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Slocket

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Everything posted by Slocket

  1. Then you simply download off the net a copy of that smacker video codec (used to play those older video clips) and place it in your system folder so the program can find it. not the Rebellion folder in case it does not work try both locations. It will not hurt to have more than one copy. It simply is where the exe is looking for it. Nothing more. @Imperator2 -------Let exe have "administrative rights" to run is another not so obvious prevents the reb.exe from even starting.
  2. Are you a spam bot? You are trying to sell automotive diagnostic equipment.
  3. Indeed the shield generators can be damaged while the shields are still up. ASFAIK that is the only internal system that can be damaged while the shields are still up. The hits are always hits and with *full* damage, there are no misses. Ion cannons only do damage to shields, the manual claims it can disable internal systems (do not know about that). *Turbolasers hit capital ships much harder for full damage but hardly hit much against fighters, vice verse for lasers*. That would mean there is a percentage damage reduction for each type against what target. I thought to recall it was about 80% reduction. That was to simulate a turbo laser missing the small agile fighter target. Torpedoes only hit against bare hull (not shields), those fighter torpedoes are very good at destroying hulls to zero. Tractor beams slow down (and stop if strong enough or multiple beams) any vessel regardless of the state of the shields. There seems to be a random hit to either a system box or the hull box on a weighted percentage. A heavy hull ship takes more damage to hull and less chance to a system health bar.
  4. It is true. Disney aims to put out three more films starting in 2015. The franchise sold for about 4 billions dollars. I think it may be related to the succees of the clone wars sage cartoons on television. Disney will own the rights completely to Star Wars. I wonder what ramifications it may entail.
  5. Sorry it is being remade under XNA. That demo made with Dark Basic is no longer there.
  6. Sorry for the delay. I am getting up to speed on C#, it took awhile to get a decent understanding of the language from learning it off the internet from youtube and free ebooks. I tell you it is the most obtuse computer language made. I can make sprites, master reading in and writing batch files for resources. I learned how to make the mouse object click events since XBOX (XNA 4.0) and Smart Phones was not originally designed for a mouse or keyboard. Also seem some nice techniques for click and drag mouse function with balloon tip text. I am embarrassed it is taking me so long to port over what I have done, it just seems C# object oriented language is not how a computer thinks. I have to use since that is where the whole lifetime sum of computer code knowledge is stored so a person does not have to spend literally several lifetimes trying to reproduce it. Everyone before me used it so I must use it to. Similar to still using the English measurements system instead of converting over to Metric system. One major thing I am struggling with is to eliminate the original GUI multiple windows, somehow re imagine that clunky interface of the original Rebellion. Can you give me some ideas?
  7. One thing, did you do a full install? Make sure it is not still reading off the physical CD-ROM in the drive.
  8. The music is in the MDATA folder. Two types are in that folder Radtool's AVI or WAV files. One is music the other is a video clip. I do not remember the list which one is which off hand, delete them and they may be skipped, or replace them with an empty dummy one. If you rename the file extension to something proper such as from (MDATA.300 -MDATA315) to MDATA.wav to make it play music. You can edit them with an audio editor to be less volume. Then rename back.
  9. Skip the intro by deleting the two files that have the data in the root directory. Albrief.dll and Embrief.dll. If the game does not see it there, it skips over it without crashing. That is the answer to the second part of your question.
  10. I am learning C# for XNA 4.0 as I go. I had to go back and rewrite code that I did wrong. I needed a better way to input basically thousand lines of resource files, text, fonts, sounds, wav, mp3 etc into the content pipeline. The basic way it is shown for learning is not practical obviously for large groups of data. So I learned how to write a 'text parser' to enable reading in files much easier and organizing them. It really cuts down on code management. Yes, slow crawl to the finish line. I am getting faster, now that I have more time to devote to this. Summer is over. I think redoing porting this whole project over into a common C# language all can relate to will be worth it. But is it a giant amount of work. Better now than years down the road when it becomes truly huge. These are the stumbling blocks of remake. The programming language, expertise, ideas. Many or most remakes do fail. I hope much for this one. I am porting it over from Dark Basic. I have to change all artwork to exclusively Wide Screen format, not trivial. Resources need to be converted. Just takes time. However, by releasing a basic skeleton program, others may fill in the spaces too. I think all can do XNA 4.0 and understand C#. I am still learning as I go. I can see it why it takes four years to get good at it for programming. I would rather do linear basic programming, but I would have no access to the extremely important library functions ("methods") that have already been created. I am sorry for my slow speed. I guess I am glad this is a free project. Of course I would like to see it complete before I die of old age.
  11. Slow coming. I was busy over the summer which I thought I wanted time to put into this. I will try to pick up the pace. Sorry for the delay.
  12. Can you clarify and more specific what is the problem in detail.
