
Darth Malice
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Everything posted by Darth Malice
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What else would you like in your game of EvR?
Darth Malice replied to DevinKyleShade's topic in Empire vs. Rebellion
haha cool man after my own heart, if we go for the RPG then would be good is a brief character bio for the website (that Zen has been kind enough to start making for us). Im also hoping that numbers go abit above 7 (around the 20 mark to begin with). hopefilly i should be able to start making the map 2morro once i get something uploaded for the server. I dont think im going to be naming planets as of yet. I guess i will still setup a timeline leading up the campaign which will start would set it some time before the vong invasion (which may be a separate campaign depending on how long this one goes on for). -
Well let me explain a few of these bits first Pure strategy Well this is the easy option, you dont worry about to much but aiming you ships at one enemy, personally considering so far people have voted for a more canon style of map (so to speak) i doubt many people will vote for it but i included anyways. RPG This bit i think is what adds that little bit extra to the game, this for me has always been a fun part as really star wars is about abit more than than me kick you butt with star destroyers and tie fighters sadly this is abit limited as it cant be reflected in the app to well. What it is usually used to reflect is leaders of factions meeting and debating trade, peace and all that fuzzy stuff. Usually this linked with a story but dosnt have to be (it really depends on the people), this would also include the use of jk2 (well maybe i will get jka). Stories! Well basically this is about giving the game that extra dimension, to explain what happens from turn to turn in a more interesting manor, also as star wars is about good vs evil its a nice way to reflect the types of people involved, in the past the game has seen some really amazing stories that give people something to read between turns, again this is something i have always enjoyed, some may think its pointless *shrugs* Politics Oh yes, i think this is the key above all to the game, sorting out trade, alliance, none-aggression pacts, tricking people into doing what you need, thats whats whats it about, backstabbing the right and wrong people (i dont think this can be avoided when more than one faction is include but i included it for completion. The rest if i didnt include it, post what you think
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Well ok, we have the server running at last, i dont think evaders like the app to much, all i can say is give it a go, now the fun part for me, creating the map! oh yeah anyways thanks evaders for getting it up a running for me
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Republic Fighters Z-95 headhunter - 80 Long Probe Y-wing - 130 Y-wing - 170 X-wing - 170 A-wing - 180 B-wing - 300 T-wing - 60 R-4 starchaser - 130 k-wing - 1000? Corvettes Skipray Blastboat - 180 Lambda Shuttle - 120 Escort Shuttle - 250 DX-9 Transport - 480 Assault shuttle - 400 System Patrol Craft - 140 Corellian Gunship - 200 Corellian Heavy Gunship - 440 Corellian Corvette - 160 Corellian Heavy Corvette - 400 Broadside Frigate - 300 Guardian Light Cruiser - 180 PB-950 Patrol Craft - 140 - none of these are these are tested as of yet Marauder Corvette - 300 Galofree Transport - 800 Action VI Transport - 2000 Frigate Dreadnought - 800 Nebulon Frigate - 350 CC-9600 Frigate - 500 MC-40b - 1000 Bulk Cruiser - 500 Assault Frigate - 1100 CC-7700 Frigate - 1400? Destroyers MC-80- Miria - 3200 MC-80 Liberty - 3400 Independence Cruiser - 10,000 Endurance Fleet Carrier Republic Star Destroyer Bothan Assault Cruiser Dauntless Cruiser MC-90 Heavy Cruiser Defiance Rejuvenator Star Destroyer Supers Strident Star Defender Bulwark Battle Cruiser again none of these are tested however this is the basic i will be using, after i finish testing corvettes then i will test out the prices, i will most likely have some results in about 6 hrs, after that i shall start taking into account for hyperdrive, troops etc.
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well that really depends on starting resources to be fair curse, its a very heavy price increase atm but i assure you that its really needed considering how powerful it is. After doing some tests on bombers they seem fine to me, sadly i based my opinion on how effective they are on people who play GCO, they still need more tests but currently about 15 TB's easily take out a SD and about 5 missile boats do the same job.
