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Everything posted by DarthTofu
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Oh, sure, be politically correct!
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Ah! I had the answer and Eko stole it!
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Oh... Oops. Aparently other people had that issue too, and it's been fixed. Sorry to bother anyone.
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This was only temporary, and is fixed now, I'm just letting the moderators know that recently (I think it was yesterday or the day before) something wonky was going on with the forums. And by that I mean that I got an error message everytime I tried to enter the forum, though it showed the rest of he site (The rest of the site being the pictures of X-wing-like fighters and the Republic Star Destroyer) alongs with the banners and stuff. it just wouldn't let me into the forum. This is just a notification.
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The next chapter in the day of the life in the Empire ...
DarthTofu replied to DarthTex's topic in Gaming Stories
Ah: That means that you would do much better with techno bably than most if systems begin failing and are brought back on-line. -
And so tensions begin to mount at Rebellion.com
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The only issue is that it seems to take forever all the time- But I see where you're coming from. Making up your own speaches is fun while you have characters on diplomacy missions in fast mode is fun- "Honestly, folks, I swear, it was nothing personal when we destroyed that refinery! We were aiming for militaary facilities! I swear! Not the refinery. besides, it's a frickin' refinery. What'd you guys need it for?"
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The next chapter in the day of the life in the Empire ...
DarthTofu replied to DarthTex's topic in Gaming Stories
... Interesting... Ever here of Fanfictio.net? Many more authors (Several who are better than I, thousands who are far worse {That's not my ego talking, it's experiance}). Anyway, you can post your story there and get reviews. Might've helped if you didn't overuse certain words, like "General" and such. Otherwise, pretty good. Okay, yeah, that was like a fanfiction review, I guess. -
Okay, this may be hard for you to comprehend (Deep breath) but not all Star Wars Authors are created equally. As a matter of fact, some of them are so increadibally bad that they don't get Lucas to let them publish their books. So they bribe people in Lucas film and make the book anyway. They then implant secret bad-writing-subliminal-mind-messaging. You see, these terrible authors want you to commit suicide to help with the world's population levels. Thus, as you read, you should get an almost overwhelming desire to slit your wrists. It's a lot to take in- give it some time, eventually you shall come to accept the painful truth. That or just call me an idiot.
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A strong standard Fleet: What Ships?
DarthTofu replied to Freddie_Mercury's question in Questions from Newbies
Where's Agonizer? Also, just asking here, why do you have so many TIE fighters in stead of Interceptors/Advanced. The original TIEs tend to get defeated about twenty seconds into the game by medium transports on my version. Did you RebED them or something? -
Wow... Grand Admiral Thrawn you're not! Though I can see where that's coming- not having Reb Ed, I conquered most of the Galaxy as an Empire before blowing up some planets and giving the Rebels several planets to use for their own purpouses. I'm waiting for a massive engagement at Coruscant... Hee hee hee ! The pansies won't come, though, so that stinks...
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The Hitchhiker's Guide to the Galaxy (movie 2005)
DarthTofu replied to Lord_La_forge's topic in Outside Interests
I see... Kinda confused me, watching a musical by dolphins and all... Call me synical, but I think they should have just followed the book word for word. Though that would be rather difficult without giving the narrator a huge part, seeing as there are the whitty things like "A bypass is something that allows people to travel from point A to point B much faster, and for people from point B to travel to point A much faster, leaving the people in point C which is in between points A and B to wonder what the hell is so great about point A that everyone from point B wants to be there, and what the hell is so great about B that everyone from point A wants to be there. Mr. Proser wanted to be at point D..." and so on. -
"I also thought his Attack of the Clones novelization was better than the movie." That isn't exactly making the strongest argument for his case just about anything can beat attack of the clones. Though I read Revenge of the Sith Novelization by him and it was pretty good. I just felt that he made too much up to fit his purpous, sort of like Zahn with his Vorskners and ysalismari and all.
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Sorry if that was far too much- here's the cheat cc manual I refered to, which is really a strategy guide, but may have what you want: http://www.cheatcc.com/pc/sg/star_wars_rebellion.html
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Nah, it would let you get your thousand ship fleet, but then you would run into an enemy thousand ship fleet and the system would crash before you fired a single shot.
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16 bit Windows Subsystem Error (help requested)
DarthTofu replied to Kiae's topic in General Discussion
These eople are usually happy to help with unrelated stuff like that. Well, at least I am, reguardless of how non-helpful may be. -
16 bit Windows Subsystem Error (help requested)
DarthTofu replied to Kiae's topic in General Discussion
You seem to speak PC better than me, but my advice is to try changing your color to 16 bit. That might be what the "16 bit" was reffering to. I dunno, me no speakee C ++! -
You can use RebED to modify messages that are displayed. Or you can buy the game n another language. Sorry if that isn't helpful
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Speaking as someone currently reading the "edge of Victory" duology, I can't offer much. But I can say this: Salvatore is a really crappy author (He ignores all Star Wars physics from the past. For pity's sake, people go to hyperspace while still in a planet's atmosphere!) but you still have to read Vector Prime. I would not recomend Balance Point. It moved ridiculously slowly for me, with very few characters other than Luke, Mara, Jacen, jaina, and Anakin. It isn't too important: It has some very trivial items that occur, such as a new leader and a death of a very minor character, but nothing more.