  13. Well, looking at the unpacked files, these are assets that need to be in place of the old resource assets installed using a program like Resource Hacker to slip them back into the dll libraries. If the original game assets are starting in your game, then the assets are not installed properly. You want to make sure the files get unpacked into the proper Rebellion directory. I can read post yours is not occurring. Make sure to give the installer permission to write in your Rebellion directory. Else, you can install the assets yourself one by one using substitution Resource Hacker. Normally unpack the Reloaded.exe into a temporary folder, then launch "Setup.exe" with administrators permission and direct it towards your Rebellion install so it can find it.
  14. Actually I never tried Reloaded Mod. Are you referring to just getting the basic game SWR to run on your computer? Under W7? Or, is the mod crashing the original game?
  15. Well, I pay a lot for the original paper box and manual and everything inside.
  16. I found this on codeplex.com http://reb2.codeplex.com/SourceControl/list/changesets Thanks for giving a head start to everyone for being open source, maybe I can do something with this if I am good enough.
  17. Well, try and try again -I do. Scrap Dark Basic Pro for now. I caught onto XNA and C# and it looks like the real winner for coding. Working title change. how about... Yavin to Coruscant: Empire's End. Empire's End. Conquest of Coruscant (reminds of ...) ideas? Battle for Coruscant?
  18. Hi, steel, if you are still around, I would like to say I learned enough XNA 4.0 to program. You are right about XNA, it has the 3D graphics and is kept up to date by Microsoft. It also has lots of library functions so a person could code the game using all the nice stuff such as window forms and tool tip pop ups, etc within a life time. C# is was not so bad to learn from all the tutorials off the web. I finally got a decent hang of C# object oriented language and C# sharp is more stream lined and easier to use than full on C++. I thought you had some code with this project already IIRC? Do you still have it? Also classes that may work decent or for an idea for data structure? Thanks./ Heck, still interested in doing this? Maybe I can work on it some more -it is open source. Cheers.
  19. Phobos you may be interested in this link. http://www.smartplanet.com/blog/rethinking-healthcare/one-drug-could-cure-7-different-cancers/8339?tag=nl.e550 Finally a real cure it would seem. The pre made such as Unity and Torque 3D always need to fit into their specific templates. Rebellion is such a heavy based window form game, I have seen this new plugin a person made called BBBGUi that basically gives access to the windows commands in Dark Basic to use parent and child windows with scroll bars and list trees, very much need to display all that information. While exploring Torque 3D I think I know what steel came up against in his project, those pre made engine do require a very tight fit to make them work. I may have to do it the hard way using that new window pugin for DB and write it from scratch.
  20. A good literary read. Simply brilliant and imaginative! Gives one inspiration. new ideas to incorporate.
  21. I came across this newer update of a game engine that has been maturing over the years. http://www.garagegames.com/products/torque-3d/fps#/1-setup/1 Torque 3D. It has the latest graphics DX9 stuff, a new 2d and 3d audio engine, and supports Windows forms (a must have for me if a person wants to code this game with in a life time). I am really excited by this prospect. I am evaluating the Torque 3D demo before purchase to see about migrating the project over to it. Torque 3D is an Object Oriented Language, but it is written so much more cleanly (than lets say Game Studio A8 which I tried to no avail)- to understand via script language which is very common. I hope it it a winner. I do hope your brother is around to play this game in the future. If you believe and see yourself as being triumphal it over it, it will come to pass. I suppose in a way it is God, the force, quantum mechanics at play? Good Easter Sunday to you, I wish. ---------------------- It is good he has someone who cares, the truly hardest part of the journey.
  22. Thank you for your sentiments. I am doing better but it is painful. I hope your brother does well. Cancer is a scourge on Earth I hope it can be eradicated some day. It really is unfair and nasty. My arm is only half use for now. Fun typing. But hey, I am still alive. As for the game, using a procedural language as Dark Basic it is a bit limiting. I have look at more sophisticated language that use object oriented programming and wonder how to do it. One thing Dark Basic has going for it is the simple programming so you do not need a doctorate to make a game and anyone can contribute looking at the open source code. A problem since many people know so many different OOP languages that are different. Dark Basic has a ready to go 3D engine. Other languages are very complicated to fit in a 3D engine. Dark Basic pro does not sadly do window forms or multiple windows very well, which is very much need to transmit all the text string data for reading to the user. Well, it means making your own windows and that will take a lot of programing. too much I discover. I would like a computer language that does window forms and has a decent 3D engine. Either procedural or object orientated is OK.
  23. If you actually deleted those two files which contain the raw data for speech, it is absolutely impossible for the droids to talk. Either the program rebellion would crash, or just keep going without playing the speech and animations, which is what you wanted.
  24. viewtopic.php?f=3&t=27843&hilit=no+intro old thread. I made an empty .dll but you can simply delete the files EMBRIEF.DLL and ALBRIEF.dll from directory and the game will skip over the opening droid briefing. Deleting these two files is the easiest way too stop the incessant droids from talking.
  25. Thank you testing it out. All seems to be working as designed for a very alpha test of the engine. I did not have the escort ship explode once hull and shield is zero for testing. I should make an update for it. Still is a great game after all these years. I am still alive and still recovering slowly. I hope to get back back to doing what I like this Summer. It seems like forever.

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