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So far thats the pricing i have come up with, corvettes still need looking at, bombers still need testing and and i still need to test anti fighter capabilities of most craft. So far i have actually been very impressed with the Tie fighter, it whoops the Tie interceptor (but i think thats bugged or under powered cos on 6TF vs 5TI is still loses..) Tie avenger is very nice, its about equal with the TF ( 15 v 1 odds on favor the avenger will win but you wont have alot yet). I also need to do alot more testing against republic ships, i've mainly been testing against imperial vessels so but this could see price increases in the fighter area (as the TI might perform far better against republic ships). Also i cant judge so well with the fighters against the AI as you tend to get a free round of sounding taking out a squadron or two, i think perhaps that fighers hp may need to increased on shielded craft slightly, this might give them the extra edge they need when facing heavy numbers, perhaps a extra 25-50% no sure on, wouldnt mind your thoughts on that eville
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well sure thats a really good idea but for the moment atleast i can test what has got released, im sure however i wont be that long before he makes another release anyways and besides just gives me longer to manually make the galaxy map and get things figured out right
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For those of you paying attention after doing a few tests i have more of a idea of what ships prices are going to be like and some balance changes that may need to be done (before this is a sure thing i will need to do some more tests, also these prices reflect performance in HW2 only, these may go up and down as other figures are taken into consideration). Generally frigates will need to come down by around 50% (bar a few), fighters is something im not so sure, one thought i have been having is that anti capital missiles need a slight damage increase, anyone else have any thoughts here. As of yet i havent even look at the executer class, first i need to get the lower end stuff within a price range that seems fair. so current things may look something like that Fighters Tie Vanguard - 40 Tie Fighter - 50 Tie Interceptor - 65 Tie Bomber - 100 Tie Sentinel - 70 Assault Gunboat - 240 Missile Boat -650 Tie Avenger - 150 Tie Defender - 350 Tie Phantom - 120 Corvettes Skipray Blastboat - 180 Lambda Shuttle - 120 Escort Shuttle - 250 DX-9 Transport - 480 Assault shuttle - 400 System Patrol Craft - 200 Corellian Gunship - 200 Corellian Corvette - 160 Corellian Heavy Corvette - 400 Broadside Frigate - 300 Guardian Light Cruiser - 180 PB-950 Patrol Craft - 140 - none of these are tested frigates Pursuit Light Frigate - 400 (still needs testing Lancer Frigate - 250 (untested as i havent started with fighters yet) Nebulon B2 Frigate - 900 Nebulon Frigate - 350 Tartan Patrol Cruiser - 350 (same as lancer) Carrack Cruiser - 350 Loronar Strike Cruiser - 1250 (needs more testing but its a pretty damn good ion ship, hell it takes about 4 of these to disable a ISDmk1 in about 30 seconds). Escort Carrier - 900 (this is to take into account a high hanger) Dreadnought - 800 Enforcer Cruiser - 450 Immobilizer 416 Cruiser - 1400 Star Galleon - 2000 (this is taking into account a high troop carrying abilty) destroyers Victory Destroyer Victory Destroyer Mk2 Allegiance Star Destroyer Dominator Star Destroyer Invincible Dreadnought - 2500 (more tests as of yet) Venator Destroyer - 2500 Imperator Destroyer - 5000 (im not sure on this, atm is seems to be very weak against ion cannons, most ships up close seem to have no problem disabling it). Imperator Destroyer Mk2 - 7000 anyways thoughts on this? i think im making some good progress, if anyone wants to see what they think of these prices please test them for yourself and tell me if you think i over or under priced anyways. Super ships Executor SuperStarDestroyer - 90,000 (still needs more testing, performance against may have a positive affect on his price) Eclipse SuperStarDestroyer - 140,000? (i think the superlaser needs some tweaking, the current recharge rate is insane) *edit* ok eville, i will leave those be for now, thanks for the information
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just checking a few things, not sure if they are bugs or have been removed Ping dosnt seem to work on what i have tested so far (well vanguard), missile salvo dosnt work (again not sure if you removed it or something wrong with the mod), TF actually out perform Z95's yet is half the price (is rather shocking but nice to see they arnt as bad as they used to be).
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well only other thing i can think of was when that kept happening to me its either 1) map 2) you may have not have the fixes update or one of the other big files, its easy to miss a file in the current format 3) try a fresh install of hw2 Those along with a new profile are the things i can think off, do you have the update zip, i know i have it and have no problems.
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try creating a new profile
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well these prices are by no means final, these are just based on evilles pricing, im sure the TF would be nice at that price however i do feel that perhaps fighters would become abused and the gigantic amount might make battles difficult to play As i said i need to test the current pricing and see just how well these things perform, also i have my doubts as the the isdmk2 ending up as 5 k, im sure after testing the price will rise a few thousand and thats before taking into account hyperdrive, troops and all the other goodies she has I thought you might like the price compared to GCO, what it was 120k in that game (just another example of imbalances the game currently has but refuse to admit ) ps, the tie fighter is surprisingly good, whips them Z95's a new Ahole (well not that Z95's are good but, you know).
