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Warb_Null

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Everything posted by Warb_Null

  1. The Mediator is done. It's still a masive blue blob but but it looks better now. http://speedy.sh/zR8YZ/Mediator.rar I modified the UV a little so you'll probably have to re rig it. sorry The Viscount is going to take a bit longer. I plan to redo the whole mesh from scratch. No disrespect to the original creator but i think i can do better. In the mean time i'll pick of some other items from your list. "Tector Star Destroyer (from scratch)" Why from scratch? why not modify the ISD. afaik the only difference is the no hangarbay. also you mentioned my republic station. is that the Kaliida shoals station? or the Jovan station ? I can get the mesh and textures ready for you if you want. And what about that CIS base, do you want the RaW one ore would you rather have something else. Are the trade stations and freighter going to be replaced too. If so, i have a couple of freight stations (remade from XWA) and a bunch of freighters.
  2. Damn, I can't open them. I only have MAX 8. Can you convert them to 3DS
  3. Allright, I'll keep that in mind for future models. Here is the Y-wing http://speedy.sh/4QQqh/Y-wing.rar Can you give me the Mediator and Viscount models in MAX.
  4. I read Myfis0's reply to what could be the cause. My model does have 5 sided polys. Here is a new version with triangles only http://speedy.sh/5bgsF/Harrier.rar I hope that will work better. The level 1 through 4 CIS station pics also included. The Y-wing is almost done, i'm skinning is right now.
  5. Here is the harrier and the textures http://speedy.sh/uSVr5/Harrier.rar I included a pic of the RaW CIS starbase, see if you like it. Next up, the Y-wing
  6. Oke, i'll start with merging the lights on the harrier. I noticed a lot of the window lights were missing on the blue diver too. As for the bumpmap on that one, i put a bunch of smaller blisters in the bumpmap. they're not on the model or on the texture I'll see about putting them back. Also i modified the UV map to fix a nasty texture seam. The Y-wing is not the clone wars one right, just the normal rebel one. Fighters need to be very low poly right? for the CIS starbase you could use the one from RaW. I can't clear it with Z3r0x right now since he's gone missing but i doubd he'd object since we're using lots of SOGE models. A reskin of the Preator is underway. I've asked Arvis Taljik to do it last week. We needed one for RaW too
  7. I joined up when i saw my blue diver pass by on the sins forum. VaderEclipse told me i'd be welcome even if i don't test much. So here i am For those who don't know me, i'm a modeller mostly for Empire at War. I'm a complete noob when it commes to sins modding. I hope to lend my assistence in the modeling and skinning department. So, the important question : how can i help. what is needed ?
  8. I probably suck as a tester but maybe of use in other areas. mantis name is warb_null too
  9. Two new model for your gaming pleasure... The Dagger starfighter... http://i63.photobucket.com/albums/h160/Darth_Thistle/daggerss-1.jpg and the Dianoga starfighter. http://i63.photobucket.com/albums/h160/Darth_Thistle/dianogass.jpg
  10. Put the soundfiles in the Data/Audio/ directory and in the XML code include the path of the soundfile. like this: Data/Audio/Taking_Damage.wav This should make it work.
  11. All right, second attempt in you need to put a comma after UC_Hutt_Defense_Satellite_Sonic
  12. in the you have the line Hutt_Defense_Satellite_Hypervelocity . That should read Son'a_Defense_Satellite_Hypervelocity. The same goes for the others.
  13. It sounds like you didn't put a comma after each unit in the list. As for the buildpads : take a look at GROUNDBUILDABLESSKIRMISH.XML, GROUNDBUILDABLESEMPIRE.XML and GROUNDTURRETS.XML. You need to add all that stuff to your faction. Hope that helps
  14. In your skirmisch starbase 1 you have a typo in Vespula_Squadron, it reads squadrin. That might be it
  15. It looks like you put the hardpoint data in a seperate XML file. Did you also put the filename in HARDPOINTDATAFILES.XML ? That might explain the not firing.
  16. Try putting the shaders in the shaders folder of the main game instead of under the mods folder. I had a similar problem with the models of the space_addon mod and this solved it for me.
  17. I realy love those models. The top one most of all. There is a lower poly model of the jedi cruiser made for XWA. maybe you can convert that one. link : http://www.mtdindustries.com/xwa/ you convert a XWA model to .3ds you need this http://www.darksaber.gaylenol.com/archive/files/opt/Opt23DSConverter.exe OPTto3DS converter tool. PS. there is also a nice Rand ecliptic model on MTD industries. hint, hint ;D

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