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Try X wing Alliance. They have this weird Globy thing if you get far enough into the game (Not very far) that will give you 3 D models you can turn as you want of all capital ships and fighters, though they aren't the world's best graphics ever.
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The Hitchhiker's Guide to the Galaxy (movie 2005)
DarthTofu replied to Lord_La_forge's topic in Outside Interests
I don't know about some of the stuff in the movie, but I think it might have come from the original Radio show. Some of it was just too well-thought-out to have been made by the destroyers of great literature... I mean Disney, my bad. Dinsey, right. Anyway, I'm not sure what I thought of it. Wasn't nearly random or true to the books enough for my taste- and they cut the piece with coming onto the heart of gold down to "Ah! I'm a sofa! now I'm me again". I liked bushes with eight headed kippers and such. Last thing that annoyed me was the stupid "Let's get a bite at the Resteraunt at the end of the Universe!" "Not that anyone cares, but the resteraunt is on the other side of the Universe" thing. If you read the books, you know why I'm mad. -
It's just because you're a terrioble a person. No, just kidding. It could be a fire wall or something. They tend to make chatting harder.
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You mean you can win without colinizing every planet? Every single time I've played it, Palpy or Vader is missing until I finally find them in the last outer rimsector I've colonized. Same goes for the Rebels, except that I never find their base until then end. Well, actually, come to think of it, I did once, but all I had was two Imp. Stars, Two Imp. Star IIs, a vic., and an interdictor. They had, like, three mon cals, a Dauntless, a couple of Nebulan B's, etc. Got my ass whoopsed and returned with the vic.
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Last I checked if you go tohttp://www.cheatcc.com they had something similar to an on line manual for Rebellion. If not, then it's semi-easy-ish tot ech people. You have three basic things that you can build stuff with: shipyards (Build ships, obviously) troop training centers (make troops, again obvious) and construction yards (Which make everything. Very obvious). Anyway, each of your planets starting on easy will probably have at least one of those items, possibly more. Each planet has several little spots that are either blue of white at the top of three rows of varying colors (Or possibly just two if the system is uninhabited. But I'll get to that later). Anyway, the blue and white spots represent, for lack of a better term, build points. You have one buildpoint, good for one building for each blue spot. A white spot means that the point is being used. Points can be tacken back on a planet by scraping facilities. Now then, you will also notice at the top of the screen there are three indicators for numbers. One is refineries, one is mines, and the last is maintenance points. The third one is the only one you should really pay attention to at all. It represents, as said before, the number of maintenance points. Every unit except the mine and refinery require maintenance points. If you do not have enough, you can not build. If they become negative (IE mines or refineries were scrapped/ sabatoged/ blockaded) you will begin to have items scrapped automatically to bring your maintenance points to zero or as close to zero as possible (They can't be maintained without maintenance). To get maintenance points, you will need to build mines and refineries. One mine + one refinery = fifty maintenance points. Don't get your hopes up, though, capital ships can take up a lot of maintenance points. My advice is to right click on your droid and select "manage" production. It's fairly effective, though you may wish to change a couple of refineries the droid tries to build into mines (Mine might have a glitch, but he builds three refineries for each mine). Next on the agenda is characters and troops. These can be the same thing... Sort of. Characters can do some things that troops can't, and vice versa. But right now, I'm going to the missions that they do. A character can perform all of these missions by default: espionage (For either your planet or your enemy's), incite uprising (on an enemy planet) subdue uprising (For your planets in states of uprising), abduction (On the Imperial side, also assasination), and sabatoge. Anyway, a character's stats will help to determine if they're any good at the mission. Fortunately, their stats are idiot-proof to read. Just right click on them and click on the "status" button. This will give you a list of statistics with a number next to it. Say a character has a combat rating of 9, and an espionage rating of 92. That would make this character good for espionage missions on planets which you own, but pretty crappy for espionage missions on planets that have troops (They are very likely to be captured on the mission, or it will be foiled). Characters can also be made into Admirals, Generals, and Commanders (With some exceptions). And Admiral or Commander will assist in Naval combat, causing ships to react faster and fire harder, or squadrons of fighters to take fewer hits and do more damage. The statistics of these leaders is important, because an admiral with higher leadership will do better than one with lower leadership. Also, higher combat ratings will make your character's ships fire better and harder, where as leaders with high espionage points can help detect if your ships are in danger of distruction. Generals will assist in taking a planet (which you would do by bringing in a ship with troopers, not special forces. Anyway, Generals make it more likely that fewer of your troops will die in combat. Special forces can