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Evaders99

SWR Staff - Executive
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Everything posted by Evaders99

  1. I don't know if I can see one character even taking out a facility... heck, it took a squad of Rebels and a lot of Ewoks to destroy the Death Star Shield. Still, I consider a gameplay trade-off. What would characters do if not being able to sabotage? And if they can sabotage facilities, why not troops?
  2. This is skirmish only. The only missions are the test Hoth ones (loaded with a shortcut parameter)
  3. Yep, more or less.. same chip, slightly different software
  4. Doing a lot of updates... sourcing from the SW:CCG images I want to pull more from SW TCG as well. More the merrier I added the addon to do citations, if you need it <ref>http://yoursite</ref> and at the bottom ==References== <references/>
  5. According to Wikipedia... http://en.wikipedia.org/wiki/Nvidia_quadro The FX 770M is based on the 9600M GT. It is a decent card for gaming, I would consider the minimum card for any laptop that wants decent gaming performance. Multiplayer a) 10/100/1000 Ethernet Card - yes, that is just a LAN card that will allow you to get on a wired network b) 802.11 a/b/g/n Wireless - also yes, but you may have more lag because transmissions are through the air c) Bluetooth - no, Bluetooth is only meant for short-range and does not have high-enough transfer speeds. No one uses it for Internet access.
  6. Sounds like a good list. I'm thinking we could replace the facilities with stuff from Rebellion (well at least mines)... if that isn't already done
  7. Try disabling UAC? Or running as administrator?
  8. More questions: Do we need define infantry type (droids, clones, etc)? Or how about division by class (commando, scout, etc)? Here's a hint http://swmods.swrebellion.com/wiki/Category:Infantry You can easily start by typing the new article name in "Create an Article to this category"
  9. Are you sure you're doing a full install? Do you see that file in that path? More notes for Vista http://www.swrebellion.com/wiki/Rebellion:Windows_Vista
  10. I want to pull some common categories we want to use and get some consensus on usage. Please advise on what you want change and what it needs to change to. This may take some time to do one-by-one, as most of the entries were derived from usage from Eville Jedi's database. GENERAL USAGE Overall category: Ships, Infantry, Vehicles By Source: (these are always pulled with the appropriate Template: source) http://swmods.swrebellion.com/wiki/Category:Sources By Affiliation: http://swmods.swrebellion.com/wiki/Category:Affiliations By Manufacturer: http://swmods.swrebellion.com/wiki/Category:Manufacturers By Eras: http://swmods.swrebellion.com/wiki/Category:Eras Is Clone Wars distinct from the Prequel era? By Ship Type: http://swmods.swrebellion.com/wiki/Category:Ship_Types For Infantry, looks like we're adding a Homeworld category. Is that necessary given some may be manufactured on other worlds? Multiple droid factories, etc? And I'm assuming some are not necessarily manufactured. Should be listing Clone facilities, etc?
  11. What settings are you using? What version?
  12. You're talking about for the 3D tactical portion? There isn't a pack, but there are several models to work with. Don't expect great models, I don't think Rebellion was designed for anything like modern models
  13. Mmm yummy ideas. But what's a hyperspace cannon? I could see them finding a "secret hyperspace route" or something
  14. Oooh I like the idea
  15. And another quick question, whether we are making this a complete total conversion ... if so, we should probably add some tasks to remove those specific Sins game races, ships, etc (if that is possible). That may head off some questions like "well the ships are completely unbalanced against the TEC/Advent/Vasaari"
  16. Eville is still working on setting up the repository. Once we get a structure that we can start working with, you guys can go in and start. This is kind-of how imagine things will work. Eville can correct me if I'm wrong There will be three roles - Developers: have full access to commit to the repository and close out bugs in bug tracker. Basically these are the guys that are making significant code changes - Content providers: probably won't have access to commit unless they are doing major changes (GUI complete revamp, etc). This may include providers of sounds, images, and other content. They will get read-only access to repository to the work-in-progress - Testers: will only get read-only to the repository to test. Can see private work-in-progress projects and file bug reports that may be private, targeted to a future release For everyone, you'll need an account on the Mantis bug tracker - http://warlords.swrebellion.com/mantis and an account on this forum obviously. For those developers working on code, you'll need a Subversion client. TortoiseSVN is the one I use... free and integrates into Windows Explorer. http://tortoisesvn.net/ We'll also have to set you guys up with a login/pass you want to use to access our repository. As Mantis already has project information and changelog set up, I would like to see it used for more project tracking. If there are features you are working on, file it on Mantis and set a target project. When its completed, you can close it and Mantis will show on the changelog. (So you're not technically filing a "bug", but a feature unavailable or something) We can still use this forum for general discussions and project coordination as needed
  17. Can we get construction tugs to do the building?
  18. You'll need your Windows setup disk. I believe what it is called is "recovery mode" - need to get into the command line to do it.
  19. Essentially Sins of a Solar Empire does a 3D map as well. Though I think most everything should be on a 2D plane anyway, its hard to conceive of everything in 3D and hard for the player to maintain a frame of reference. If everything is laid out anywhere in a 3D space, it will add to the complexity for most players without actual game value
  20. That seems like a good idea to me. If you want to help implement that, let Eville know. We are definitely looking for people with Sins moding experience.
  21. I assume Eville has them for a future release. I know he already has models for most of the ships, just need to work on them for Sins. I don't expect it will be for 0.91 patch, more likely a post v1.0 release.
  22. trailblder hasn't had any posts since 2004... but man is he trying to stay competitive on points. I'm running Core i7 overclocked SMP client + a Nvidia GTX 260 (216 cores) OC as GPU2 client almost 24/7. I only stop it for an hour or two of gaming. He may just be active on forums of other SWR Network sites.
  23. Do you want to check your experimental stuff as a separate branch? Then we can consider merging them together. I do like the changes he's done with some of the strings.
  24. If you can get to the repair stage, you may also need to try fixmbr and fixboot. Those shouldn't delete your data, but attempt to fix the records to allow it to boot correctly
  25. Basically what I said before... Fixing minidumps is what Eville is currently working on. I know Jason had some experience with Entrenchment and possibly wanted to work on the Alliance meshes as well. If there's other things you want to work on, feel free to share. I think he doesn't want the ship entities files changed just yet. Otherwise we can start testing out code in the SVN. Send me a username/password for you to use. If you've never used SVN or need help, let me know. I think you guys should also have access to our Mantis tracker. You can probably start adding/confirming bugs there. If you need permissions to do so, let Eville know.

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