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Cain

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Everything posted by Cain

  1. Yup we are waiting for the galaxy Keep up the good job. We also need the GMP ready before I start fully on this dw333 see if GMP could accept your WTME 7.0 map too.
  2. http://pff.swrebellion.com/index.php?topic=2257.0
  3. Probably Cain - I hope the nick will still be open by the time I get online.
  4. Very cool - remember to add the trade routes too. Btw is it possible to stop the infantry beeing showd as an ico on the planet? and use a more Rebellion SWR system?
  5. You two don't know each other Lemme introduce you - Both from US and one In the Army and one a comp wizz. Btw Try my Warlords 6.0 mod for the demo! Even the EAW's main deisgner (Joe) like it
  6. Btw this is what the Peotrpglyph Lead Designer had said in public (PFF) about the Demo WTME Mod: Sry for posting it here - but I've leaned my modding on SWR from The_Mask and La_Forge so it feels naturally to show off here
  7. We don't know this at this moment - but I do hope it will work fine from inside the game.
  8. Thank you Joe, it means a lot to me to hear this from you. WTME is a bit an extensive mod since even now I don't have the time to fully port WTME on the eaw full version. Personally WTME reminds me of PTESB - another extensive and unorthodox mod that polished Rebellion to a new level: http://pff.swrebellion.com/index.php?topic=409.0 and to my huge surprise even if it was submitted one year later that the SWR Warlords Mod it has surpased Eville's Jedi swr mod in downloads numbers PTESB Downloads 10233 vs. Warlords Downloads: 7195: http://www.swrebellion.com/modules.php?name=Downloads&d_op=viewdownload&cid=3 And if you look closely at PTESB you ill see that it is an extensive polished bold mod that challenges the LEC mian vision a bit (at polishing games and haveing a more interesting and "real" story). I don't intend to use it on EAW ... maybe ... for now I just want to polish the stuff that can be improved. I estimate that if I force my self in 6 months I can polish EAW enough to get the same effect that on PTESB. The key to a successful mod is not to go against the developer’s main vision but to perfect it to a level that they never planned to with it go. A good mod has to be accesible to most of the games players. Radical changes & mod designs will always fall short of their true potential. Btw Joe you are a visionary like I am so pls. feel free to use my mods as an alternative source of inspiration. The stats, balance, story twists, art, and fan feedback can be useful design concept feedback for you to improve even more the EAW's path into the future. The Force is telling me that this winter the EAW add-on will feature the SW timeline of Episode 5 and Zaarin as a new faction besides the Pirates. My only starting advice will be for you to give EAW a huge graphics/textures polishing and rebalance the stats/speeds for more strategic depth (+ add 40% totally new units and 50% same units types variations). Maybe increase the maps sizes by 35% and the Galaxy by 45%. This is what I will do anyway if I have had been an EAW Producer. Thanks for the mod feedback, Cain
  9. Got it !!!! This is what we want: http://www.starwars.idv.tw/starwarsgalaxy.jpg
  10. Here is what I did: Added in WTME v6.9.2 -Starbases build costs credits increased - with Level 5 costs now 10000 - level 1 costs 2600, etc. -Starbases build time seconds is from 250 sec (level 1) up to 800 sec (Level 5). -The Desth Star costs 40000 credits and the build time is 1310 sec (around 20 minutes on slow) -The MC costs 6000 and the ISD costs 7500 both are builded in 300 sec (5 min on slow) -The ISD has now power to weapons ability. -The MC and ISD weapons hardpoints have now more healt points HP (ISD from 325 to 425/MC from 425 to 525) -The ISD Shield Hardpoint has now 625 HP from 325. -Increased camera zoom range by 30%-50%. Since it upseted me how easy a capital ships loosed all his firepower to torpedos that can go true shilds ... So basicaly the bardpoint beeing sepearted from the ship (as strength) was destroyed pretty easly...now it is more realistic.
  11. Or you can join the Nexus - They pretty much have all that you need.
