1upD Posted April 23, 2007 Posted April 23, 2007 They can't do that. A jedi's unique skills come from his or her training, and cloners can't copy memories. Plus, unless you're using a spaarti, cloning simply takes too long. I think cloning in star wars shouldn't go much farther than clone troopers. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Kodor Posted April 23, 2007 Posted April 23, 2007 I'll agree with you 1upD. (No one mention midichlorians....)
HK-47 Posted April 23, 2007 Posted April 23, 2007 Really, I think the best thing is to get started on some modding tutorial, learn how to mod and instead of creating a topic filled with many ideas that have a high probability of not being used, you should create a topic showing what you have done to your game, even if you won't release it (I have a topic regarding my personnal mini-mod, where I bother people and ask for help and say what I have done in it, even if no one cares)... You will find that very funny... At least that's what I felt when I first coded something 'new' from my head...
Kodor Posted April 24, 2007 Posted April 24, 2007 Speaking of things no one cares about.... The biggest achievement I've made in my personal mod is making my clone troopers, laat/i and acclamator(or venator) into a single buildable unit. In other words you build a company of phase 2 clones and they go into a space battle in an Venator and deploy on the ground out of an LAAT/i. It is the most realistic way I could think of to do clone troops. If anyone is wondering how to do it, its simple. Add TRANPSORT to the behavior of your desired space ship (like an acclamator). Also add the LAAT_transport_landing line to the space craft. Then enter the desired space ship into the tags in the LAAT/i. Use the deploy troopers ability to put your clones on the ground and viola you have a unit that behaves realistically. Of course you'll have to balance the unit's cost, production time and pop value but this difference can give the unit more tactical intrigue if you do it right. Oh yeah and just to make it slick I made the text and icons for the laat/i company the same as the clone trooper company. This way it appears as though you are purchasing and using the clone company and the LAAT/i is nicely embedded in the mix.
THX1138_pff Posted April 24, 2007 Posted April 24, 2007 Flash Cloning would only be safe in an area that negates the force. Thats why Joruus C'baoth was mad. the force warps a clones mind when they are flash cloned. So you need a lot of Ysalamai. http://i199.photobucket.com/albums/aa302/AdnamTHX1138/Sigs/THXJunoSig.png
Star Wars Godzilla Ruler Posted April 24, 2007 Author Posted April 24, 2007 (edited) Good points, you guys. I will only post things from now on that have meaning to them. I hope that is an improvement over what I usually post. Anyway, I agree with Kodor. Flash cloning just doesn't make sense, and midichlorians are an extremely stupid idea, don't make any sense, and, in turn, are EXTREMELY retarded. I can't even think of why George Lucas (bless his mind) would come up with this idea and the word. After all, a midichlorian sounds either like an animal, a mineral or a vehicle. Edited May 4, 2007 by Star Wars Godzilla Ruler
HK-47 Posted April 24, 2007 Posted April 24, 2007 Really, I think the best thing is to get started on some modding tutorial, learn how to mod and instead of creating a topic filled with many ideas that have a high probability of not being used, you should create a topic showing what you have done to your game, even if you won't release it...
THX1138_pff Posted April 24, 2007 Posted April 24, 2007 Wouldnt it be easier to post a link to the page http://i199.photobucket.com/albums/aa302/AdnamTHX1138/Sigs/THXJunoSig.png
Star Wars Godzilla Ruler Posted April 24, 2007 Author Posted April 24, 2007 (edited) I realized that after you told me (thanks anyway) and so I just started a new topic about it. But then, I got some unhappy replies and I just deleted the post. Edited April 25, 2007 by Star Wars Godzilla Ruler
Star Wars Godzilla Ruler Posted April 27, 2007 Author Posted April 27, 2007 Great news, I just dowloaded Lion's Epic Mod and IT WORKED!!! Now I have a max unit population of 60 and more starting units! SWEEET!!!! The best part is that I got it off a floppy disk.
