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Evaders99

SWR Staff - Executive
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Everything posted by Evaders99

  1. Evaders99

    Posting

    List is obviously to post lists list=1 is for ordered lists TEST TEST2 TESt3 list=a is for alphabetical lists one two three And code is to post code if (x == y) { echo "hello world"; } See http://www.phpbb.com/phpBB/faq.php?mode=bbcode
  2. LOL those are screenshots from Warlords, the Homeworld 2 mod
  3. Screenshot of Rebellion? Where? Nope, no way to change it to look "better" - Rebellion will always been the 640x480 graphics. We can change the images, change the models, but to really get a higher quality, we need a new game engine.
  4. Not trying to be mean.. less you take my sarcasm seriously. I just don't tend to trust people who start by posting links. Welcome to the site
  5. Almost certain he's not going to stay... just flash his referral link to people
  6. Somehow the join date of today and only one post .. doesn't give you much credibility
  7. Yes, Warlords loads off a different shortcut. You will still be able to play the original
  8. Mmm looks good. Standard SWRebellion text would be fine.
  9. I recommend starting with the manual Your questions are really too vague to answer.
  10. I'm sure as soon as the first person gets a copy of the collector's edition, those bonus maps you could get from other players. I haven't modded the game, but I suspect it wouldn't be too hard to get those maps. If they're smart, the developers should go and distribute the maps online for free - before the mod'ers do it themselves
  11. Are you using the HW2 1.1 Patch? Did you create a new player profile? Did you update your video card drivers?
  12. Warlords will lag on every system - it even lags on the creator's system. It is not because you don't have a good system, it is because of the AI required to control all these details cannot keep up with so many ships, weapons, effects, etc. Warlords goes so far beyond the original Homeworld 2
  13. I didn't see much balance really. Ground combat felt like a typical game, kill their defenses with as much force as you can. Not interesting in my eyes.. I hope single player will be much better than what's shown in the demo so far
  14. I'm looking into it. It should still be working, why it's not working.. that will take some debugging
  15. You have to consider how young they were when they started. Hamill and Fisher were essentially just unknown teens. Both get much better as the movies progress, I think due to growing up and building their experience. Harrison Ford was not a frontrunner for the Solo role. He was there to help others screentest, but he nailed the role in interacting with the others. Portman's role, esp in Ep3, I don't think is her fault. It is due to the lousy writing that Lucas gives her. She has all these flat lines and ackward love scene moments. She has a decent amount of action in both Ep1 and Ep2. But Ep3 just was basically focused on Anakin, the subplot with Padme's senatorial role having been dropped. Hayden though had a lot more blame, given that he was to become Darth Vader. More important lines, more activity in the movie. I think he fell flat on many lines, just didn't deliver them with the emotion that his scenes needed. Obi-Wan and Palpatine both delivered their lines quite well. I felt they really brought the Star Wars mystique into Ep3.
  16. Well I can't comment in terms of multiplayer. I just don't have time to really play multiplayer that much. I'm hoping the single player will be good, but I don't see anything yet that would indicate storyline supporting ground combat. I really got into FC because it had a decent plot and goals that weren't all just usually deathmatch. I really saw no use for cinematic mode. Just couldn't really use it to play, just make good screenshots. I really do prefer the 3D camera.. it gives you a lot of flexibility to view the maps from different angles. There are very good systems that can utilize the 3d to make maps more interesting.. EaW just seems flat 2D. But well, then they don't have to worry about how to handle 3D controls (bad controls sucked for FC, while good controls made Homeworld easy)
  17. Obviously a lot of us are from a Rebellion background. But I never expected it to be Rebellion.. in fact, I stated that it wasn't going to be a Rebellion 2. But you are correct that the demo seemed very rushed.. and may not represent the full game. We'll have to wait and see when its released One thing I do want to mention, while these type of strategy games may not have been easy sellers like first-person shooters, there have been many games in space genre. MOO series, Freelancer, even Homeworld 2. It may not attract the most common gamers, but I don't think the genre shows any signs of being "extinct"
  18. See: http://www.swrebellion.com/forums/postt3033.html
  19. And that's why she was the handmaiden that doubled as the Queen Pretty much her career break was Episode 1
  20. Force Commander was much better ground combat than EaW. EaW just looks cartoony and not that interesting. The map from the demo just didn't make me feel I was on Tatooine the way FC did. Is it 3D.. yea it has 3d graphics. But does it matter? No, you're still essentially playing top-down. The ground combat really had no strategy. Kill the base's power generator, bombing run until they die. At least FC, control points had a much bigger role. Plus I actually prefer a system of base building, rather than.. here's my units given and just attack the enemy's static base.
  21. Nice stuff so far Any ideas for Warlords or other SW stuff?
  22. Yes we already have noticed many mods for EaW - just check the other threads in the forum
  23. Please try now and tell me if it works or not
  24. Very nice. You think you could put it in a few different sizes? Standard 468x60, button-size... mm what else..
  25. Not sure what you mean by construction. Reinforcement mode isn't not meant to win by destroying the nav bouy. It is meant to test ships out.. so set your own goals

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