
vakundok
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Everything posted by vakundok
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The shorter type of references: Hexa 85 00 00 14 - 85 is the number (type), 14 is the family (or 133 and 20 in decimal). This reference means the ISD. Hexa 05 00 00 1C - Tie fighter Let's see the Mon Cal cruiser as an example: The short reference is hexa 40 00 00 14. Its definition in Capshpsd.dat starts as: 40 00 00 00 (number) 01 00 00 00 28 00 00 00 29 00 00 00 14 00 00 00 (family).
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The attempt has failed. The game does not allow ships instead of facilities. (In the files Syfccrtb.dat and Syfcmtb.dat.)
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No mintha hozzánk oszt nem kőne tolmács vazze! Roughly: As if our language would not require translation.
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No, you didn't. I have tested it, and I have to say that the size of the basic fleets is maximized as well. For example if you change the byte at position 4 from 2 to 1 in the file "Cmunaftb.dat", the alliance basic fleet will contain only the corvette, not the corvette plus medium transport (with two fleet regiments). So, while it is possible to change the full ISD to a full DS for example, it is impossible to add more ships. I fear that the other files are also limited, but I will try to add neutral fleets.
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No. As I said, the placement of the basic fleets is hardcoded. (It is Coruscant for the empire.) The other assets seem to be placed randomly. (For example once I got an additional army regiment on Coruscant.) What we can do? (If this theory is correct, of course.) - We can set the basic starting fleets. Do you want the empire to start with dozens of fully equipped ISDs above Coruscant (with no cost changes)? It can be done. - We can set the properties of the "random" assets. Do you dislike that when you get a Victory, it will have only one fleet regiment and one fighter? It can be changed. - Do you want the empire to start only with ISDs at hand (apart from the required garrisons)? It can be done.
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Yes, I am lurking in the shadows. Back to topic: In the GData folder, there is a file, "Cmuneftb.dat". If you change the byte at position 4 (starting from 0) from 1 to 2 and add the following hexadecimal code to the file: 02 00 00 00 01 00 00 00 02 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 01 00 00 00 00 00 00 00 88 00 00 18 , the empire will get an empty DS along with the Devastator at start. Or not, since it is untested.
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Emm, actually it seems that most of the starting things (ships, troops, spec forces) are not hardcoded, and as such, they can be changed. For each side there is a basic starting fleet, and there is a table containing things and the chance to get them at start. At least, I think. (Not to mention that the number of things you get at start is completely beyond my limited knowledge.)
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How realistic are the last 15 minutes of Return of the Jedi
vakundok replied to igorimp's topic in General Discussion
The novelisation states that the rest of the commando was ordered to remain further back while the four heroes snaked closer to the scouts. Besides, remember that only general Solo was there to command, the other three heroes only joined officially as ship crew. -
How realistic are the last 15 minutes of Return of the Jedi
vakundok replied to igorimp's topic in General Discussion
Jahled: I disagree. Let's see World War II: The USA had the most powerfull industry on the world. Did it produce superior tanks? No, they produced easy to mass produce, but inferior tanks. (If you look to the post war M47, you will see it is nearly a direct copy of the T34.) Other thing: Strip the VLS (vertical launch system), the fire control and the sensory from a Ticonderoga and place those to a merchant ship. A combat between that modified merchant ship and an other Ticonderoga would have been decided by luck and tactics. In the SW universe the attack depends on the number of the guns mounted and the generator output used for them. The defense depends on the shields, in other words on the generator output. A dedicated warship design could produce lower sensor profile, better gun coverage, more durable hull and better maneouverability. In the SWU, the ECMs are far more important than sensor profiles, the durability of the ship mainly depends on the shield and maneouverability is not used in conventional fleet engagements. Oh, and the gun coverage of he ISDs is very poor. So, the dedicated warships give only very slight edge over converted ships of war. -
How realistic are the last 15 minutes of Return of the Jedi
vakundok replied to igorimp's topic in General Discussion
Chewbacca was not in position to take out the other scout quietly. They would have been avoided detection only if the second scout had remained in quiet after loosing his team mate. It would have been possible, but not too likely. Luke and Leia rushed to the scene after the first shot, and likely that shot was what first allerted the other pair of scouts. Anyhow they had one speeder bike. If both Han and Chewbacca had succeded they would have had two. I see no reason to remain on foot. -
