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Evaders99

SWR Staff - Executive
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Everything posted by Evaders99

  1. Evaders99

    Ship Icons

    Working on these, still missing some capital ships. can't find the right file to edit http://www.swrebellion.com/evaders99/empire-cruisers-icons.jpg http://www.swrebellion.com/evaders99/rebel-frigates-icons.jpg http://www.swrebellion.com/evaders99/rebel-cruiser-icons.jpg I agree at such a small res, its really hard to distinguish one MC from another. Oh well, nothing I can do about that
  2. Evaders99

    Ship Icons

    All I'm seeing is the ships on the yellow background You didn't get these in-game yet at all? I think I'm just going to go my way and see if Eville has some suggestions
  3. Evaders99

    Ship Icons

    Man doing those icon changes is a lot of work. No wonder Eville doesn't want to do them. I decided to just map the icons to one of the exising HUDICON entries. No messing with the brushes file. Here's the Empire's frigates redone for color - and on a blue background. Imperial blue vs Rebel red is my preference (though Republic and CIS I don't have any idea particularly.. I don't want to use green) http://www.swrebellion.com/evaders99/empire-frigate-icons.jpg
  4. Evaders99

    Ship Icons

    This is the entire shiplist, but it doesn't have the Sins internal name http://warlords.swrebellion.com/SOGEunits.htm Personally I think these images could be improved. There isn't enough to distinguish one icon from another EDIT: I don't know about you, but Sins does a minidump everytime I try to include the brushes file. Arg
  5. Troops to put down uprisings Really the only easy way. Imperial Commandos do sabotage missions.
  6. RebED. Incite Uprising is only useful when they are on the half-way loyalty point. It is pretty pointless to use it when they are mostly loyal to the other side. Leadership skill is what is used to put down uprisings.
  7. That's correct.
  8. Evaders99

    Ship Icons

    I'm thinking you can place images whereever in the image map, just change the coordinates in the HUDIcon-Ship.brushes Let me know if you need help (with the coding.. I can't really do the graphics besides cut/pase)
  9. Evaders99

    Question

    They are scaled to canon not to other Sins ships. Though I think the next update will have a scaling change to make it even better
  10. Evaders99

    Question

    Next release is intended to work with the latest version (not Entrenchment). Stay tuned for updates
  11. R2-D2 Case mod Yummy.. I want to do a mod someday (as soon as I get time...)
  12. Neat, moving over to our own modding section. May generate some more interest
  13. Inciting against 100% loyalty is pointless. You won't get anywhere. You are better off invading - using military power until you get your diplomats to the scene. Sabotage while there's a command general around is almost pointless. Maybe you'll get lucky, but usually you'll get detected. There is probably some math formal to determine how these detections work, but I doubt anyone has them figured out for sure.
  14. Unless the values of static elements are compiled into the executable, I don't think you're going to see any difference. All data should be allocated and deallocated when they are no longer in use. I think you're talking game data that is needed throughout, so it really doesn't matter. It does matter if you are using dynamic arrays or static ones. As static ones are a fixed size, there is a lot less the program has to do. Dynamic arrays may end up copying lots of data back and forth when expanding, depending on how the arrays are implemented.
  15. Real people take AP Calculus BC (Followed by a long set of Multivariable calculus, differential equations, discrete mathematics...)
  16. No idea what they are doing... have to go midway through until it makes more sense
  17. Consider he just started out, I don't think he'll care about performance of adding numbers
  18. I don't really understand the context of "endl"... where does it show? Screenshot? x = x + 5; cout << "This is the variable plus 5" << x; x = x - 6; cout << "This is the variable minus 6" << x; You can display the variable whenever necessary... remember the commands here are generally sequential (at least within one function)
  19. Basically C++ has a lot of code written for you. They are usually in header files (.h)... stuff to open files, write out text, etc. The includes are used to load up these files. For now, I wouldn't worry about exactly what they do, just that you need the right include for the job (stdio = standard input/out, math = math functions, etc). endl just means "end line"
  20. Evaders99

    Ship Icons

    I thought the files specified an X and Y offset to start, as well as the size of the image. I'll check again
  21. http://www.google.com/search?hl=en&q=Notepad%2B%2B
  22. Per http://forums.sinsofasolarempire.com/331584/page/18/#2094602 Sounds like that's right up your alley!
  23. Looks correct. If that's the directory your Homeworld2.exe is in, I don't see why its not working
  24. Anything other than Notepad Notepad++ or Crimson Editor or...

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