 1 CY sabatoged, will be rebuilt Tepasi ~65% Alliance support, Mon Mothma conducting Diplomacy Commenor ~75 Alliance support, 1 SY currently working on X-Wings (sabotaged on 194) Arkania, Rendili no known support change Neimodia, Balmorra, Carida, Camaas still neutral Alderaan explored, uncolonized (3 system energy/raw materials) Corellian Sector Talus ~90% Alliance Support, much sabotage taken place Tralus, Nubia, Selonia, Corfai, Corellia support Empire Saccoria, New Plympto, Drall, Duros neutral Really not doing anything in this sector Tapani Sector Kiffex ~80%, 5 (+2 under construction) army regiments, 7 (+5 under construction) X-Wings, 1 gencore 1, 1 SY, 1 TF Thyferra, Mrlsst, Bassadro support Empire; Abregado UIMC Yag'Dhul, Devaron, Bestine, Fondor and Ghorman neutral Doldur Sector - no known changes, haven't done anything in this sector Corporate Sector Much sabotage occurring at Abo Dreth, Bonadan No new information on Rampa, Mytus Trian, Etti IV, Orron support Empire Ession, Saffalore, Kalla neutral not active in this sector Quelli Sector Yavin (abandoned), Vjun (building CYs), Toprawa Support Alliance Mandalore, Wayland available for diplomacy all others explored Borderlands Sector Chawza, Taanab no change Myrkr, Hapes explored, Myrkr open to diplomacy rest unexplored Mid Rim Sector HQ on Nirauan, 2 CY, 2 GC1, total of 5 system energy. Wasn't really happy with that start. Fornax unexplored Anobis, Ithor, Ord Mantell, Adumar open to diplomacy Iridonia, Vortex, Yinchorr, Ylix explored Unknown Sector This is currently my focus (along with Deep Core). New Caprica, Vulcan, Altair IV, Magrathea, Othala, Thermia, Druidia all support Alliance Diplomacy taking place on Magrathea, Epsilon III, Thermia, Earth Mk II, Druidia, Othala Han, Luke finishing recruitment on Vulcan Have chased away 1 Carrack, thwarted 1 known assassination attempt. While writing, 1 ISD entered Vulcan System, Luke (with Han as decoy) successfully sabotaged. Some exploration done in Tion Hegemony and Moddell Sectors, all others entirely ignored by me. Day 196 at end of writing. Ackbar, Adar Tallon, Afyon, Borsk Fey'lya, Bren Derlin, Carlist Rieekan, Chewbacca, Drayson, Garm Bel Iblis, Han Solo, Huoba Neva, Jan Dodonna, Lando Calrissian, Leia Organa, Luke Skywalker, Mazer Rackus, Mon Mothma, Narra, Orrimaarko, Page, Roget Jiriss, Sarin Virgilio, Syub Snunb, Talon Karrde, Tura Raftican, Vanden Willard, Wedge Antilles all recruited. Neb-B researched. Views at the time of this post: 21
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Sorry for the double post, but I felt this worthy. Galantos and Empress Teta (each with one GenCore 1) has been assaulted. At this point (day 67) I can't reclaim it as I'm not comfortable risking my personnel at this early stage. In return I have managed to mass a fleet and have succeeded in freeing Fresia from the yoke of Imperial oppression. Khomm and Ebaq have joined the Alliance's cause, and Vulpter, Tarkin's Fang and Galantos all languish under the Emperor's iron fist. Views at the time of this post: 12