assist on some missions as well, wheras other characters can intervene, too. On a mission, if you click the little tab at the top of the "select mission" screen that is to the right, you can highlight a force and put them on a decoy team. (To get more than one character/ special forces unit on a mission, click on one of the units, then hold down the "control" key and click on the other unit you want, continuing on to other units that you want in the same manner. Then just select 'mission' from the menu.). Right then, special forces. Imperial Commandos/Infiltrators can go on missions to assasinate/ abduct charactors, and also to sabotage facilities, ships, troops, ect. Guerella troops can incite uprisings in enemy systems. Imperials have nothing like them, I don't think, though they might. Imp.s have Noghri Death commandos, who can do assasination/abduction missions. Oh, yeah, one last thing on missions: Main characters (IE Vader/Palpy and Luke/Han/Leia/Mon Mothma) can do recruiting missions to get you more people to aid your side in its cause. just send them on a mission to a system you control. They will also cause characters with three special types of missions to appear. These are the R&D teams. (Research and Design, if you didn't know what that meant). You can put units on ship design, facility design, or troop training missions. These will allow you to build more advanced troops, sips, or facilities faster than you would have been able to if you merely followed the game and let it randomly generate when you will get certain upgrades (The upgrades always follow an annoying order, though). R&D missions, as well as subdue uprising/diplomacy missions can b on going, meaning that when the little Rebel or Imperial symbol on he side of the screen lights up. If you click on the item in bold print under that section, it will show a picture of the character you sent on the mission, teling you whether or not they were succesful/produced results and asking if they should continue or not. If you don't tell them to continue, they will automatically continue the mission unless it is diplomacy and the planet is completely loyal. So, loyalties, now. One of the bars that mar or may not appear will have a bar that is either red, green, or both. The majority portion of the bar will be the side that the planet belongs to. The planet will turn red or green according to the side it belongs to. If the planet is neutral, it will be blue. The more the planet's population supports your side, the more you can do, such as bombarding civilian facilities for any enemy planets in your area (That will cause planet to lose faith in you. Also, planetry assaults make planets angry, as well as bombarding civilian facilites (Which can happen accidentally when bombarding military facilities). Oh, yeah, and if a fleet dies, that makes them lose faith to). The screen to the side that lights up with messages will tell you primarily stupid stuff, except for your factions symbol, which give primarily mission statuses. Others tell you that fleets have arrived, ships have been made/ repaired, faciliies have been built, facilities are idel, and (The one important thing in there) that a natural disaster has occured, which means that you will lose many items (including, most annoyingly, orbital shipyards) on planets... Though troops will be fine. Build points might dissapear, though. Back to facilities, again, for a moment- obvious as this might be, if you have more than one of the core facilities (Training, shipyard, and construction) they will complete their assigned tasks faster. It said something like two doubles production, three increases by a third, or something. Uh, on the front of ships and naval combat: Differant ships have differant firing capabilities. Some fighters (bombers like B-wings, Y-wings, TIE Bombers, and TIE Defenders) are adept at destroying capital ships, while ships with mainly laser cannons can destroy fighters better, and fighters can destroy bombers better. Ships with turbo lasers are the only ones that can bombard a planet, though. Ion cannons temporarily dissable ship's systems, while turbo lasers destroy them. If you plan to take control of a battle, ask someone else's advice, because I suck at it. Otherwise, you can just run away or let the computer handle it (Though I wouldn't trust the compy all the time. Learn how to take command best). Also, some ships can carry troops, and fighters, though only limited amounts. Ships can also be put into fleets. A fleet will move only as fast as it's slowest ship, which can both help and hnder. Some ships go faster in hyperspace than others, meaning that you can get troop transports somewhere faster than warships, but if an enemy blockades the system your sending the troops to with a war fleet and interdictor/CC 7700 frigate, so that you can't jump to hyperspace, the troops my well be screwed. For specifics on ships, check out the galactic Encyclopedia, which your droid assistant will mention in their briefing. I will tell you that interdictors and CC 7700's are handy to have, as they keep an enemy from running away. Fleets can also be used to blockade a system. This means that anything under production to go elsewhere than that system will immidiately stop being built. I think this goes for ships as well. Also, depending on the strength of the blockading fleet, fewer to no resources will be going to your enemy from that planet, which can force them to scrap their ships and facilities. There's much, much more to the game, but some of it you just have to discover for yourself. If you have any more questions about the game, post them here and someone else can help you. Other people, fill in the stuff I missed.
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Oh, my longest game whoops yours! Well, sort of. My longest is still going on and in around day 7900