
Slocket
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Hello everyone. thx for your prayers and sentiments. i am still here, Dr's believe i should be OK. i need my arm in sling for 2-4 more weeks + 4-6 months of PT, so i type one handed. hopefully i can be back on station soon enough in a month or so. That is good news so far, only some nagging numbness in ulnar nerve to my little fingers and hand, i hope it gets better. it can be depressing, but i have infinite hope. i really miss not having two hands to type with.
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yes. I beat it for 6 years. It was completely removed with kidney, but a few cells got lose as usual. They parked inside the bone marrow inside one, my left shoulder, two inside the maxillary top mandible of my jaw. They are still small and well defined, so it should be able to remove them while they are still tiny and not spread. I think that is the last of it. Renal cell carcinoma is slow growing by nature (originated inside kidney). I hope I do not end up looking like that dude from "The Fly" if they remove too much of my jaw. I would need to get a Vader helmet/ Sith jaw plate to wear so not to scare people. After this, I think I will finally be cleared, very few people survive cancer 10 years of this type. But the survival rate are getting much better due to good CAT SCAN and MRI scanners. It did cost me everything I own, and put me out of work. But I still enjoy playing computer games! Since I cannot go out and party with the old crowd. Sorry, I should not mention all this -I do thank everyone for the support. I do always bounce back. This is my fourth surgery. I will see how well I can type one handed. I do love programming my own game, I wish these computers were around when I was a teenager. I hope I retain most of my arm and hand /nerve control.
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Thanks for checking into it. I need to release the source code for those wanting to try their hand at BASIC programing. The DARK BASIC PRO is free. The strategy window part is a pretty nice start. There is also a demo of the Tactical battle simulation part. I have been out the loop due to surgery. I hope I will be OK later in 4-6 months. I had to stop working on the Rebellion Remake for now due to serious health concerns. Though, I always seem to live and bounce back. I wish to finish what I started. January 20, 2012 yet another surgery,,yes I know.... life can really throw you a curve. If I survive this one, I will report back. Else, I did try to the bitter end. May the force be with you. God bless.
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skipping Stupid Tutorial from 3po or the empires droid
Slocket replied to Shiin's question in Questions from Newbies
viewtopic.php?f=3&t=27843&p=544722&hilit=skip#p544722 SEARCH you can also apparently simply delete ALBRIEF.DLL and EMBRIEF.DLL files from the install directory and it will not play at all. As for save games, I think you must create a new folder something call SAVEGAME in the directory somewhere so Windows can find it. -
Can you take a look and tell me what it does, visual and sound?
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http://www.4shared.com/archive/fudna4sW/RebRel0001.html This is legacy 1024*768 4:3 artwork. I am working on a version that has modern 1080*1290 9:16 aspect ratio for native res. It can be windowed to fit old screen monitors and video card/laptops. Since darkbasic pro does not have windows, I am recreating windows like ability to display list of data in the game. Plus drag drop ability and scrolling list. I understand there is a way to tap into the w32.dll to command these windows processes using GDK C++ , but I have no experience or examples of how to do it.
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Ion cannons allow your ground personnel to move off the planet blockaded without risk of capture. Sort of based off the movies "Empire Strikes Back". I think maybe during a bombardment, one or more ships are neutralized from bombardment total?
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Pretty much all of it since I have to make it in a higher resolution. For legacy graphics, I am going to try commands that auto shrink the high res graphics into distorted lower res aspect ratio graphics for support of all video cards. The main video is going to be 9:16 ratio, the main 1080* graphics of today. The strategy map only makes sense in 9:16 for equal flight time in hyperspace between screen locations. If I change that, then fight time will not be the same vertical or horizontally, lending to confusion. Some people have noticed in Vanilla game there is a non-linear relation between planets traveling the same distance on the screen. This is more pronounced and noticeable when using 1080* 9:16 rectangular aspect ratio referring back to old square 1024* 4:3 graphics. There are a lot of odd resolutions in today's devices from laptops, hand held, and regular PC. This is meant for the PC platform. Should I included two sets of graphics? Many games do use dual resources for art work (and more). I can see why they love the XBOX so much- one unified platform. In order for me to use tricks of Windows for resizing graphics automatically and scrolling widgets, I need to use C++ and more sophisticated game engine and language such as Microsoft's C++ SDK. I am not familiar with making 3D graphics on it. It just makes it much more complicated. I would try for the most modern fit, and a second mode that fits older archaic sizes. I just do not know.
