October 7, 200620 yr I tried to get the Dark Trooper to work in reg empire at war... But it just crashes. But Mike you said the XML files won't work unless its meg... won't this mean patches will be... "Mod killers"? http://i10.photobucket.com/albums/a105/333Super/Maul.jpg
October 7, 200620 yr Yes I did say that. But that will probably just be the case for the demo. Seems like they learned some sort of lesson from the EaW demo and don't want people modding this demo and unlock, say, the droideka. Well, they're going to have to try harder than this And I suspect the reason the dark trooper crashes in EaW is because of the different animation format. EaW can't handle FoC's animation files. So the FoC animation files have to be converted to EaW's animation file format before they'll work (if at all).
October 7, 200620 yr And any idea how to do it? I can get pretty much any program that I need to change the type, but I'm not sure how.
October 7, 200620 yr So then, is there anyway to unlock more stuff like we did in the original demo? ??? Quis custodiet ipsos custodes?http://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/ueawsig4mu9.pnghttp://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/mint_user-1.png
October 7, 200620 yr read posts prior on page 1 for answers http://i108.photobucket.com/albums/n36/DarkEmpireSPG/kelathin2.jpgI shall Name him MiniMe....
October 7, 200620 yr I did but I was kinda confused. Should I be using a MEG extracor like some did, or a hex editor like others did? Quis custodiet ipsos custodes?http://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/ueawsig4mu9.pnghttp://i19.photobucket.com/albums/b186/TheShadowtrooper/Userbars/mint_user-1.png
October 7, 200620 yr I tried to get the Dark Trooper to work in reg empire at war... But it just crashes. But Mike you said the XML files won't work unless its meg... won't this mean patches will be... "Mod killers"?*gasp* what kind of cruel, cruel person would destroy people's beloved hard work!? Dang, I'm glad I didn't download this demo, it would've probly ruined my mod. I'm waiting for the full, and hoping old mods will be compatable. "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
October 7, 200620 yr extract the .megs http://i108.photobucket.com/albums/n36/DarkEmpireSPG/kelathin2.jpgI shall Name him MiniMe....
October 7, 200620 yr I looked thru the demo files and didnt find an XML folder! WtF!1!!1one ???LOL, can you code? "I feel fantastic and I'mStill Aliveand when you're dying I will beStill Aliveand when you're dead I will beStill AliveSTILL ALIVE"~GLaDOSAnybody who thinks Palpatine is a sepratist knows NOTHING about star WarsWhen in doubt- rocket it.Dowload The Underworld's Might beta from Filefront!
October 7, 200620 yr somehow I highly doubt it. : http://i110.photobucket.com/albums/n115/swfan654/swf4.jpg
October 7, 200620 yr somehow I highly doubt it. : I didn't know about extracting megs for a while, often people start with pre extracted xml files from other mods. So unless you start at the beginning you wouldn't know http://i108.photobucket.com/albums/n36/DarkEmpireSPG/kelathin2.jpgI shall Name him MiniMe....
October 7, 200620 yr *gasp* what kind of cruel, cruel person would destroy people's beloved hard work!? Dang, I'm glad I didn't download this demo, it would've probly ruined my mod. I'm waiting for the full, and hoping old mods will be compatable. The FoC demo installs into it's own directory entirely separate from Empire at War... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 7, 200620 yr yeah.. and i wonder how the vanilla EAW will interact with the expansion ..seeing as expansions require the originals -.- http://www.swgbex.com/sig.jpgHehe IA 2 venator
October 7, 200620 yr well, I imagine that it'll probably have some changes to the exe and stuff in addition to changes in other files...my assumption is that EaW mods won't be compatible with FoC...then again, maybe the FoC files will be segregated in some way to allow for EaW mods to still work within FoC or something, idk... http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 7, 200620 yr 1 I doubt there is hidden stuff2 I doubt we could edit the campaign3 I doubt we can change the saving/loading. Its part of the exe. my own questions: Can I rip ships out of models.meg and textures.meg, stick them in EaW and have them work? (talking about space ships) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 7, 200620 yr 1 I doubt there is hidden stuff2 I doubt we could edit the campaign3 I doubt we can change the saving/loading. Its part of the exe. my own questions: Can I rip ships out of models.meg and textures.meg, stick them in EaW and have them work? (talking about space ships) No, because it seems the animations and shaders format are different. http://img95.imageshack.us/img95/3958/kamphersig4si.jpg http://steiner-modding.com/gallery/thumbnails.php?album=3 Total Realism Mod Manager
October 7, 200620 yr There is a mod for the FOC demo over at the lucasforums that you can check out here: http://www.lucasforums.com/showthread.php?t=171364. Enjoy!
October 7, 200620 yr No, because it seems the animations and shaders format are different. I have to disagree. As an experiment I replaced all the EaW shaders with the ones from the FoC demo, and it ran just fine. I've also added the models and textures, both ran fine. I'm testing some animations now... Edit: ok, it's definite: the FoC anims are different. everything else is fine. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 7, 200620 yr YES! But what do you mean by "replaced all the shaders"? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 7, 200620 yr I mean I copied them of the FoC demo and put them in the EaW folder. btw, models work just fine... http://www.agesofstarwars.com/pcw/images/gallery/3/EAW_20061007_16513895%20copy.jpg I believe that purple aura has something to do with the cloaking ability, but I'm not sure... Edited October 8, 200620 yr by DragonShadow http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 8, 200620 yr How come just directly copying it over causes an exception for me...can you tell me what you did to get the Vengeance to work? http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 8, 200620 yr don't put the ALA files in your EaW folder. only the ALO files. http://i61.photobucket.com/albums/h65/NightshadowDragon/RyuuKageSIG.jpg http://i61.photobucket.com/albums/h65/NightshadowDragon/AoSW-JCW_Banner.jpg
October 8, 200620 yr Ah. Thank you. Did anyone notice the BMP image of the commandbar!?! its nice. Apparently they changed the icons for space station upgrades (!) http://img.photobucket.com/albums/v423/kc1991/droid803sig.jpg"That was fun"
October 8, 200620 yr i got the Zann Consortium able to build Nebulon B's, Acclamators, A-wings, Tie Defenders, and the Corellion Corvette. oh and the Broadside cruiser and the Marauder cruiser. its not hard just set the tech level to 5. ha. anyways, ive been tweaking the XML's and i cant change the price or build time with any units...everything that ive tweaked including special ability recharge seconds works. anyone know why i cant change the price and build time?
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