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Long Time no See... and Traitors
Mitth_raw_nuruodo replied to beer's question in Questions from Newbies
I have already done almost what you said not to do. I went with intermediate. Details here. -
So I might have taken the rebed edits a little far. I started a new game (standard victory conditions) as the Rebel Alliance, using a fresh install and Tex's galaxy config. Rebed modifications include ALL hyperdrive ratings reduced to 30% standard, all Imp cap ships cost 1 refined mineral to build and 1 maintenance point, all Imp fighters, troops and spec forces cost 1 to build and 0 to maintain, ship and troop design research counts reduced to 50% and all Imp R&D personnel research abilities set to 75 +/- 25. Here's what I've seen in the first ~30 days: Starting 7 fleet regiments 14 army regiments 2 bulk cruisers 7 corvettes 1 med transport 7 x-wings 7 y-wings various facilities 1 guerilla 1 infiltrator 3 longprobe 3 bothan spies Mon Mothma, Han, Luke, Leia, Wedge, Chewie, Jan, Afyon, Narra, Roget Jiriss, Tura Raftican Akbar recruited by Han day 10 while waiting on Yavin for fleet transport Bren Derlin recruited by Leia day 11 while waiting for fleet transport Han recruites Talon Karrde day 26 Coruscant Sector Bilbringi, Borleias, Ruan, Averam ~80-85% support Alliance, Averam under Imperial military occupation Velusia ~90% support Empire (assumed fleet presence) Coruscant 100% support Empire Other systems all 50% support Deep Core Fresia, Empress Teta, Galantos, Prakith, Ojomm ~75% support Alliance, Fresia under Imperial military occupation Vulpter, Tarkin's Fang ~90% support Empire Ebaq leaning towards Empire, still neutral Khomm 50% support Kuat Sector Commenor ~75% support Alliance Rendili ~65-70% support Empire Arkania ~80-85% support Empire Neimodia, Balmorra leaning towards Alliance Kuat leaning towards Empire, Mon Mothma enroute Carida, Camaas, Tepasi neutral Alderaan unexplored Corellian Sector Talus ~90% support Alliance Saccoria leaning towards Alliance New Plympto, Drall, Duros Neutral Nubia, Selonia, Corfai ~65-70% Imperial support Corellia, Tralus ~90% Imperial support Tapani Sector Kiffex ~85% Support Alliance Thyferra, Abregado ~75% Support Alliance, under Imperial military occupation Ghorman leaning towards Alliance Fondor, Bestine, Devaron, Yag'Dhul Neutral Mrlsst ~80% support Empire Bassadro ~90% support Empire Doldur Sector Zolan ~80% support Alliance, under Imperial military occupation all others neutral/leaning towards Alliance Corporate Sector Bonadan, Abo Dreth, Rampa ~80% Alliance, Rampa under Imperial military occupation Saffalore, Ession, Kalla leaning towards Alliance Mytus neutral, under Imperial military occupation Orron ~70% Imperial support Etti IV ~80% Imperial Support Trian ~90% Imperial support Borderlands Sector Chawza, Taanab 100% support Alliance all others unexplored Unknown All neutral or leaning towards Alliance Rampa - Day 4 Imp VSD (Despot) - 1 TIE, 1 fleet reg Dread 3 - 1 TIE, 1 fleet reg Carrack 12 Carrack 20 Galleon 19 - 2 fleet reg Carrack 43 ISD 12 - 2 