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To see what I am looking at, start a new Empire game to test. Take your Coruscant ISD with troops to a close planet to assault with one LRN and no ground defending troops (such as a nearby neutral planet). Check the number before and after the ground assault, the number of surviving troops on your side is minus one for the LRN that shot it down. This is if you are assaulting a planet, not defending it. The LRN should shoot down incoming hostile forces onto your planet. According to this. One or two troops depending on LRN laser level 1 or level 2. I have the original paper manual, and it even states that the laser and ion cannons fire upon assaulting troops. **I am only testing for the player actively assaulting a planet -you lose your assaulting troops. Maybe the AI has a bug in it that allows it to assault your defending planet without the AI losing any troops of it own.
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The LRN Laser batteries also shoot down assaulting troops as with the Ion cannon. LRN level 1 - one troop, LRN level 2 -two troops.
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OK , thanks for clearing that up for me. That model has blue there since that is where the exhaust gas trail effect would go. I have not placed it it. I have the problem with specially the resolution ratio of the height versus vertical pixels. The new monitors are 9:16 and the old video resolution are mainly 3:4. This aspect ratio difference makes the images very distorted and out of place. I made a thread called "Can your Monitor Support This Resolution" in order to resolve it. Just about all video mode until a few years ago have been 3:4 but now is 9:16 only. The highest video resolution that older video cards and monitors can support must be something 9:16 which there is not. I thought about trying to fit the square 3:4 into the rectangular 9:16 artwork in order to make it work. I need to study it further to find a better solution. It seems there are many old video cards still out there that cannot support the 9:16 ratio. Thanks again, I am sorry for the misunderstanding.
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I did not mean the actual exhaust, sorry. I meant it seems like the skin is somewhat incomplete By the way, Evaders has a good point. SOGE itself is already a mini-dump fest (somehow improved lately, but still...), so it would be sad that this game be bugged... Skin? What do you mean...it is a frilling DELTA demo, not a beauty pageant as I explained. Plus is your reference to mini-dump derogatory as in going to the bathroom? Second, why should I even support legacy video cards -go spend a few Euros, while they are still worth anything, and buy a real video card for 50 USD. They are dirt cheap. I think if you had a real High Definition monitor and video card you will see how ugly those legacy graphics really are, and why I do not wish to support them.
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One thing to note, if I start putting all these fancy graphics effect and high poly models into the game, many people will not be able to run the game with more than about 20 to 200 ships. Many have problems even running in 1080* high definition. You need a modern computer and video card to show the 1000 ship battles and all the effects. I wanted this to be first a real strategy game, not a beauty pageant,. I can add in the glowing exhaust gas for example and dynamic lighting for shot blast and explosion but at the cost of rendering total number of objects. No problem for my new computer, but it would not run on your five year old machines I am afraid. @Antillies, maybe you have suggestions for easy make of exhaust gas trails? Use particles, shaders, sprites, etc. I do not know what is the best.
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I'm not so much concerned about the fire distance or rate but it seems wasteful to have the ISD open fire when it can't hit the ship. I don't think realistically that would happen (unless the crew/captain is incompetent). But yeah, the camera works fine in the 2d. I'd just like to be able to move so I could keep pace with the ship but it's alright for now. Also, I PMed you a while ago about this but if you're looking for help, I'd be more than willing to assist. I'm pretty handy with graphics and I do know DBPro, but probably not as well as you lol. I need to implementable a scrollable window to show large text and many ship icons of planetary resources. I also need Parent and Child windows. Dark Basic Pro does not do this by nature. It can be implemented though by tapping into the w32.dll using C++ or making a custom dll so I can keep using DB instead of GDK and C++. A person on the forums of The Game Creators has made a professional module called Dark Windows for sale that already does this functionality. I have some code I took off the net for free that does a basic scrollable window somewhere on my old hard drive. So yes there is a lot of stuff to help me out. BlueGUI for DarkBasic I think it might be worth the 20 USD to have it ready to go already. Or just use the basic scroll bar window I got the code somewhere. http://robertknight.me.uk/blue2/site/index.php?view=info
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That is correct. There is no blue glow exhaust gas trail implemented yet. Easy enough to add later. I did not include it for this functionality delta demo test. You can see where the sun would be in the game, there is a yellow gas halo around it to give you an idea what it looks like though. Later you will see the pretty Rebel red and Empire blue exhaust cones trailing off the models just like in the movies and other games with some added dynamic lighting.
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Yes , indeed. They are just there in game to see what they look like. The bigger Nebulon Frigate is a higher quality texture and detail from "X-Wing Alliance" game. They are doing the magic 180 degree turn because I have not added the proper U-turn code in yet. That is a good observation. I wish my car could turn around that fast! You have to love these delta demos. I only coded in basic path following for the AI ships so far.
