Jump to content

Warb_Null

Members
  • Posts

    117
  • Joined

  • Last visited

Everything posted by Warb_Null

  1. Here are the renders for the ones you listed below. The RaW mandator skin is also included. There is a newer version model and skin (with teamcolor) but i'm not sure if Z3r0x ever finished it. the CIS Droid bomber mesh is also included. http://lilfile.com/i7Ybpc
  2. A very good idea! If you can acquire it, let me know. If not, I'll ask z3r0x for it; I still need to ask him for his Advanced Droid Bomber (the Trade Fed one) model anyways. Any skin RaW has will do the trick; team colors are a non-essential for ships. Good luck getting hold of Z3r0x, he's been abcent for over a year now. RaW is being kept alive by Anakin and Killerhurtz. On the bright side; Z3r0x gave permission to use RaW assets for this mod as a sort of return favor for all the SOGE models in RaW. Here are the planet textures in 2048x2048. coruscant is included. http://we.tl/Rhdi4ao6kP
  3. Sure, no problem. I tried to make a nice Ucumen texture but it always comes out not quite right. How about we use the coruscant texture from RaW? Ludo, what ships do you need renders of I can probably assist with that.
  4. Uploaded the planet textures again to a different host http://we.tl/9cPYjrcjva A lot of the planetes have a DA texture but I can make one for the ones that don't pretty easy.
  5. Nice to know i'm missed. lol. At the end of the year real life always seems to take over, reducing modding time to near zero. Looks like i missed a lot of great stuff here too. I read through the posts and here is my small contribution. The mines. http://lilfile.com/pHMVhw These are the two mines you posted plus a third one from "starfighter" (proximity mine) I made them as low poly as possible with a very small texture. The Planets. Burntstrobe gave permission a while ago to use his textures and i made bunch myself since then. http://lilfile.com/OYZI9Q Take what you need. There is even a urban planet and some nice terran planets. That's it for now.
  6. I've done wreckage before but those are made as props and and have a much higher poly count than the ship they are made from. http://i63.photobucket.com/albums/h160/Darth_Thistle/wrecks_zpsadfdab2f.jpg I take it soge wreck need to be much lower poly. And how about textures? I can dirty up the textures but will nearly double te texture load for the mod, or use a few generic damaged hull textures but that might not look all that great.
  7. So the debris should be unrecognizable as for from what ship it came from. Just generic debris? Meanwhile, here is a completely un-asked for fix for a very minor anoyance. The icons for the purple asteroids were change to green a while back but not the asteroids themselves. Well, ta-daa. Now the are http://speedy.sh/SyYUg/crystal.rar
  8. no problem http://speedy.sh/6UFGn/republic-frigate.rar
  9. All done, ready to be rigged. http://i63.photobucket.com/albums/h160/Darth_Thistle/Republic_Frigate_zpsb149bae9.jpg[/url] http://speedy.sh/nVGQB/Republic-Frigate.rar
  10. 15 it is then. I must say i did not expect that. I thought it would be too small. Do you want it to have a hangar bay on the bottom or something? just FYI, the design is by Adamkop, he has loads of original star wars desigs http://adamkop.deviantart.com/gallery/
  11. Here are some pics http://speedy.sh/gcDEd/Ship-pics.rar nr 01 - 04, 13 and 19 are canon nr 01 - 10 are modeled by me nr 11 - 13 have models but not by me Some are too big or too small though Personally I like nr 19 best though it's hard to tell how big it is in the comic. As big as we need it to be probably Nr 11 and 16 are nice too but it's yet another wedge.
  12. Great. The hangar bays are a bit big but they're supposed to sevice freighters so it makes some sense. The station comes from X-wing alliance and it isn't that big their either. I modelled it mostly after the XWAUP version of it. Have a look at these pics http://speedy.sh/tESBD/Spacestations.rar Some are canon, most are not but look starwarsy. If you think any of the are woth having i'll make them. I've allready started on the imperial reasears station.