TIE, 2 stormie reg Dread 30 - 1 TIE, 1 fleet reg Galleon 61 - 2 fleet reg VSD 73 - 1 TIE, 1 fleet reg Carrack 71 Carrack 75 ISD 39 - 2 TIE, 2 stormie reg VSD 105 - 1 TIE, 1 fleet reg VSD 110 - 1 TIE, 1 fleet reg VSD 112 - 1 TIE, 1 fleet reg VSD 114 - 1 TIE, 1 fleet reg Carrack 113 ISD 51 - 2 TIE, 2 stormie reg Carrack 121 Carrack 128 Dread 82 - 1 TIE, 1 fleet reg Carrack 139 VSD 187 - 1 TIE, 1 fleet reg Carrack 161 Dread 104 - 1 TIE, 1 fleet reg VSD 191 - 1 TIE, 1 fleet reg VSD 195 - 1 TIE, 1 fleet reg 17 TIE fighters on system Averam - Day 5 Dread (Supreme) - 1 TIE, 1 fleet reg VSD 14 - 1 TIE, 1 fleet reg VSD 15 - 1 TIE, 1 fleet reg VSD 22 - 1 TIE, 1 fleet reg Carrack 30 Dread 18 - 1 TIE, 1 fleet reg Galleon 35 - 2 fleet reg Carrack 44 Dread 28 - 1 TIE, 1 fleet reg VSD 49 - 1 TIE, 1 fleet reg Dread 38 - 1 TIE, 1 fleet reg VSD 74 - 1 TIE, 1 fleet reg Dread 52 - 1 TIE, 1 fleet reg ISD 25 - 2 TIE, 2 stormies Carrack 82 Galleon 105 ISD 37 - 2 TIE, 2 stormies VSD 108 - 1 TIE, 1 fleet reg ISD 43 - 2 TIE, 2 stormie Carrack 108 Dread 69 - 1 TIE, 1 fleet reg Carrack 118 VSD 136 - 1 TIE, 1 fleet reg Carrack 124 Dread 77 - 1 TIE, 1 fleet reg VSD 139 - 1 TIE, 1 fleet reg VSD 140 - 1 TIE, 1 fleet reg Galleon 147 - 2 fleet reg Galleon 148 - 2 fleet reg VSD 143 - 1 TIE, 1 fleet reg VSD 147 - 1 TIE, 1 fleet reg Dread 92 - 1 TIE, 1 fleet reg Carrack 145 Carrack 149 VSD 170 - 1 TIE, 1 fleet reg VSD 171 - 1 TIE, 1 fleet reg VSD 175 - 1 TIE, 1 fleet reg VSD 188 - 1 TIE, 1 fleet reg 17 system based TIE Fighters Coruscant - Day 6 ISD Judicator VSD Master Carrack Goblin VSD Paramount Carrack 16 Carrack 17 Galleon 22 Galleon 32 VSD 40 VSD 41 Carrack 48 Galleon 54 VSD 53 VSD 58 Dread 45 Dread 50 ISD 28 VSD 88 Carrack 86 Carrack 94 Galleon 115 ISD 56 ISD 57 ISD 60 Galleon 143 Carrack 138 VSD 154 Galleon 169 Galleon 175 ISD 78 Thyferra - Day 9 Carrack Dragon Carrack Prometheus Carrack 34 Galleon 30 VSD 32 Dread 24 VSD 43 VSD 50 Galleon 58 VSD 55 Carrack 63 Dread 39 VSD 82 Galleon 84 VSD 99 VSD 100 Galleon 109 Carrack 101 VSD 42 Carrack 105 Galleon 127 VSD 128 VSD 142 Carrack 140 Carrack 141 Galleon 163 Carrack 150 VSD 198 Tarkin's Fang - Day 23 Fleet 18 - 27 Cap, 35 squadrons, 49 troops Fleet 23 - 24 cap, 24 squadrons, 44 troops Fleet 24 - 27 cap, 57 squadrons, 55 troops Fleet 29 - 3 cap, 3 fighter, 4 troops Galantos - Day 25, assaulted day 27 3 VSDs 1 Dread 1 Carrack vs. 1 Y-Wing Edit in yellow.
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Long Time no See... and Traitors
Mitth_raw_nuruodo replied to beer's question in Questions from Newbies
I'll have to try that in my next game. -
Long Time no See... and Traitors
Mitth_raw_nuruodo replied to beer's question in Questions from Newbies
I usually build the cap ships first, strictly so I know exactly how many fighters I need for a given fleet. It helps that my AI opponent usually can't do anything to stop me after day ~5. -
Only time will tell. I figured out who I forgot, for which I'm eternally apologetic. Rob, what's new in your life? EDIT: Figured out one of those I forgot...D16, you still around?