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i most likely need to use a custom version of his mod anyways, i wouldnt expect eville to change the mod to fit my own needs and besides i can use notepad anyways the game needs to get a few other things up and running before i worry about the mod such as the server, create a galaxy map, the mod itself wont take that long (well what i need to do) and im really not gona worry about that until i get my rig upgraded. Its a good idea, wonder how big it would be ???
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lol sorry dude, well i know that one extra vote is towards 2 larges, several smaller factions which is wining atm Curse - i know you to well Ok just to give a idea of size, if we went with two large factions and several smaller one then for hyperspace you look at about a 3-4 week trip to cross the factions, smaller factions being around 1-2 weeks based on a class two hyperdrive which travels 300 squares a turn, this may not be true to canon but for game balance i think its a good idea otherwise players will just horde fleets into one location creating problems when it comes to actually running the battles, this may slow the pace of the game down slightly however i believe it will make for a better game, it also make fleet deployments a key factor along with who you choose as a ally or even enemy. If you think the value are to large please suggest a different one with reason, nothing is set in stone as of yet.
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sorry curse i meant sublight speed not hyperspace, for hyperspace i have a plan Probes 600 squares per turn Class one 450 Class two 300 class three 150 To put those prospective a planet will be around 600-800 squares apart form the closet one, anyways since 0.45 sublight speeds have been dropped, im not sure i like it, when i say balancing im on about pricing, if i divide all ships by 50 heres a quick list of a few fighters Tie Vanguard - 4vp Tie Fighter - 5vp Tie Interceptor - 10vps Tie Bomber - 10vp Tie Sentinel - 7vps Assault Gunboat - 24 Missile Boat -50 Tie Avenger - 20 Tie Defender - 30 Tie Phantom - 12 frigates Lancer Frigate - 50 Nebulon B2 Frigate - 700 Tartan Patrol Cruiser - 700 Carrack Cruiser - 700 Loronar Strike Cruiser - 1000 Escort Carrier - 500 Dreadnought - 700 Enforcer Cruiser - 1200 Immobilizer 416 Cruiser - 1400 Star Galleon - 900 destroyers Venator Destroyer - 2000 Imperator Destroyer - 4000 Imperator Destroyer Mk2 - 5000 Supers Executor SuperStarDestroyer - 40,000 personally i think those ratios are abit off around the fighter area also either the destroyers may need to come up abit or frigates go down, off the top of my head fighters should be around the, not sure about the executor either, that needs to be tested as well but i would think 10mks or 8 mk2s should be able to take that down. Tie Vanguard - 40vp Tie Fighter - 50vp Tie Interceptor - 100vps Tie Bomber - 100vp Tie Sentinel - 70vps Assault Gunboat - 240 Missile Boat -500 Tie Avenger - 200 Tie Defender - 300 Tie Phantom - 120 and the lancer frigate should be around 500vps, the escort around 1k and the Immobilizer around 2k, also something else that needs to be added for fighters is the salvo ability, those figures are rough and off the top of my head but i think balance wise 8 missile boats should be able to take out a destroyer just as 40 TB's should, im not so sure with salvo removed, also i need to test how effective the lancer frigate actually is but i have a feeling that accuracy on anti fighter craft me need to be raised. please bare in mind that these prices dont really take into account for hyperspeed, hanger, how many troops they can carry etc.
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ok troops and hyperspace, should i go with more canon values or have the amounts decided more on the class? i have been tempted to go with more canon values however doing hyperspace more based on roles could be a could think as republic players would have a advantage as generally their ships are faster in hyperspace. Also something i am also thinking about the sublight speeds used in 0.5, personally i think these are abit slow, what do you think, should ships like the ISD have speeds more like 300? What about the current shiplist, do people agree with it? is it missing something for either side? When it comes to balancing should all sides be equal or should imperials and republic be balanced so they have advantages that fit with "canon" more? What about extra shiplists? would you like to see the CIS make a appearance as just a extra option as well as a pirate option?
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sounds like interesting way, perhaps watch some b5 and she what happens to shadows when they are poped by vorlons hmm not to sue about the zurg, what about that strange alien race from nexus im not such a expert on NJO stuff so i can really comment on the ship list, looks good so far
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well mines a old 6600, before they even had GT's or PCIe, i think its more driver relates, sadly i cant use the older ones thanks to my OS, i have 1.5gigs of ram, i think its cos i bought my computer fujitu siemens
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Another wayward traveler returns welcome back curse, i see the mention of ships with superlaser took your interest
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so those who interested if you can post here then i will add you to the list, this is more for ease of keeping track of who is interested. People so far Darth Malice (shocking that one ) ViceroyZen StormTaco evillejedi ? ( you know you wanna ) Evaders99 ? skyblazer CurseUppl dojoyoda Freak saunderez greendayman84 christhegreat What i will say is dont expect this to be done over night, it will be ready when its ready what i will say is i plan to have it up as soon as possible after the patch is released (i may be repeating myself, infact i am but im trying to avoid people asking me this question over and over again, i have seen this so many times before and it makes you wanna shoot people, not that i have ever done that.....)
