Oh dear. Early reviews are lending belief to me that will after all (as some of have long suspected) not be anything like the Rebellion 2 game others have made loud noises about for about a year now. Evaders outlined some initial observations that make me feel it lacks certain elements that have given Rebellion it's 'epic' feel, with the player(s) feeling immersed in a Star Wars environment; and with RebEd having the beauty to tweek this more or less however they want. Rebellion has always a been, and I suspect always will be, an environment mainly appreciated by the imagination. I'm actually of the belief to much distraction from this; with the possible exception of a Homeworld-style tactical battle, would get in the way of imagination. When the game was first announced I sighed with it's fourty worlds, and whilst that's up to eighty, all the emphasis i've seen of the game is combat, and not much of which has impressed me more than other Star Wars titles more geared to that genre. Anyway, i've yet to play the demo, so mine are just the moment's observations concerning the subject, but the ability to rename ships is key to what Rebellion's magic is more or less what i'm on about. Interaction other than giving orders to a Stormtrooper in a ground-battle.