KingA Posted March 19, 2007 Posted March 19, 2007 Frigate Nebulon B need scale size down (its to big) http://img502.imageshack.us/img502/5701/znaked4.jpg
jedi_consulor Posted March 19, 2007 Author Posted March 19, 2007 It's supposed to be the size it is. You refer to the scale from Alpha 6 right ? After playing several other Star Wars games - such as Rogue Squadron II and Rebel Strike, the size of the Nebulon B seems much bigger than people have made in EAW mods. I think people making scale mods in the past have had it wrong. The current scale is 0.45 I think. Which I think should be enough http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
KingA Posted March 19, 2007 Posted March 19, 2007 It's supposed to be the size it is. You refer to the scale from Alpha 6 right ? not yet,it concerns for Alpha 5 After playing several other Star Wars games - such as Rogue Squadron II and Rebel Strike, the size of the Nebulon B seems much bigger than people have made in EAW mods. I think people making scale mods in the past have had it wrong. The current scale is 0.45 I think. Which I think should be enoughIn version Alpha 5:Nebulon B has 300m(0.7 or 0.45 (Alpha 6 ?)scale size) - ok,but Imperial Strike Cruiser has 450m (0.25 scale size)-and add Loronar Strike Cruiser (Imperial SC) unit ability->TRACTOR_BEAM http://img502.imageshack.us/img502/5701/znaked4.jpg
jedi_consulor Posted March 19, 2007 Author Posted March 19, 2007 (edited) The Strike Cruiser already has the Tractor beam ability. Think its the starting unit one that does.. After checking the scale again on the Nebulon B - I set it to 0.5 in the Alpha 6 version. I haven't looked at the Strike Cruiser lately, it could be the wrong scale as well. But Scaling units is being done and re checked as the mod develops. Edited March 19, 2007 by jedi_consulor http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
shak4l 01 Posted March 19, 2007 Posted March 19, 2007 JC,are you going to make it so that,eventually,everything with turrets has rotating turrets?This would require remodelling of much of models...JC can't model and there isn't any ALO importer to 3ds max (might be required of remodelling).Also, somebody check the text description of imperial LAAT in land skirmish, is it doubled?
Daft_vader_pff Posted March 19, 2007 Posted March 19, 2007 Also, somebody check the text description of imperial LAAT in land skirmish, is it doubled? Yes JC, i'm having the Problem with te AI being that they don't do ANYTHING, GC and Skirmish, nothing!!!!!!!!!!! HELP!!!!!!!!!!!!!!! http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
shak4l 01 Posted March 19, 2007 Posted March 19, 2007 JC, i'm having the Problem with te AI being that they don't do ANYTHING, GC and Skirmish, nothing!!!!!!!!!!! HELP!!!!!!!!!!!!!!!Maybe your game is messed up or you didn't copied all of SotE files?Reinstall mod by copying folder FOC_SOTE to your mods folder. Also check that you don't have any mod installed in FoC main data folder.
ARC Trooper 111 Posted March 19, 2007 Posted March 19, 2007 When I bring the "infringing" Imperial heros into battle,they don't show up in the reinforcement thing. This also happens with Jerec. http://img299.imageshack.us/img299/4186/arcsigfinalti2.jpg
jedi_consulor Posted March 20, 2007 Author Posted March 20, 2007 (edited) @ARC Trooper - Do you have any Reinforcements showing at all ? Even when you have not made any Warlord 'Infringing' heroes.EDIT: - The Empire unit cap is set to 40 Space units in Alpha 6 - I should have re set this to 20 or 25 units. This is because of people complaining of lag in their game. However you should have found all the Infringing heroes then some where on the Space Tactical combat map..? - depending on how many space units you had built, it may not have required any ships being forced to the reinforcements que. @shak - DV thinks he has problems with the AI in his game. Does the AI work ok for you, and this question is for anyone else for that matter. I have noticed no problems with the AI as to date in Alpha 6 myself but if anyone else thinks so other than Daft Vader please also mention it. Edited March 20, 2007 by jedi_consulor http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
ARC Trooper 111 Posted March 20, 2007 Posted March 20, 2007 I brought all the Imperial Warlords (Jerec,the two captain guys,etc.) to the planet Ord Mantell with Mara Jade. Mara Jade was the only one who showed up on the Tac Map and the Heros weren't in the reinforcement thing. > http://img299.imageshack.us/img299/4186/arcsigfinalti2.jpg
Fynbos Posted March 20, 2007 Posted March 20, 2007 (edited) I brought all the Imperial Warlords (Jerec,the two captain guys,etc.) to the planet Ord Mantell with Mara Jade. Mara Jade was the only one who showed up on the Tac Map and the Heros weren't in the reinforcement thing. >Yeah, I have the same problem in my mod.Could you tell the solution, when you found it? Merci. Edited March 20, 2007 by Fynbos to Bria Tharen! http://img118.imageshack.us/img118/7831/ueawsig4mu9.pnghttp://www.vereinte-nationen.de/german.gif Ich spreche auch Deutsch.