How realistic are the last 15 minutes of Return of the Jedi
vakundok replied to igorimp's topic in General Discussion
Han and Chewbacca were prepared for two scout troopers, but there were four of them. So, while the WEG sourcebook suggests that it was Han's mistep that changed history, I do not agree. -
How realistic are the last 15 minutes of Return of the Jedi
vakundok replied to igorimp's topic in General Discussion
ElvisMigel: Wel, the novelisations of the movies were made quite close to Lucas, and still, the novelisation of TESB stated that the Executor and five ISDs were more powerfull than anything else in the galaxy ... Stellar_Magic: I think you are wrong. Atmospheric capability does not mean better maneouverability in a gravity well. Victories would have been performed poorer. And I cannot see why the manouverability would be important at all? Since the imperial formation was ordered to stay in place, ANY ship would have been able to make advantage of its maneouverability. The novelisation and the script mention two other lost cruisers. Likely they were mon cal cruisers, but it is not confirmed. (One destroyed a star destroyer in a one on one fight and suffered serious damages. Explosions were starting on its back, but it managed to get next to an other destroyer before exploding completely, taking that with it. The "communication ship" destroyed the second, but was disabled by the cannonage from that cruiser, and Lando's group quickly finished it.) A close call? Well, it is hard to judge. Even when Lando "ordered" the rebell fleet to point-blank range, he assumed they will loose against the imperial fleet: LANDO (desperately) Yes! I said closer! Move as close as you can and engage those Star Destroyers at point- blank range. ACKBAR At that close range, we won't last long against those Star Destroyers. LANDO We'll last longer then we will against that Death Star...and we might just take a few of them with us. However, what Lando was unaware of was that the imperial fleet got direct order not to destroy the rebels: COMMANDER We're in attack position now, sir. PIETT Hold here. COMMANDER We're not going to attack? PIETT I have my orders from the Emperor himself. He has something special planned for them. We only need to keep them from escaping. The three reasons of the loss of the imperial fleet (and the rebels gaining total victory): 1. Lando's brilliant, desperate and unprecedented decision caused the emperor's special plan not to work. 2. Palpatine leaving the fleet in the unexpected situation without new orders. 3. In the new, point-blank situation, the commanding officers of the fleet had no courage to act against the emperor's direct order and destroy the rebel fleet. Take out any of these, and the imperial fleet would have been victorious! According to the novelisation (and the script, if I remember well) soon after the loss of the DS shield, rebel ships (cruisers, but the novelisation tends to label anything as cruiser) started to bombard the DS, so, at that time it wasn't that close call. Whether the imperials really made a mistake with their fighters is also unclear. If they were ordered to draw the rebel fighters from attacking the star destroyers (it would make sense), they had no other chance than actually sacrificing themselves, by attacking the rebel cruisers (giving the rebel figters a more important thing to do instead of attacking the destroyers (they were heading toward!)). -
Originally started as Imperium Galactica 3, later renamed as Galaxy Andromeda and later renamed as Nexus ... There were so many problems and changes around that game ...
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As long as I know, there is no way to give torpedoes to the capital ships. They do not have place for that in their statistics. The statistics of the fighters however do have place for turbolasers. I gave 10 turbolaser firepower to TIE fighters and attacked Coruscant with a corvette to see the result. In less than five seconds, before the ISD could come into range, the corvette was destroyed. But the in-game statistics do not show turbolasers for fighters (similarly to the torpedoes), so I instead refer to them as heavy bombs. Mask: four arcs, not only three! And 12 values, not only 11! 20,21,22 | 23,24,25 | 26,27,28 | 29,30,31. But otherwise correct, the values 20, 23, 26 and 29 are the turbolaser firepowers.
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Agree. While I have read only the originals and the Thrawn triology, I was just as well surprised. Especially since the hungarian translation of ANH writes that war against clones ... I think it is only because GL tends to interpret his new ideas as they were allways planned as such and because he is completely uninterested in the EU. No continuity could follow that revisionist changing of its core ... However, we have seen only the start of the Clone Wars, so, likely the clones will turn to be the bad guys with the Republic turning to Empire. Despite I have had the impression that the clone wars finished years before the Empire it was not confirmed in the originals.