  13. Why won't it work as a refinery? I figured it could be the imperial or new republic refinery. also, fixed galaxye SD. mostly anyway, there is a bit of texture stretching in the back end. Not too noticable though http://speedy.sh/9CSy7/CAPITAL-NRREJUVENATOR.mesh
  14. Sorry, missed the post on the Galaxy destroyer, i'll try to fix it soon. In the mean time, here is the model for the industrial complex. http://speedy.sh/C5pXj/Industrial-Complex.rar It needs to be rigged and scale still
  15. It's not supposed to look that funky. LOL Here's the fixed version http://speedy.sh/wHgXm/PLANETMODULE-VNGREFINERY.mesh
  16. Sometimes i need a wake up call. No activity since ferbruary is way too long. Here is the vong refinery. http://speedy.sh/HCJvK/vong-refinry.rar I added some tubes on the top with the intension of having them smoke like the tec refinery. I don't know if that's too prossesor intensive though.
  17. Sorry about the dissapearing act. I haven't been able to do spent much time on modelling lately due to being swamped at work. I'm trying to please every mod i work on but it's hard. I have the Vong refinery finished and skinned. I planned on rigging it myself but i can send it as is if you want. I also stumbled across a nice concept for the frigate shipyards. http://www.moddb.com/mods/fwtow/images/new-stations42#imagebox What do you think? I'll try and finish some other stuff soon, you've been waiting long enough after all.
  18. That's Burntstrobe's dovin basal texture I used (with permission). I'll try to make some new textures for those ships. A bit more colorfull, right?
  19. I thought the race logo looked good ingame but i never paid them that much atention. I'll take a closer look. I finised the CIS Tradeport http://speedy.sh/pTfVc/CIS-Tradeport.rar Good to go, rigged and ingame
  20. Her a new refinery for the CIS http://speedy.sh/z2yfp/CIS-Refinery.rar It's not canon but i thought it looked very star warsy I had it ingame without errors as far as i could see. I copied the rigging from another model, is should be allright... i hope.
  21. Definitely supercap, I made it to be twice the size of a venator. But you're right, the supercap slotts are nicely filled. Can you send me that logo file, maybe i can correct it. no promisses though. Fixet the Rothana destroyer. http://speedy.sh/4neD7/CRUISER-REPROTHANADESTROYER.rar I also removed the red striping from the CL texture. The teamcolor is overlaid on the CL texture, when you have teamcolor blue you en up with purple stripes. Now you dont
  22. Weird stuff. I'll try to fix it. If you're interested, I finished the rothana's big brother too. http://www.moddb.com/mods/republic-at-war/images/rothana-battlecruiser#imagebox I had a look through the new wiki and i noticed the race logo for the vong. I missed that among the race logo's ingame so i took the liberty of adding that and a couple more. http://speedy.sh/WrGqm/race-logos.zip
  23. No problem. The barrels have been leveled. I hope it doesn't mean you have to redo the rigging. Just out of curiosity, can't you place the null's level regardless of wich way the barrel points? Anyway, I also fixed the textures mess-up on the vong research stations, fixed the holes in the mesh of the vong constructor and I finished the vong comm station. http://speedy.sh/FRyzX/Rothana-Destroyer-Soase.zip
  24. I fixed the constructor. Should be all good now http://speedy.sh/RwF6g/FRIGATE-IMPCONSTRUCTOR.mesh @ ludo. I have some ideas for new stations but no time to build them yet. I haven't found a suitable replacement for the frigate factory yet though. Right now i'm working on a vong comm station. If you follow the vong mod for EAW on moddb you can see some of the models i've been making for them http://www.moddb.com/mods/yuuzhan-vong-at-war They are not skinned yet but you get the idea
  25. I noticed it too. the vong research stations have the same problem too. I haven't had time to fix it yet. I'll get to it soon

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...