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EvilleJedi

SWR Staff - Executive
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Everything posted by EvilleJedi

  1. do a save as instead of directly clicking on them
  2. notepad is the best tool for any modding (or slightly better freeware like notepad2 or editpad etc) the ship names are the names in the game internally but generally are things like vgr_tie_fighter or Hgn_X_wing
  3. pretty soon actually, its on the shortterm list for the rebels
  4. correct, though I'm going to take a slightly different approach to it in terms of how it is used.
  5. I'll be using this a bit to showcase new designs (yes you need shockwave) thanks to stranj and the Aff guys for this http://warlords.swrebellion.com/viewer/viewer.htm http://warlords.swrebellion.com/viewer/mandator.htm
  6. could always implement a variation of the fighter spawning mode that specifically spawns defense fighters from large capitals and bombers from carriers? larger squads mean changing all of the docking formations, a difficult proposition naming ships = effectively impossible insignias, possible , but a crapload of work, so probably not
  7. if you look in the readme it has some instructions on how to modify the files (the starting fleet luas) to add more ships.
  8. it seems to be a bug in the attack scripts, it should be fixable
  9. I hope to get the new MC-30 and possibly the MC-80a in soon for the rebs, that should balance out nicely with the ISD II
  10. heh I don't understand why the Imp stars fall to mon cals, the mon cals have less hull the same recharge and smaller guns, I'm definately looking into, same with the ISD II it should kick the crap out of everything in this mod except the Ex and Home One SSD missiles are going to get a fix as well, I just have to hunt down each hardpoint and reorient it properly
  11. some proposed designs for the NTB-620 http://warlords.swrebellion.com/junk/ntb620.jpg http://warlords.swrebellion.com/junk/ntb620bottom.jpg slightly updated version that MallSecurity added onto, I will probably add an astromech and definately fix the cowlings http://warlords.swrebellion.com/junk/NT32B.jpg here is a composite of multiple fighters and thier sizes http://warlords.swrebellion.com/junk/fighterbombcomp.jpg
  12. anything and everything is up for grabs here in terms of what will make the next release currently I am planning the clone wars era vessels next however single ship suggestions are welcome
  13. I'll take suggestions on themes, but I was looking for a change from phpbb, this seems to have a lot better extensibility as well for odd features I decided on 1.08 because forum posts said that RC3 had firefox issues, I'll probably upgrade pretty soon
  14. EvilleJedi

    general issues

    post big bugs that seem to effect all releases, this would include things like fighter movement and ship targetting priorities etc
  15. post here any bugs that you find in the latest big file release, if they are easy to fix I'll post a quick file update
  16. I'm willing to hear a bunch of odd ideas, a lot of them won't work because of engine limitations, but its worthwhile to throw them out there
  17. one thing I added was the ability to make a custom fleets file to the latest version, has anyone tried it out yet?
  18. vong are coming back, and hopefully with a more complete shiplist
  19. Discuss the current version
  20. currently, go to the download area http://warlords.swrebellion.com/warlords_files/ download all of the .Big files in the directory in your shortcut (right click) change the ‘target’ line to C:\Homeworld2\Bin\Release\Homeworld2.exe -mod Planetpack.Big,SWSOUND.Big,GENHODS.Big,PLATHODS.Big,IMPHODS.Big,REBHODS.Big,PIRHODS.Big,WARLORDSCORE.Big,SCRIPTS.Big,WARLORDS_SP.Big,SP_SCRIPTS.Big -luatrace -hardwareCursor (all on one line) you can start the single player missions by adding -startinglevel Hoth01 -startinglevel Hoth02 If you crash at ‘Universe’ make sure you have the HW2 1.1 patch if you still crash, make sure you have no old mod files in the directory (check for the most up to date files here and don’t mix with other mods) if you still crash, make a new in-game profile
  21. heh wait till you see the Venator in IA2 (currently texturing it)
  22. actual size fully operational battlestations, off map though
  23. setting the record straight VSD MKI 80 concussion missile launchers (huge missiles, bigger than xwings) used for planetary bombardment, seiging stations and attack big ships a lot of small crappy turbolasers (10 quad class 5's, 40 double class 2's) slow as crap in space but can enter atmosphere (should have two engines) has the X split wings has a hanger bay clonewars era vessel has tractor beams VSD MKII no concussion misile launchers larger turbolasers and ion cannons (20 penta class 7's, 20 double class 5's, 10 class 4 ions) has tractor beams has complete reconfigured engines (should be 3) wing mounts converted into usable hull area (looks like wings are closed) to mount additional weaponry, cannot enter atmosphere has ahanger bay made at the very end of the clone wars (this is the one in EAW) slightly weaker shields because of the increased weaponry and engines. more hull plating
  24. I'd like them to be put in game http://warlords.swrebellion.com/warlords_files/
  25. did some work with the FOC concepts, will make them available when it comes out Agressor (only thing I didn't like was the triangle wings) http://warlords.swrebellion.com/junk/aggressor1.jpg http://warlords.swrebellion.com/junk/aggressor.jpg Kbalde Cruiser (significant streamlining, still working on it obviously) http://warlords.swrebellion.com/junk/kmando.jpg http://warlords.swrebellion.com/junk/kmando2.jpg I'll probably be doing a reimagining of the cloaking frigate (vengeance?), but I really like the crusader and will probably leave it alone.

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