August 1, 200323 yr Author Sure, there are the Imperial 3D archives with some backups of the old swma models (http://imperial.star-fleet.org/index.php). Watch the polycount on those models (below 10000 is fine with SWR) And from Darksaber's Opt station you should get all the XWA links you ever need. Be sure to ask the authors of the opts first, if you want to release a converted model, though. Also, check the original XWA models. You can convert them with a tool called opt23ds, which you can download from Darksaber's. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
August 1, 200323 yr Thanx I've got another question: Can I use the OPTs without permission for private use?And can you give some links with the stats of the new post-Thrawn era warships? Thanx in advance "You do not have to understand, just obey" - Grand Admiral Thrawn
August 1, 200323 yr I forgot to write this: what happens if I use models with a polycount of over 10000 polys? And do you know of any good polycount reduction tools (automatic)? "You do not have to understand, just obey" - Grand Admiral Thrawn
October 23, 200322 yr Author Sorry, this must've slipped by without me noticing. Private use is ok, as long as you don't publish it without the autor's consent.I don't know of any sites with these stats, sorry. Also I don't know about automatic tools for polycount reduction. I deleted "unnecessary" parts, until I was below 10k If you get over 10k, then the game might seriously start to not work fluently anymore. The first Home one version had 50,000 polys and many people couldn't play with that much. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 23, 200322 yr Author and now the post I originally intended to write Quiet here, isn't it ? Let's change that, here and now I'm proud to announce two things: The first will make installing new models, fighters, textures, ... a lot easier - a program that does this automatically ! Please make sure to read the short manual for it, to get it towork as it is supposed to. Thanks to Trej, Jahled and TK for beta testing The second is, if you already read the readme file and ask yourselfwhere do I get one of these .rmd model files ? Well, I also releaseda new model with that format The Damorian freighter. Hope you like 'em http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 24, 200322 yr I want it as well. I am tired of having to add all the manually. I guess I am getting lazy in my old age.
October 24, 200322 yr I just got the new program from the Download page. Will go home and test it. Thanks Mask and all those involved!
October 25, 200322 yr Author WOOO! Were I can get that program?? As always, on my site and on swr's download section MasterJojo, my pleasure http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 26, 200322 yr Yet another stunning conversion and new ship for our game's fleets! The images look absolutely mouth watering. Nice one Mask Woo to you! http://www.jahled.co.uk/smallmonkeywars.gif
October 26, 200322 yr Yet another stunning conversion and new ship for our game's fleets! The images look absolutely mouth watering. Nice one Mask Woo to you! http://www.jahled.co.uk/smallmonkeywars.gif
October 27, 200322 yr Author Thanks Actually this is the first model I released, that uses a texture map. If you use vakundok's bmp converter to change one of the bin files back you'll see what I mean http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 28, 200322 yr Nice Models mask, I was wondering when sombody would make a model of one of those http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
October 28, 200322 yr Author Thanks, I'm also currently working on a version of the Action IV (the Nartistue). Btw, you don't happen to be ... ummm related to a certain Kaja Yanar ? http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 29, 200322 yr Who's Kaja Yanar? Kaja is just, what I call short for Khajit, oh and You can call me Kajalaja or laja or kajamaja or maja or kajalajamaja or [Misc member] AHH Shutup. http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
October 29, 200322 yr Hmmm.. Kajamaja sound good Where are you from Khajit? I didn' hear this name before....
October 29, 200322 yr Author Who's Kaja Yanar? Kaja is just, what I call short for Khajit, oh and You can call me Kajalaja or laja or kajamaja or maja or kajalajamaja or [Misc member] AHH Shutup. Ok.Kaja Yanar is a very popular half-turkish, half-arabian comedian in Germany with an own show called "Was kuckst Du ?" (translation: whaddaya looking at ?). Reading your nickname reminded me of him http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 29, 200322 yr Nah, Kahjit is like a tiger race from the game The Elder Scrolls III: Morrowind. They look cool. And the Games cool to. http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
October 30, 200322 yr Author Haven't tried yet. I'm still playing Neverwinter Nights for two months now http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
October 31, 200322 yr Yeah, I wan't to get NNN, Morrowind is da bomb, to bad it gose Mega time slow http://i151.photobucket.com/albums/s152/Dave-Mastor/Cluster6.jpg
November 11, 200322 yr Author -1 This isn't actually about a new model, but I was too lazy to start a new thread I am proud to announce the release of my latest program: battlestations! With this one, you can strip the hyperdrive and sublight engines from spacestation models. So the AI won't be able to invade your systems with a fleet of 40 Golan IIIs and jump back out, once it looks bad for it. Thanks go out to vakundok for helping me with a programming issue (time and again ) and to my loyal beta testers: Jahled, LaForge and Trej. Btw, my host is currently upgrading their servers, so my site looks like it was down. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
November 18, 200322 yr Author And another batch : the Corvette and the Winged Mc80 cruiser. While my site is unavailable you can only download them here, I'm afraid. http://img147.imageshack.us/img147/5183/animated9pn.gifhttp://img146.imageshack.us/img146/1778/reloadedbannerdu8.gifhttp://www.swrebellion.com/images/banners/rebellionbanner02or6.gif
November 19, 200322 yr SWR Staff - Executive Downloads are up. Evaders99http://swrebellion.com/images/banners/rebellionbanner02or6.gif Webmasterhttp://swrebellion.com/images/banners/swcicuserbar.png Administrator Fighting is terrible, but not as terrible as losing the will to fight.- SW:Rebellion Network - Evaders Squadron Coding -The cake is a lie.
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