Muslim Posted September 3, 2012 Posted September 3, 2012 hi there, just want to ask. i have update my games to 1.04 standard, but it seems that i cant used the "SoGE Beta Reb - New Republic" mod... when start the game, i'll get mini dump... the other SoGE files are fine so far. can any one help to solve this notes-i have install the latest patch and also update the mods to revision 916...-also do svn checkout again for the file
Lavo Posted September 3, 2012 Author Posted September 3, 2012 Update: September 3, 2012 | Revision: 917 Fixed issue where loading the NR was causing a crash on boot. Issue was with the Battle Dragon having a line it shouldn't have had. Fixed some other small issues as well. Sins of a Galactic Empire staff.
Lavo Posted September 4, 2012 Author Posted September 4, 2012 Update: September 4, 2012 | Revision: 918 Clone Fleet ability fixed, Vong ships will no longer kill themselves (faction is still being worked on), added new constructor mesh. Sins of a Galactic Empire staff.
zoommooz Posted September 4, 2012 Posted September 4, 2012 Does this mean the Vong cannot be included in a game? I just played a game and noticed that both Vong factions went under pretty quick (and normally, they are the power house factions).
Lavo Posted September 4, 2012 Author Posted September 4, 2012 They can be, but as you said, they will get whipped pretty hard. Sins of a Galactic Empire staff.
dandan Posted September 8, 2012 Posted September 8, 2012 Since the latest update ive been getting random crashes, i hear a beep sound then the game just closes, no popup nothing, ive tried verifying the game and checked for updates but nothing helps, any ideas?
Lavo Posted September 9, 2012 Author Posted September 9, 2012 I have no idea what could be causing such a crash; I've never heard anything along those lines happen ever. That sounds like something related to a failing GPU or other hardware issue, I think. Does it happen regardless of what factions are on, or at a specific point in gameplay? Sins of a Galactic Empire staff.
2IRRC Posted September 9, 2012 Posted September 9, 2012 I had similar crashes lately until I used the Large Address Aware app to allow the .exe to use more RAM. Honestly the game for me is unplayable without LAA turned on. I couldn't even get past 5min of playing and sometimes it would crash right when starting a game. Since Thursday I have sunk about 20 hours of game time in and hasn't crashed once with LAA so long as I use Random maps and not the pre-made ones. The pre-made maps all crash.
Lavo Posted September 9, 2012 Author Posted September 9, 2012 You make sure that the HDD/partition Rebellion is on has a proper paging file? I was suffering of the same thing, as Impluse and Steam are on different partitions, until I saw the latter's partition lacked a paging file. Enabling one fixed my random crashes. I play without LAA. Sins of a Galactic Empire staff.
Lavo Posted September 9, 2012 Author Posted September 9, 2012 Update: September 9, 2012 | Revision: 919 This isn't the big Vong patch I've been planning. What it does is add diplomacy techs based off of the TEC loyalists, and racial relations, credit goes out to zoommooz for getting this done! It also adds in Snowba11's new maps, 1.04's Huge Ring Random, and some balance changes: Executor SDN's hull decreased, shields increased, Viscount's cost and lasers' strength increased, and re-did the shield and hull restore rate for all >8000 shielding and >4150 hull ships, respectfully, to better reflect their stats. If you've ever wondered if it took your supercaps proportionally longer to recharge their shields, you weren't wrong; the values up until now were extremely skewered towards <8001 shielding ships. The Vong are still broken by the way. Sins of a Galactic Empire staff.
Planetkillerzz Posted September 9, 2012 Posted September 9, 2012 Since the latest update ive been getting random crashes, i hear a beep sound then the game just closes, no popup nothing, ive tried verifying the game and checked for updates but nothing helps, any ideas? Hey there,Had same issues. Game was unplayable and I was not happy about setting up page files if I did not have to.However this thread: viewtopic.php?f=620&t=28009Delivers solutions. They work. Both on mine and a friend of mine´s machine. Hope it helps.
Lavo Posted September 9, 2012 Author Posted September 9, 2012 You really should enabled paging files; this is done by default on your boot partition and there's nothing to "set up" you just check off a box in your systems settings to enable it, there's absolutely nothing wrong with having one. I do not recommend using LAA as that will ensure you can never play online except via Hamachi, due to Steam, the thread you linked to was primarily for Entrenchment which had less restrictions due to it being on Impulse. Sins of a Galactic Empire staff.
Lavo Posted September 10, 2012 Author Posted September 10, 2012 Update: September 9, 2012 | Revision: 920 Some minor changes and fixes, also swapped out Mandator's Deploy Combat Turret with Siege Torpedoes. Sins of a Galactic Empire staff.
