October 8, 200620 yr Yes i can code. Ive coded my own mods before, so dont ****ing diss me. Now how do i extract the .megs? Do i need a special program? Uhm, language, please? I'll let you off this time, but next time it is a warning. - Star Wars Man Edited October 8, 200620 yr by Star Wars Man
October 8, 200620 yr we were just saying that cause most modders no that you have to create the XML folder, its just not there from the start...... but yes, you'll need the .MEG extractor... http://eawnexus.com/tools.php http://i110.photobucket.com/albums/n115/swfan654/swf4.jpg
October 8, 200620 yr Argh ok it works, but as seen in the screenshot in PFF Mod, the skin for the stealth layer is the petroglyph logo!!Anyone mind telling me the dds file for the stealth layer...that'd be nice. Thanks. Having a purple aura is cool. Haveing a white aura that says "petroglyph" and has arrows and a funky symbol over is looks kinda stupid. Oh and the engine glows. What format are they in?Edit: Forget the engines, just the stealth layer. /EDIT: Sry forgot to mention is is for the vengeance-class frigate Edited October 8, 200620 yr by Droid803 http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 8, 200620 yr Lemme get this straight...its possible to unlock Thrawn for the demo from the xmls? http://miniprofile.xfire.com/bg/bg/type/2/videoteck.pngYa PFF I want my old post count back...ill never forget about loosing it...sniff...
October 8, 200620 yr No becuase they only gave us as many XMLs as needed for the demo.Although, we have his Icon. And his text entry. And His Star Destroyer model...but no XMLs.If you want to code him in you have to code him in yourself. His star destroyer model is given though, its the same as the ISD model (ev_stardestroyer). http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 8, 200620 yr Animations from the FoC demo can now be converted to EaW's format with my FoC to EaW Animation Convertor.
October 8, 200620 yr Wow. You are the master at pumping out programs to help modders... But still....anyone know the texture name? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 8, 200620 yr Looks like there are three of them: ui_tyber_scan_lines.tgaUI_scanlines2.tgaW_TE_Rock_f_02_b.tga How do I know this? Open the Vengeance in my Alo Viewer, go to Model > Details, and go to the Parameter list for the Effect in the "stealth" mesh. It contains these three texture parameters. Oh, and in case that doesn't work quite right: you might need FoC's shader as well.
October 8, 200620 yr Thanks I found the first two but i could find the last one (are the TGAs located in DDS's?)And cool i never kenw the alo viewer could do that *mental note* http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 8, 200620 yr Yes I did say that. But that will probably just be the case for the demo. Seems like they learned some sort of lesson from the EaW demo and don't want people modding this demo and unlock, say, the droideka. Well, they're going to have to try harder than this Have you managed to unlock the droideka, because I've been trying and so far no luck. :-\ http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
October 9, 200620 yr Unlock in the demo, noUnlock in plain EaW. I belive I can do it. I haven't delved deeply into the matter yet though, I've been converting space units... http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 9, 200620 yr Author You'd have to code it from scratch. Also, every unit DOES have it's own XML files. You can see all of them for the Demo and Full game in gameobjectfiles.xml http://i12.photobucket.com/albums/a245/loverdog/pffuserbar1.jpghttp://i74.photobucket.com/albums/i276/At-At_controller/leetspeak4cz1jr.gif
October 9, 200620 yr The reason the units for the Demo have their own XML is becuase it makes it easier to release a demo that way. If they had to take the NEW Ground Infantry XML file and edit it to remove all the non demo units etc... then they would have had the same BS they had with EAW demo. People adding everything. The final release WILL have the file structure to be indentical to EAW (that came from PG). The demo is missing alot. Some textures are there but no models. Some models are there but no textures. The Vornskyr comes to mind. Skin is there but no model. Yoda is NOT in the demo and neither is Lukes Ground unit. Looking at the code and Lua looks like the new planets are MyrkrThe MawDathomirHyporiUtapauMustafarMandaloreMuunilistFeluciaSeculamai (typo?)Honoghr There will be Mustafarians... there