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how come i cant edit anything other than my password, email and secret question i wanted to upload a avatar cos i feel so naked without one i have no options below account related settings
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well my original thoughts on this are to basically test the mod in its current state and scale down the current pricing down by dividing it by 50, after that i will test the ships performance in game and adjust ships that seem over or under priced. After that i begin adjusting ships based on hyper rating (class one, two and three) and then on supplies and hanging rating. Ships prices sadly have to be scaled down as sadly at ,most your looking at around 200vps a turn per planet after trade (and thats only the big ones). Also i will lower and raise prices based on class. Ship roles basics interceptor: z-95, a wing, tie int, tie advanced bomber: ywing, tie bomber, bwing space superiority: xwing, tie defender assault craft: assault transport, skipray, storm trooper transport picket: system patrol craft, guardian cruiser gunship: corellian gunship etc corvette: any fast ship that is lightly armed anti-starfighter frigate: it guns down fighters frigate: any vessel that primarily acts as a screening vessel monitor: any ship that has a few very big guns and nothing else cruiser: well rounded ships that trade armor for speed destroyer: any vessel that is primarily tasked with chasing down and destroying another class battleship: any vessel that is armed with multiple tiers of weaponry and heavy shielding/armor carrier: any vessel that primary armemanet is its bombers/fighters Transport: light armor, average speed, minimal weaponry plenty of storage space for troops Supply ship: light armor, average speed, minimal weaponry plenty of storage space for additional fleet supplies. as i mentioned before these are the roles i plan on using however i do need some help deciding if this is really enough or if this is to basic, please anyone, post some thoughts on how to expand this if it needs expanding once enough people seem happy with this then i can begin to work on fitting ships into the classes and deciding if certain ships fit into more than one role, IC, perhaps a ISD would be a destroyer, carrier and transport as its a planetary invasion vessel (perhaps even that could be a role?). *edit* expanding on what i already said nterceptor z-95 a wing tie int tie advanced bomber ywing tie bomber advanced bomber bwing k-wing tie scimitar missile boat space superiority xwing tie defender R-41 starchaser cloaked fighter tie Phantom cloakshape fighter capture craft Escourt Shuttle Assault Transport Escourt Shuttle DX-9 Transport Assault shuttle assault craft Skipray Blastboat Corellian Heavy Gunship picket System Patrol Craft Broadside Frigate PB-950 Patrol Craft gunship Bayonet Light Cruiser corvette Corellian Heavy Corvette Corellian Corvette Marauder Corvette anti-starfighter frigate Tartan Patrol Cruiser Lancer Frigate Guardian Light Cruiser frigate Carrack Cruiser Nebulon B2 Frigates Nebulon B Frigate Pursuit Light Frigate monitor Dreadnought MC-40b Bulk Cruiser CC-9600 Frigate Assault Frigate cruiser Enforcer Cruiser Victory Destroyer mk2 Loronar Strike Cruiser Invincible Dreadnought destroyer Venator Destroyer MC-80 Liberty Imperator Destroyer Mk2 Victory Destroyer Imperator Destroyer MC-80- Miria Republic, Star Destroyer Bothan Assault Cruiser MC-90 Heavy Cruiser Defiance battleship Dauntless Cruiser Allegiance Star Destroyer Independence Cruiser Bulwark Battle Cruiser Intimidation Eclipse SuperStarDestroyer Executor SuperStarDestroyer Viscount Star Defender Death Star II (still thinking about it) carrier Escourt Carrier Endurance Fleet Carrier Fleet interdiction Immobilizer 416 Cruiser Dominator Star Destroyer Rejuvenator Star Destroyer CC-7700 Frigate Transport Galofree Transport Action VI Transport Star Galleon Supply ship Star Galleon ? perhaps the mining ship I added in a few bits from the original like intimidation class, to me these ships arnt really build for combat effectiveness but more just cos you can, these are still far more powerful than single ship or a several small ships, please tell me if you think i placed anything in the wrong place.
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games were warlords can be found.
Darth Malice replied to Warlord-Tarkov's topic in General Discussion
How about nexus? that seemed like a rather nice game warlords could be ace in that engine (that evilles scary attention to detail isnt) -
I dont like these Videos, they make me realize just how dated my geforce 6600 is
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ok, i've updated the poll