
chrlsthgreat
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Everything posted by chrlsthgreat
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Ok...so far, here is what I have done...correct me if anything is wrong I created a new folder called "scripts" in to my C:\Program Files\Sierra\Homeworld2\Data folder. Within my "scripts" folder, I created a notepad document called "startingfleets". From here, I wrote down my fleets (this is the way I wrote it within Notepad): vgr_Imperator_II_Star_Destroyer, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter, vgr_tie_fighter hgn_Assault_Frigate, hgn_Assault_Frigate, hgn_Assault_Frigate, hgn_Assault_Frigate, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing, hgn_X_wing After that, I'm lost. I need to include "-overrideBigFile" into the command line, but where? At the end? Between CW.Big and "-luatrance"? Also, do I get to choose the map in which I play in? Do I get to choose which side I get to play as? If yes, how do I do that?
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Ok, this was labeled as Imperator III-class Star Destroyer: http://mods.moddb.com/gallery/image/33915/. Anyone know why it looks the way it does in that particular mod and its different in Warlords?
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Regarding them Imperial SDs, it seems to me that the Imperator II is a little weaker (not in firepower, but hull strength) than its predecessor. Anyone know why?
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Yeah, I've been asking the same question myself...How long until the mod will be completely finished? I know you probably don't have a definite date, but approximately, when do you expect to be done?
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What is your favorite ship, and why? For me, I would have to say the Nebula-class Star Destroyer for the Alliance. I always liked that it was less bulky than the original SDs for the Empire. Although it maybe smaller, it still packs a punch. The only thing is, it takes a while to obtain, as you have to research a bunch of technologies in order to get it.
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So, EJ, are any other scenarios, besides Endor, going to be included into the next release?
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I like challenging scenarios, don't get me wrong, but thats impossible!
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Aren't the files in the .zip folder the same as the Fixes.big and Patch.big files?
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Lol. I can't believe how huge the Eclipse is...the Executor looks like a toy next to it. It'd be funny to see the Eclipse vs. Death Star. Superlaser vs. superlaser.
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I think it would do some damage, but not nearly enough
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I dunno...sounds kind of cool...I played a little of Empire at War, and I thought it was cool, but I still think the main focus should be on Facilities
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I dont suppose the Executor will be included in the Endor Battle?
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You know, I've always wanted to see the Bothan Assault Cruiser for the Alliance. I don't really know the specs, but it seems like a pretty powerful ship. Also, I hope the Hapan Battle Dragon and Nova Cruiser will appear the next version of Warlords. For the Empire, I look forward to seeing the different Star Destroyer classes: Victory-class (I,II and Modified), the Alliegance-class, the Dominator-class, the Imperator III-class, the Harrow-class and the Titan Cruiser. Also, I believe I mentioned this ealier on, why did you remove the Research Facility (it appeared in the earlier versions, .40 I believe) for the Empire, EJ? I thought it was really cool looking, and it freed up a lot of time from researching Advanced Tecnology from the upgrades.
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I don't think any changes are necessary. The ship controls we have now are good. If we want a close range battle we simply have to order our ships forward into the fight. Making the ships "smarter" by letting them move forward by themselves and broadside other ships would be a big negative for the mod.