  12. >>> WTME - 6.9.2 - EAW Gold Fix<<< Added in WTME v6.9.2 -Starbases build costs credits increased - with Level 5 costs now 10000 - level 1 costs 2600, etc. -Starbases build time seconds is from 250 sec (level 1) up to 800 sec (Level 5). -The Desth Star costs 40000 credits and the build time is 1310 sec (around 20 minutes on slow) -The MC costs 6000 and the ISD costs 7500 both are builded in 300 sec (5 min on slow) -The ISD has now power to weapons ability. -The MC and ISD weapons hardpoints have now more healt points HP (ISD from 325 to 425/MC from 425 to 525) -The ISD Shield Hardpoint has now 625 HP from 325. -Increased camera zoom range by 30%-50%. (All the changes were designed to slow down the speed of the gameplay and give you more strategic depth) Added in Warlord MTE v6.9.1 -Fixes the scale of all units (space/land) and heroes reducing it to classic WTME more real scale. -Fixes the cost for all the ships by increasing them with almost 1000 credits. -Fixes the hyperspace speed for all space units to WTME speeds. -Fixes the Anti Fighter ships to be less accurate against fighters (From 1.0 to 1.5,2.0,2.5) -Fixes the combat fighter speeds to WTME settings. -The ISD and MC get 1000 shield points more (2000 to 3000) -The VSD has now half of the ISD fighters and will spawn them. It was impossible to play the game with those original settings (I exited after the first mission) so that's why I made this 6.9. So I can play the game. If you have any bugs report them in the WTME 6.0 topic. This mod is installed like the WTME 6.0. Download link: http://pff.swrebellion.com/index.php?action=dlattach;topic=2622.0;attach=486 More to come in WTME 7.0: http://pff.swrebellion.com/index.php?topic=2626.0 To return to the any Petroglyph patch settings just remove the XML folder.
  13. Cool mod - thank you make sure you post it here too
  14. There was a simple nice map posted around the site somewere can't remember were
  15. Well we will give him some planets far away ... keep in mind that this mod is also about the Rebs and the Imps and their actions in Zaarin's time ... so Zaarin takes equals share off attention from us like the rebs, pirates or the imps.
  16. Sticked by me. DMUK you should accept those mod powers for similar situations.
  17. steal tech from both of the other sides - Think this is 100% possible.
  18. I usually played the eaw demo with my mods so when I installed the full EAw version I was horrified by the scale ... so I had to do this porting to be able to play it a bit more relaxed: http://www.swrebellion.com/forums/postt3327.html
  19. Evaders99 ... I have my reasons and you know them well But you are a nice guy after all - fair I must say - so anyway lets stop argueing and pls give us some help at PFF - we really need it. If it wasn't for your 2004 news on SWR about EAW - PFF have had never existed now. So going back on the timeline - the eaw spark started form you.
  20. What forums do you think we should merge? Maybe 1 or two? If we have less sufourms we will face future problems and we will have to create them then. And its always better to have them before then after. Can you guys see it the topic notification works? I have a feeling that the notification does not start. Igorrrr helpppppppp!
  21. Let's add 80 planets only for start. Lets reduce their galactic scale by 30%-40%. We need to remove the troop icons showing up on the planet in galactic mode and replace them with a pixel, point etc. Heroes icons should stay. ?
  22. >>> EAW: Warlord - 6.9.1 - Gold Fix<<< Added in Warlord MTE v6.9.1 -Fixes the scale of all units (space/land) and heroes reducing it to classic WTME more real scale. -Fixes the cost for all the ships by increasing them with almost 1000 credits. -Fixes the hyperspace speed for all space units to WTME speeds. -Fixes the Ant Fighter ships to be less accurate against fighters (From 1.0 to 1.5,2.0,2.5) -Fixes the combat fighter speeds to WTME settings. -The ISD and MC get 1000 shield points more (2000 to 3000) -The VSD has now half of the ISD fighters and will spawn them. It was impossible to play the game with those original settings (I exited after the first mission) so that's why I made this 6.9. So I can play the game. If you have any bugs report them in the WTME 6.0 topic. This mod is installed like the WTME 6.0. Download link: http://pff.swrebellion.com/index.php?action=dlattach;topic=2622.0;attach=475 More to comme in Warlord 7.0: http://pff.swrebellion.com/index.php?topic=2626.0 To return to the any Petroglyph patch settings just remove the XML folder.
  23. It should take me 5 min to do that But the GBM Mod is doing that anyway ... so I am doing it there first.
  24. Thanks guys! Pls. test this stuff too: >>> EAW: Warlord - 6.9.1 - Gold Fix<<< Added in Warlord MTE v6.9.1 -Fixes the scale of all units (space/land) and heroes reducing it to classic WTME more real scale. -Fixes the cost for all the ships by increasing them with almost 1000 credits. -Fixes the hyperspace speed for all space units to WTME speeds. -Fixes the Ant Fighter ships to be less accurate against fighters (From 1.0 to 1.5,2.0,2.5) -Fixes the combat fighter speeds to WTME settings. -The ISD and MC get 1000 shield points more (2000 to 3000) -The VSD has now half of the ISD fighters and will spawn them. I was impossible to play the game with those original settings (I exited after the first mission) so that's why I made this 6.9. So I can play the game. If you have any bugs report them in the WTME 6.0 topic. This mod is installed like the WTME 6.0. Download link: http://pff.swrebellion.com/index.php?action=dlattach;topic=2622.0;attach=475

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