Planetkillerzz Posted September 10, 2012 Posted September 10, 2012 You really should enabled paging files; this is done by default on your boot partition and there's nothing to "set up" you just check off a box in your systems settings to enable it, there's absolutely nothing wrong with having one. I do not recommend using LAA as that will ensure you can never play online except via Hamachi, due to Steam, the thread you linked to was primarily for Entrenchment which had less restrictions due to it being on Impulse. Sure there is set up. Page file wants to use RAM size reservations as I got 32 GB RAM that is a lot of space on an SSD for no use whatsoever except one singular game. If I have to set up the page file manually and define its size then by definition I have to set things up, and which in turn then begs how much page file space does this game need?I do not want page files, and certainly not on other drives where my game resides, if I can avoid it. I have SSD´s and do not want space taken for no need other than a singular game and I imagine there are many others who would prefer not to set up page files on other drives either. That being said, if that is the only solution then there is no debate on the subject. But the LAA works for me and my friends when we play and play LAN, but then again we do not face online connection out of house so that's about it.
Lavo Posted September 11, 2012 Author Posted September 11, 2012 The paging file lets Sins use up a proper 2 GB of RAM, you don't have to set it up manually either; Windows can automatically manage it. Though if Steam isn't giving you trouble, and the game's MP is working fine for you, then I shall cease my rambling as it's irrelevant. I just found personally that Sins was minidumping before it hit 2GB of RAM use, until I enabled the paging file for that partition, at which point Sins was using up to 2 GB as it should. Sins of a Galactic Empire staff.
Lavo Posted September 11, 2012 Author Posted September 11, 2012 Update: September 11, 2012 | Revision: 925 Fixed orbital ion cannon mistakenly targeting Supercaps, and welcome back the Vong. The Scout Ship still needs to go through it's capital conversion, and the capital statcounttypes need to be changed up, but otherwise they are pretty much done. The Vong ships will basically be dead after they lose their shields; I have a better system than the current one in mind, but this will do for now. (R921) Converted Scout Ship, fixed up Vong capital ship statcounttypes. (R922) Fixed minidump issue caused by Scout Ship, flak burst/fast tracking/blister burst will now one shot all fighters/bombers regardless of tech, as they should. (R925) Sins of a Galactic Empire staff.
Lavo Posted September 12, 2012 Author Posted September 12, 2012 Update: September 11, 2012 | Revision: 927 Added Vong health research, fixed antimatter SB upgrade. Sins of a Galactic Empire staff.
zoommooz Posted September 12, 2012 Posted September 12, 2012 Hey Lavo, got about 22 techs planned out (so far), sent you a PM with a couple of implementation questions. Cheers
Lavo Posted September 13, 2012 Author Posted September 13, 2012 Update: September 12, 2012 | Revision: 928 Fixed Alliance's Golan starfighter compliment. Kudos to weimsen for pointing it out. Sins of a Galactic Empire staff.
Lavo Posted September 16, 2012 Author Posted September 16, 2012 Update: September 16, 2012 | Revision: 930 Added envoys to the game. It takes two Lambdas to achieve the effect of a single other envoy, but they cost half as much as other envoys and are absurdly fast. The Consular, Corellian CR90 CVT, and Vong Envoy (special Gunship Analogue) are the other envoys. The Lambda model, originally by EJ, was rigged and had it's skin edited by Goafan. Slave Rigging also now is a general weapon cooldown rather than an energy weapon specific one. Sins of a Galactic Empire staff.
zoommooz Posted September 18, 2012 Posted September 18, 2012 Hey Lavo, just a heads up-New techs are finished, left you a PM.
Lavo Posted September 19, 2012 Author Posted September 19, 2012 Will take a look at them, the work you've done is extremely impressive. Sins of a Galactic Empire staff.
zoommooz Posted September 19, 2012 Posted September 19, 2012 Thanks mate. Just noticed that the 'Clone Masters Arrive' tech has 5 listed researchFloatModifiers, but I left the number at 4 above, it should be 5.
Lavo Posted September 19, 2012 Author Posted September 19, 2012 Update: September 18, 2012 | Revision: 931 Added some icons and picture stuff. Sins of a Galactic Empire staff.
Lavo Posted September 19, 2012 Author Posted September 19, 2012 Update: September 19, 2012 | Revision: 932 Some more new techs, compliments of zoommooz! Updated maps from Snowba11, and modified jump angle to 60. Sins of a Galactic Empire staff.
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