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The ISD will fire random constantly. That is normal. If you watch it, it will hit the EFC ship after a minute or so as it moves closer. I am going to change that to work better (longer fire distance). The camera for right now is very basic to see if it is going to work on other systems. there is no side to side option. There is only Mouse Look into the angle you want the camera to move, then key 'w' + 's' to move forward in the look direction and backwards. Use the right mouse button hold down for Mouse Look. I am going to place back in the Orthogonal controls space controls (x,y,z axis) after I know the simple alternate camera control Spherical (360 angle +radial axis) is working. It will have both. Can you move the camera around? It maybe a bit odd spherical only (2-axis), but works really good in place of orthogonal controls (3 axis). The next demo I will enable both. It like a first person role playing game where you move/run toward where you are looking. I will add in the mouse click selection on ship routine and finish the status bars for the weapons, shields, engine, tractor beam, hyper drive damage. Also add in Hull hit sounds and better hit animation pictures (need a good artist for that). Then integrate this into the strategy demo together for some kind of basic full game (strategy screen and tactical screen). You can then move ship into enemy planet (2D strategy screen) and start a fight (3D tactical screen). basic game. I am excited that this thing actually works! I am more motivated to haul ass on it to finish it. Dark Basic Pro may not be the latest greatest thing but it is very easy to make basic games very fast with no knowledge of advanced Direct X requiring a Computer Engineering Degree to understand. Basic game I mean by not graphically fancy, the true gem is complex game mechanics that are fun like good old games were like. XBOX console cookie cutter games have been dumbed down way too much to cater to the masses. I call that "consolitis".
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@Antonius Good thank you! Check out the new Rebellion Remake demo on the other thread. It is a good spot to talk. I do not want to hijack this thread.
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There is a new Star Wars game out? I wonder where everyone let off to.
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Hello, and welcome back. There is a method to get it to run under Windows 7/Vista and such here on the forums. Someone has the link, off hand I need to look. I never had trouble running under XP, but there is a lot of help to get it to work. "budious" made several post on how to get it to work if it is not working. Here is one post. http://www.swrebellion.com/forums/postt3033.html Most though have to deal with Vista and Windows 7 under 64 OS and 32 OS. Exactly what is it doing under Windows XP?, such as not installing, or it installs and does not launch,etc. You have 32 bit W XP?
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Yes you can do the art work for the Rebellion remake. You can place in good/better pictures for the place holder artwork. There are hundreds of pictures. Especially for the characters, agents, troops, GUI, etc. I placed a new version for older video cards for demo.
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http://www.mediafire.com/?hx87t8x9h9i3fca RebTact-legacy version 1.006 Here is a legacy version that runs in only 1024*768 resolution "window mode". It should work on older video cards and screens, that was the gold standard back then. If it is good to go, I will place in support for both the new High Definition 1080* and this Legacy 768* window mode in the next upgraded demo 1.007 Now it is up to you fans if you want this thing to fly. Please give feedback and tell your friends. Again, thank you.
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Sorry I did not mention it is High Definition 1080*1920 only. I can put back in the support for any resolution using a window mode box. I will do that next so any video card from 10 years ago and any laptop can run the game at least in window mode. I was just throwing this delta demo out there for a quick functional test. I see I need to put back in the code for multiple video card and hardware support. Thanks for the feedback, I need it to improve the game. I release it later today (well here in USA) with window mode support and see if it will run in a window box on your original devices. You can then resize the window box to full screen or whatever you like, just like any other Window application.
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Rebellion 2008: Remake of a new Source Engine.
Slocket replied to Slocket's topic in Rebellion Editing
New demo released under the demo release thread. I desperately need testers to verify feedback. Please have a look. and thank you for your support to help bring this free source game to life. -
I do have the code to automatically detect your video hardware and adjust the resolution to work on several video cards even laptops, but I did not include it on this delta demo. I just set it to one high definition 1080*1920. I would put back in legacy support for 1024*768 for old video cards and picture tube monitors 16 bit and 32 bit color. Laptops and those cheaper computers using built in chips on the mother boards tend to use lower resolution and odd combinations. Luckily I can put that support for any video card back in the demo later on. I left it out for testing purposes. Well, if you can see what is going on, hear sounds, and can move the camera around to look at things, then that is good. You should see the ISD firing turbo lasers on the EFC ship and the shield bar and hull decrease on the display. Very basic demonstration, but if you can see all that, then I can make it do everything I will need it to do. Additionally, I can clean up the graphics and such as the low resolution sky box star back ground held over when 1024*768 was the gold standard. Right now the stars look fuzzy, and the in game X models need to be bigger and higher resolution textures to really make them look nice. But if people can handle a little uglier graphics, I can display ~2000 ship battles, and much more real logic of the AI and complex game mechanics. I was hoping to make this game more intelligent instead of all those simple RTS game winning a beauty pageant. Again thanks for trying it and I guess everything is 'working' more or less. I hope others are still around to try it out.