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Why is it a problem? (Except, of course for TK-421. ) Lucas said that the stormtroopers were clones. The EU, not to be fucked up, corrected, that the majority of the stormtroopers were clones. (To the level that 40% of them belonged to the same host.) I think TK-421 is a perfect name for a clone. I am more interested to know, why he was the only stormtrooper not to have the regular backpack. (In which, Luke would have been able to carry his lightsaber and cut themselves out from the garbage room.)
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"The Star Destroyer Chimaera was part of the Imperial fleet amassed at the Battle of Endor. When a concentrated assault by Rebel forces killed the ship's captain, Pellaeon seized command of the vessel as the Imperial Fleet was routed. All throughout the battle, Imperial officers were committing tactical blunders, choosing to go out in a blaze of glory than call for a prudent retreat. It was Pellaeon who issued the final order to withdraw, commanding the remnants of the fleet to regroup at Annaj." OK, it was Pellaeon. Likely the admirals and highers knew that Palpatine had a battle plan and that actually it was he, who was in charge even before the battle, but it became clear even for the average captains after they were ordered to hold and the DS started to decimate the rebell fleet. With the loss of the Executor the chain of command did not loose the first, but instead the second in command. I think, untill the destruction of the DS, the admirals were probably trying to contact Palpatine. After the loss of the DS? Well it suddenly became clear who was the next in the chain, but with the presumed death of the emperor the war was also lost. There were three option: Surrender, fighting to death trying to cause as many damage to the rebels as they could (like Jerjerrod in the novelisation) or retreating. As I said, the war was already lost so, the chain of command had no real meaning. What is needed in such chaos is a determined leader, not necesserely an officer. (In the battletech universe (in a similar situation), Phelan Kell, approximately a slave gave orders to a whole flagship, and even officers who knew him (his standing) accomplished those orders.)
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I lost my Last command too ... I have seen Heir to the empire, it was extremely expensive (~15 times its original price), so I don't know whether it worths.
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Are you definitely sure? I think I could remember such a piece, so I thought it was written in the duology (that I do not have) or elsewhere ... Texas Fett: In my opinion: The chain of command is about commanders, not about ships. The captain of the Chimera could only give orders to lower ranking officers or captains with less service time. (A good example is the movie Air Force One.) So, it is extremely weird to have at least one grand admiral in a fleet which is commanded by a mere admiral even before the chaos of battle. Else: Wasn't the Avenger only a relay for the communication ship?
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Was it Pellaeon who gave the order at all? If I remember well, the novel only said that six destroyers plus the Executor were lost before the retreat order was given ... BTW: Likely both the Defiance and the Independence were Home One- type cruisers instead of simple wingless ones. (Sources: Pictures of those ships in the SW Customizable Card Game, the destruction of the second ship in the movie and cutscenes showing Madine commanding (riding ) a ship from a (human crewed) bridge seemingly identical to the one on Home One.)
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If you want to know why there is a picture about lasersword armed stormtroopers (and what was originally that cylirindical pack on their back), read the earlier scripts of SW. http://www.starwarz.com/starkiller/
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"Hardwired" capital ship slots and funky card load
vakundok replied to Texas_Fett's topic in Rebellion Editing
Badly. I am jobless. Again. I really cannot understand whether why my girlfriend stays with me. -
"Hardwired" capital ship slots and funky card load
vakundok replied to Texas_Fett's topic in Rebellion Editing
Not that easy. A dll allways stores text in unicode format, so 6800 6500 6C00 ... (Or 0068 0065 006C, I do not know whether the codetable identifier byte is stored first.) -
Huperdrive, Sublight and Meneuverability
vakundok replied to E3's question in Questions from Newbies
Are you sure that a lower damage control is better? I thought it worked in union with the hull points, so 100HP/20DC is better than 1000HP/100DC. Espionage missions can detect incoming fleets. -
Huperdrive, Sublight and Meneuverability
vakundok replied to E3's question in Questions from Newbies
I am interested whether the weapon recharge is cumulative or not. I mean: 1. Do different weapon systems affect the fire rates of each other (x TL + x ion + y recharge against x TL + y recharge)? 2. Do different fire arcs affect the fire rates of each other (x TL on all arcs + y recharge against x TL on front only + y recharge)?