I've heard a lot of chatter about how 'Warlords has ruined the community' or how 'Warlords has stifled innovation' or how 'Warlords has scared off all the other artists' Anyway here's a thread you can talk to me directly about your concerns, what you would like to see changed and maybe reach a better understanding. First a few facts: The warlords model packs were released because I realized that I had done a lot of work and I didn't want to see it trapped in one or two small corners of the galaxy. It was released to multiple mesh sites, mods and other groups with almost zero conditions on usage for use in any game, movie, still image, or just as reference models. It follows that the models are not optimized for any specific usage, and in fact are too high poly for use in most games without conversion. they are meant to be useful for renderings as well as for games (and as computers get faster this limitation is eliminated) Warlords models are provided as is, it was not intended to be for anything specific, but for general usage. I wasn't going to go out of my way to convert them into dozens of formats. Any competant modeler understands the efforts needed for conversion and accepts them as the price for getting something for nothing. Warlords doesn't contain ground or people models so I have absolutely no blame in that regard for any lack of work. Some of the stuff sucks horribly, it was done quickly, but there are ships that have no other model that I could find. I personally take this as a challenge to anyone that says Warlords has scared off other artists, since most people can do better by simply putting in more time. It was released under the intent for the community (and if you look at my original post) that people would use the models, convert them quickly, get mods out quickly, and then focus their time on their own custom content and coding because honestly most coders can't do art and most art people can't or won't code (really it was intended to give the coders the ability to expand their scope without having to attract art talent) No one was under any obligation at all to ever use them. In fact Legacy of War was offered the models before I released them to the public and declined stating that they were going to do all their own content, which is perfectly all right. They are one of the most closely followed mods to this day for their features and content. With IA2 I offered to redo many of my models specifically for them because I was going to do that anyway and I wanted to contribute to the project because I like the era. These models are above and beyond what was released in the packs so anyone is free to use what has been released. One of the complaints I know I have heard and I want to answer is the 'All mods look the same now because warlords stuff is being used' my response is to say that how many people actually tried working together to coordinate multiple projects so they aren't duplicating stuff? if everyone has the same artwork then isn't the only thing that sets stuff apart the features that are irrespective of art? (which is the main complaint that there are no innovations?) If the issue is that modding groups are converting and then hording the work, I really can't speak to that. I didn't release fully rigged models and explicitly never intended to. If there was another public source of many models the exact same problem would have happened, that's just greedy behavior IMO. So with that I open the floodgates to responses, be honest, I take all criticism and comments into consideration.