Star Wars Godzilla Ruler Posted April 30, 2007 Author Posted April 30, 2007 I just thought of a few new Zann Consortium units, but please notify me if they have been suggested or done already. Thank you! Mandalorian Basilisk War Droid. All Separatist vehicles and units (upgraded) from the Clone Wars. A sky unit on land like a snowspeeder or something. Please post your opinions or ideas!
HK-47 Posted April 30, 2007 Posted April 30, 2007 Why do MOST people want to give CIS units to the ZC? Just because ZC has Droidekas MkII and Buzz Droids? Or do people mistake the spell of C. I. S. with Z A N N C O N S O R T I U M?! ¬¬' The 'sky unit' is very easy to code... Just copy the Snowspeeder code and change somethings, like the model, scale, text entries, icon, health, sounds and obviously, the name of the unit.
1upD Posted April 30, 2007 Posted April 30, 2007 notify me if they have been suggested or done already. Thank you!Ok.Mandalorian Basilisk War Droid.Artenon's working on it.All Separatist vehicles and units (upgraded) from the Clone Wars.Have you been to EaWfiles? EVERYONE is doing that. A sky unit on land like a snowspeeder or something.Not yet, but it seems pretty easy to do. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Logan Felipe Posted May 1, 2007 Posted May 1, 2007 Artenon's working on it. Errr, no I'm not. AoSW doesn't allow content to be distributed to the community except in their mod. No exceptions. Though you might be able to work out getting the old TotJ Basilisk that AoSW planned on using before I started the new one. http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
1upD Posted May 1, 2007 Posted May 1, 2007 Errr, no I'm not. AoSW doesn't allow content to be distributed to the community except in their mod. No exceptions. Though you might be able to work out getting the old TotJ Basilisk that AoSW planned on using before I started the new one.Then why are you making it for them? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
Droid803 Posted May 1, 2007 Posted May 1, 2007 Because he's on the team... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
Logan Felipe Posted May 2, 2007 Posted May 2, 2007 Because he's on the team...I should probably make a team member sig... http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Dr. Nick Posted May 2, 2007 Posted May 2, 2007 Or I can make you one... http://i55.photobucket.com/albums/g154/codeuser/sigcopy.jpghttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar2.jpg[3:52:33 PM] Arbiter says: Paracetamoxyfrusebendroneomycin would cure all of his diseases....[3:52:47 PM] Arbiter says: Except with the side effect of probable death.
Logan Felipe Posted May 2, 2007 Posted May 2, 2007 Or I can make you one...Ok; let me decide what I want it to look like, and I'll get back to you. http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Star Wars Godzilla Ruler Posted May 2, 2007 Author Posted May 2, 2007 Is it possible for 2 or more mods to work at the same time, like Lion's Epic Mod and Veti Mod?
HK-47 Posted May 2, 2007 Posted May 2, 2007 Yes it is. But it requires XML Editing, otherwise you will just make the game go BOOM!
Star Wars Godzilla Ruler Posted May 3, 2007 Author Posted May 3, 2007 OK HK-47, it's just that when I replace files, neither of the mods work but the game does, even though the modded XML files are different. Any idea how or why it does this?
Star Wars Godzilla Ruler Posted May 4, 2007 Author Posted May 4, 2007 When I transfer Lion's Epic mod files, it's just a modded Factions XML folder. The other mod has modded Starbases, Landbases, Rebels Empire and other stuff except for a m,odded Factions XML folder. By this, I mean that the 2nd mod doesn't have a modded Factions XML folder, but it has everything else modded. The Lion's epic mod, again, only has a modded Factions XML folder. So why don't they work together? Is one only able to work if everything else is default or something like that?
HK-47 Posted May 4, 2007 Posted May 4, 2007 What...? Now you were specific but not clear lol One mod has a modded Factions.xml FILE (not folder) and the other has a couple of modded XMLs but it doesn't have a modded Factions.xml, is this what you meant? If so, just add the modded Factions.xml to the other mod, and it will run with no problens...
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