will be some new creatures added. Luke can throw his lightsaber.. and they re did ALL the animations for lightsabers. The models ALL have LOD detail scripted in and they use bumpmaps also. The models and skins just look better than EAW. The new abilitys seem to be hardcoded like EAW's however there are lots more. The stealth item appears to be a some sort of mesh like shields are however it makes the mesh underneath translucent. Im not very good in 3ds max so maybe someone better at it like Mike might be able to explain that one. Importing FOC's Orbital Bombardment system into Eaw does not look possible. However lots they are doing will be backwards compatible and so on. Whats missing from the demo?The projectile code for the new units is in the demo as well as some other tidbits. Thats it though whats listed below is missing either ALL of its code, animations models skins or some of its items. Now.. below are items I was able to determine will be in by looking at ALL the files in the demo.. (I have not even played the demo yet..i tore it part) Yoda Luke IG-88IG-2000BosskHoundsToothChiss Grand Admiral ThrawnGarindanNight SistersNight Cloak DeviceImperial PalaceBespin BuildingsUtapau BuildingsMustafariansJuggernaughtVornskyrsYslarmi (typos?)Land MinesBuzz DroidsCrashed Acclimators (Story?)Lots and Lots of propsArc HammerDS2EclipseSSDGarm Bel IlbisDroid FactoryMDU's Ewok Suicide BombersEwok HandlerCuddles the Rancor???? (its there trust me) There is more but Im going off of memory.. so.
October 9, 200620 yr Then there is the fact that certain people have already started using the new FoC Props... http://screenshots.filesnetwork.com/70/potd/1160360001_97.jpg http://i199.photobucket.com/albums/aa197/knivesdamaster/tags/sith_omguserbar_member.jpg
October 9, 200620 yr I redid the map last night Fosh... 1600 less items..less lag. Smaller map also as that one was HUGE. I believe Elron has the new pics.
October 9, 200620 yr Chiss I find this one most interesting, because thrawn isn't suppose to have a land unit, and the chiss planet isn't in Crashed Acclimators (Story?) This one is easy, has to be a prop for hypori. Planet was a clone war battlefield and a crashed acclamtor was shown there in the clone wars cartoons.
October 9, 200620 yr Cuddles the RancorUhh...thats the hero nightsister's rancor. (check the text) From the MTD file, the icon for the Arc Hammer is I_button_rv_archammer which makes me wonder if the Arc Hammer will be a rebel ship!??!!?? (RV is on all rebel space units, EV is the empire ones) And as for the Ysalamri (sp), they'll be used in a mission to counter force-users. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 9, 200620 yr I got the darktroopers to work. http://i10.photobucket.com/albums/a105/333Super/Darktrooper.jpg http://i10.photobucket.com/albums/a105/333Super/Darktrooper2.jpg http://i10.photobucket.com/albums/a105/333Super/Darktrooper3.jpg http://i10.photobucket.com/albums/a105/333Super/Darktrooper4.jpg I can't find their sound effects...I think I may have to borrow dark forces... http://i10.photobucket.com/albums/a105/333Super/Maul.jpg
October 9, 200620 yr The stealth item appears to be a some sort of mesh like shields are however it makes the mesh underneath translucent. Im not very good in 3ds max so maybe someone better at it like Mike might be able to explain that one. I just played the tedious demo again to get a closer look at stealth (oh the stuff I do for you guys ).It would seem the game engine, when stealth is activated, shows all meshes named "stealth" (after stripping any _LODx suffixes) and hides all other meshes. I guess this is somewhat similar to "Power to shields", which shows all "shield" meshes
October 9, 200620 yr The text is 100% complete, I think, it even contains all the objective info on the campaign missions. http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 9, 200620 yr I got the darktroopers to work. So my converter actually works? wow j/k, I always have the utmost faith in my products *cough* *cough*
October 9, 200620 yr The Demo's annoying. I hate the tutorial... I tried removing some lines from the story xml, but then it game me an error (no crash though). I was able to move around tha galaxy with the galactic map, but when I zoomed on Ryloth I couldn't zoom out... so you can't remove the tutorial... @ MikeGood job with the Alo Viewer! @Mr. CrispCongrats on getting the Dark Trooper to work. BODiNEmpire at War ModderPFF Moderator
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