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Warb_Null

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Everything posted by Warb_Null

  1. I'll give you another option I can keep the original quality of the texture but the filesize will be increased due to the odd dimentions. The original texture is 22MB, the fixed lower res is 16MB. Fixed original res is 65MB. http://speedy.sh/txFtn/galaxy-hires.rar The choise is yours
  2. fixed the fix http://speedy.sh/bwakU/galaxy.dds
  3. Thanks, i had found the texture myself, i was after the mesh but nevermind, i found it too. You're right, the black hole is caused by polar pinching similar to the planets. I can be fixed by remapping the poles. I couldn't import the model in max because it's not binary as you said it needed to be for the omporter to work. So i edited a skybox from vanilla sins and modified the texture accordingly. Voila, no more black hole http://speedy.sh/wDK47/galaxy-fixed.rar The resolution of the texture is a bit reduced (to about 60%) the texture size is 8k x 2k If you want the original resolution it's going to need to be 16k x 4k (twice as big athe original) The planet clouds are unfixable imo. As far as i can tell there is no mesh for them and the clouds in vanilla are mapped the same way as the soge ones . The best thing to do is use the vanilla clouds.
  4. This is getting anoying. I'm downloading XSI as i type this so i can do the conversion myself (hopefully). that way i can check if what i send you is actually any good and stop wasting your time. I do have something else to waste your time on though. I made a worldhip yesterday. I intended it to be a placeholder until Burtstrobes version becomes available but it turned out nicer than i expected... http://speedy.sh/qGSVX/Worldship.rar p.s. what do you use to convert the sins .mesh files to something max can read?
  5. Hey Lavo, I have got a whole bunch of new planet textures, courtesy of Burntstrobe. These textures have a whole lot less polar pinching (as near as nothing) and generaly look better imo. I spend a few days converting them to sins' specs and the look good ingame except for the clouds, they still are messed up (and not so easely fixed) I was thinking, why not use the original clouds from vanilla sins? Take the cloud mesh from vanilla and the planet mesh from soge, stick them together and done. I'm asuming here that there are in fact two meshes. The only other way to fix the clouds is to have very heavy cloud cover on the poles but that would suck just as much if you ask me. So what do you think, worth a try ? If so, can you get me the meshes of the sins planet and soge planet. And while you're at it the galaxy mesh too so the "black hole" can be fixed. Also haven't got the mesh of the Roik Chuan Mara yet.
  6. hmm.. it looked better in max, something got screwd up along the way. http://speedy.sh/43geh/gunboat.max
  7. round two. I hope i got all the holes now http://speedy.sh/WBAzf/Vong2.rar new texture for Roik vahl, Suuv band krid and Uum flah. can you send the other models with the pink skin, it's a lot easyer to reskin with the actual model.
  8. I'm sorry about that, i must be losing my eyesight. found and fixed a few more holes. http://speedy.sh/Qszrx/Vong.rar i modified the pink texture. (no bumpmap yet) see if you like it. it looks nice on the gunship IMHO. I got a bunch more rock/coral/mud textures, do you want the same texture on multiple ship or do you want a different look for different ships?
  9. not hard at all. but is it worth adding that kind of detail, after all how often do you zoom in so far you can see inside a hangar?
  10. Here are the fixed vong models, a modified crystal texture and the empire station. http://speedy.sh/qjYBX/Vong.rar The holes in the ships aren't realy holes but polys facing the wrong way. what do do you mean by pink/rose skin in the above qoute? the part of the texture that's in the upper right corner of most vong ships ?
  11. done http://speedy.sh/xC7Ep/Tector-SD.max Burtstrobe asked if you would mind to contact him directly http://www.moddb.com/members/burntstrobe this is the mod page http://www.moddb.com/mods/yuuzhan-vong-at-war not much to see yet, only e few unskinned models
  12. I kept the forward hangarbay, i thought the tector only lacked the large main hangar. I can take it off to if you want. Oke, send the vong stuff and i'll get on it. Did you know there is a vong mod for EaW underway? As it happens i'm part of that mod too but only for the non-vong part of the mod. They have a large number of models but are still in the proces of skinning. The mod-lead ,Burtstrobe, is handeling that. I've been assisting him with his UV-ing. I think he won't mind sharing his models.
  13. Here is the Tector SD http://speedy.sh/SwFzb/Tector-SD.max So, what's next
  14. Thanks for the ISD, here is the Galaxy, the Allegiance and the Leviathan http://speedy.sh/qjzdX/Galaxy-Allegiance-Leviathan.rar
  15. Here is the CIS starbase level 1 and 5 http://speedy.sh/Rhfuj/CIS-Starbase.rar Credit goes to Z3r0x I also included a pic of another starbase i forgot about. It is the raxus facility from The Force Unleashed. Might be usefull Could you send me the model of the ISD so i can make the Tector from it.
  16. Sorry about that. When i build a model i pay no attention at all to the scale of it in relation to other models. In EaW it's just a matter of adjusting the scale factor in the games XML. The upscaling was unintentional. I re-imported the model i exported for use with EaW (this seems to work best for fixing those texture errors) This must have thrown the scale too.
  17. I hope i can fix it. http://speedy.sh/WQYvf/Viscount.rar
  18. Thanks. I should have signed on a lot sooner but i figured, with EvilleJedi on the team you don't need another modeller. I'm glad i can contribute to this great mod.
  19. Happy newyear everyone! and here is the new Viscount to celebrate http://speedy.sh/zSYPZ/Viscount.rar http://i63.photobucket.com/albums/h160/Darth_Thistle/Viscount_Screenshot.jpg
  20. Here is the Azzameen familybase http://speedy.sh/EnZPK/Familybase.rar Sorry it isn't in time for the 2.0
  21. Strident : http://empireatwar.filefront.com/screenshots/File/118214/1 Galaxy : http://empireatwar.filefront.com/screenshots/File/118026/1 They shouldn't be added if it upsets the balance though. More ships is nice, balance is nicer. Sorry, did not know that. I will see to it in the future.
  22. I have EvilleJedi's Allegiance model if you want. I also have very nice models of the Galaxy class carrier and strident destroyer based on drone04's art shouls you change your mind on the NR capitals In the mean time here are the freighters to keep you entertained http://speedy.sh/R7qyj/Freighters.rar Question, the CIS base has some girders on it. in eaw i can give that a different shader so it becomes see-through except for the girder bits. Is something like that possible in sins? I can't recall having seen it anywhere
  23. Here is the station 2 http://speedy.sh/tq9Qn/Station-02.rar I think the Allegiance IS in a class of it's own. SSD is too general, everything over an ISD gets called SSD. From allegiance way up to executor. It would make a nice command ship. EvilleJedi allready made a beautifull model of it (your first pic) so there is no need to redo that. Just my opinion though, don't let it cloud your judgement Lavo
  24. Well these models are all allready made, just a mather of getting them ready. When it comes to building them from scratch ít'll take a bit longer. The familybase is from XWA but i've added some structure to it so it could be a five tier station for use with EaW. Edit : Here are the Jovan and station 1 http://speedy.sh/j6a3H/Jovan.rar
  25. Here is the republic starbase, all levels. also included are some pics of the stations and freighters. http://speedy.sh/hx68m/Republic-Starbase.rar

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