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Got another one Humans play as Empire Battle of Obroa-skai Empire 1 Imperator II Star Destroyer 8 TIE fighter Squadrons 4 TIE Bomber Squadrons Alliance 4 Assault Frigates 5 X-Wing Squadrons
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Just a few comments on the newer version, whatever its name is... -I was playing as them Empire and I set my TIE fighters and Interceptors to the Defensive stance (F3) and they slowed down to a crawl. However when I set them back to Agressive, they resumed their normal speed. Nothing too annoying, but still a bit odd. -I have trouble maneuvering in the Cron Drift map. for some reason, larger ships seem to float downwards for a while and then resume forward speed. The same goes for the Kadeshi map (Not Kadeshi Gardens, but the 2nd one) except the ships go straight up. Most of the maps don't do that, but then again, the two maps I mentioned are really cool, and more appealing to play in. -I noticed that when giving several moving orders to destroyers and Mon Cals, they float as if "dead" for a few seconds and then resume their directed path. This doesn't happen all the time, but its annoying when it does. -The AI seems to clump groups of fighters and corvettes together in Facilities mode until the player's fighters appear. When that happens, the AI "wakes up" and the fighters get in formation and attack as they should. Purely esthetics, but its annoying when trying to judge the enemy force before attacking since its all one massive "blob" on the screen. -AI resourcing is weird. The mining ship is near RU asteroids, but the mole miners all seem stuck in one RU delivery portal. -All the miners go to the same portal (the one closest to the Mining ship bridge) to deliver RUs, even though there are several portals that are vacant. -AI still doesn't build Destroyer shipyards Feedback -The new mining ship skin is awesome. Much better than the older one. Good job! -Texture on the Executor is great. Maybe this is just me, but I don't seem to get the "rumble" that comes with the SSD when it travels. -The new "garrisonned" fighter mode is cool too. -Ramming enemy ships is so great! Questions -Will all new releases be like this (Download ".big" files and stick them in the Data folder), or do you plan on doing a final, take-it-or-leave-it version of SW: Warlords in ".exe" format? -Are all the ships available in the previous versions (.45) going to become available again? If so, any idea when? -Is the single player campaign idea still alive? -Do you intend to merge the Clone Wars with Warlords? (For example, when you pick the Clone Wars time period in the skirmish menue, you get Clone Wars-era ships, with the Republic and Seperatists as factions, and when you click ANH time period or anything afterwards, you have some Clone Wars ships still available to the Empire, but the factions change to include the Alliance, Empire etc.) -The question that everyone must be asking, when will the mod be completely, 100% finished, with nothing more to add?
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Oh man that sucks lol...still, its a nice detail to add in the game...i wonder if I crash an SD into an Alliance Independence Cruiser if it will destroy the Cruiser
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Anyone try ramming yourcapital ships with other ships? It's so cool! The only thing is, why aren't my ships being damaged as well?
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holy crap stupid stress testing awesomeness at 1 fps!!!
chrlsthgreat replied to Stratus's topic in Features/ships/updates
Damn...what happened? everything seems like it just died all at once -
Yeah, that was my bad...got confused with all the ship's names and stuf, and the ship looked somewhat similar to tht of general Grievious'...and you do need the Patch and Fixes .big files
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To everyone having trouble, the command line that I just posted was correct. Just add FIXES.Big,PATCH.Big right before the "-luatrance whatever it says". Remember to keep a space between the - and the PATCH.Big. What's the .zip file do?
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Awesome...so, is there any changes to the ommand lines? ("C:\Program Files\Sierra\Homeworld2\Bin\Release\Homeworld2.exe" -mod Planetpack.Big,SWSOUND.Big,SWMUSIC.Big,GENHODS.Big,PLATHODS.Big,IMPHODS.Big,REBHODS.Big,PIRHODS.Big,CORE.Big,FIXES.Big,PATCH.Big -luatrace -hardwareCursor
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Battle of Pesitiin (Random, out-of-the-way planet) Empire 1 Imperator II Star Destroyer 8 Preybird-class starfighter squadrons 4 TIE bomber squadrons Cavrilhu Pirates (Militia) 1 Kaloth-class Batllecruiser (Don't think you created that one, so maybe replacing it with the Agressor or something pirate-looking) 4 Corellian Gunships 3 Assault gunboats 6 Heavy Starfighter Squadrons
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Going to release a new version anytime soon EJ?
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I'm just trying to stick as close to the books as possible...the battle was an ambush for the Alliance by Thrawn, which is why theres so many Interdictor cruisers. Luck and good leadership on the part of the Alliance eventually won them the battle. Although I would be reluctant to reduce the number of capital ships, I think reducing the support ships (Dreadnoughts, Carrack and Loronar Cruisers) would probably even out the odds a little. But whatever, I'm just giving EJ suggestions that stick as close to the book as possible, and we'll see what he does with them.