jedi_consulor Posted March 20, 2007 Author Posted March 20, 2007 (edited) Build the units AGAIN, and then take them to a stock in game map that was from FOC. This can help me understand if its a problem with the Ord Mantel Maps, or if its some thing else. What's with the angry faces ? - your testing a BETA you know ? - expect to find problems. If you don't understand what Beta means don't play this mod > well I have tested for the problem like 3-4 times and can't find it. Every time I had all the Imperial 'Infringment' heroes in Space Tactical combat mode. With other ships in the reinforcements que. I built Jerec, Needa, the Chimera and even had Mara Jade with me. As well as Thrawn and some of the other in game heroes that come with FOC. All of them were there on the space map at Ord Mantell. In factions.xml you might want to make sure that the rebel and imperial factions are set back to 20 space units and 25 for the consortium oh 25 for the rebels. I just made these changes later after I uploaded Alpha 6. I don't think this has anything to do with your problem, 'but' it will reduce the lag in space battles at least for people who have problems with that,. Edited March 20, 2007 by jedi_consulor http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Daft_vader_pff Posted March 20, 2007 Posted March 20, 2007 With the AI it's only SOTE, they do nothing but sit there, i have reinstalled SOTE twice and No change. Stock game, they work fine, other Mods they work fine, it's SOTE where the Problem is http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
jedi_consulor Posted March 20, 2007 Author Posted March 20, 2007 I tested the AI today - there is nothing wrong with it. I played as the Empire today - the rebels by day 6 had built 3 MC80 Cruisers and lots of ground units. The consortium as usual trying to sabotage and corrupt planets. I see nothing wrong here. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Daft_vader_pff Posted March 20, 2007 Posted March 20, 2007 I'll reinstall again then http://i55.photobucket.com/albums/g154/codeuser/omgbar_membercopy.jpg
jedi_consulor Posted March 20, 2007 Author Posted March 20, 2007 Get on MSN - I will send you my updated AI files this might sort out what ever it is going on. But sure the AI is doing things - perhaps slower than before though. Hmmm get on msn anyways.. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
shak4l 01 Posted March 20, 2007 Posted March 20, 2007 @shak - DV thinks he has problems with the AI in his game. Does the AI work ok for you, and this question is for anyone else for that matter. I have noticed no problems with the AI as to date in Alpha 6 myself but if anyone else thinks so other than Daft Vader please also mention it.AI in GC works as it should in my copy it build units etc.. Maybe some Daft's files were corrupted during download? ;D Random pic of imperial fleet attacking "rebel scum" above coreliahttp://img161.imageshack.us/img161/2451/imperialfleetox0.jpgThose VSD mkI are pretty powerful things I must say- very useful against corvettes (because of it's missiles)
jedi_consulor Posted March 20, 2007 Author Posted March 20, 2007 Yes DV is having real problems with Alpha 6 with either the AI or some thing. I am not seeing any problems though. Does the AI tech to lvl 5 first before building any capital ships or frigates ? - it seems to do that for me. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Lord_of_the_Sith Posted March 20, 2007 Posted March 20, 2007 The glow of the Strike Cruiser and Carrack should be a little smaller.ISDs and VSD need more bright lights!
jedi_consulor Posted March 20, 2007 Author Posted March 20, 2007 Hmm yes the thing should be resized a little bigger. maybe to 0.35 scale http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Logan Felipe Posted March 20, 2007 Posted March 20, 2007 AI in GC works as it should in my copy it build units etc.. Maybe some Daft's files were corrupted during download? ;D Random pic of imperial fleet attacking "rebel scum" above coreliahttp://img161.imageshack.us/img161/2451/imperialfleetox0.jpgThose VSD mkI are pretty powerful things I must say- very useful against corvettes (because of it's missiles) Who's SD is that? http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
shak4l 01 Posted March 20, 2007 Posted March 20, 2007 (edited) Yes DV is having real problems with Alpha 6 with either the AI or some thing. I am not seeing any problems though. Does the AI tech to lvl 5 first before building any capital ships or frigates ? - it seems to do that for me.It's quite passive. AI don't attack before you do. However it builds a lot of fighters and captures naeutral/pirate planets.The glow of the Strike Cruiser and Carrack should be a little smaller.ISDs and VSD need more bright lights!Glow size change requires hex editing...can you do that? ;DBright lights-I think those skins are to bright at all!Who's SD is that?That one with opened wings, right above ISD. Second one is visible firing it's missiles, it's just further. Edited March 20, 2007 by shak4l 01
ARC Trooper 111 Posted March 20, 2007 Posted March 20, 2007 (edited) JC,I'm sorry. I was just fustrated. :-[EDIT:In skirmish,I can't build some ships as they dissappear from the build thing and I can't figure out how to scroll down to build them. AI can build them,however. ??? Edited March 20, 2007 by ARC Trooper 111 http://img299.imageshack.us/img299/4186/arcsigfinalti2.jpg
jedi_consulor Posted March 20, 2007 Author Posted March 20, 2007 @ARC Like I say I could not find any problems - I test this 3-4 times and all the heroes where there in tactical combat mode at Ord Mantell. Don't worry about the Skirmish problem, were working on this for Alpha 7 so it will be better and improved. http://i37.photobucket.com/albums/e99/drone_pilot/JC_Sig.jpg Sote Mod Website @ http://sote-mod.com/forum/index.php?act=home
Logan Felipe Posted March 21, 2007 Posted March 21, 2007 I mean who made the model/skin for the ISD? http://miniprofile.xfire.com/bg/sf/type/0/captainartenon.pnghttp://z4.invisionfree.com/The_Sith_Lords_EaW/index.php?act=Attach&type=post&id=5554600Alternate Sitehttp://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://img228.imageshack.us/img228/6296/sweawuban0cg.pngPetition for Obsidian and Bioware to work on Knights of the Old Republic III together! 3926 Total Signatures and counting!SW Fanon Wiki entry - Captain Artenon"A fake news show on fox should have real news!" -Louis Black, The Daily Show.
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now