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1upD

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Everything posted by 1upD

  1. I did that, then changed the ambient color to dark dark grey. It worked. thanks
  2. Which LUA???????
  3. Yes! Now I can actually see! Even SARC Squad! One problem: The sun settings often blur the textures. Can I turn the sun off?
  4. Thanks! Sorry...... You don't really need the .ALO viewer to skin, just to look at your skin without having to code it and look in-game. It's really helpful though. I use it.
  5. You could make only one lvl 6 spacestation buildable and restore the original DS so that there couldn't be two. So the DSII would be for defence(guard your main planet), and DS for offence. Then you could make the DS buildable at tech three. If only you could make it so the rebs don't win when the DS is destroyed, but do when the DSII is. You could go further by making a .BIK of the DSII blowing up from RotJ. About the AI, I've tried figuring out how to make them build(and possibly spam ) things, and I traced it down to individual goals, but all I got from there was a bunch of gibberish. If you could figure out how to design these goals, you might be able to truly edit the AI.
  6. Thanks. That'll stop the posting about it Any comments on my skinning tutorial? (remember to use Alphas!) OFFTOPIC: When are you gonna release that AWSOME version of the .ALO viewer?
  7. Could we please get back on topic? This is a skinning tutorial, not "How to fix the Executor"
  8. OH SWEET!!!!!!!!!!!!! I see you updated the .ALO viewer Anyways, the Executor is perfectly grayish blue for me.
  9. In FoC, some GCs have time limits.
  10. No. Change the resolution. ;D
  11. Could that be a problem with the time limit?
  12. Wow......Modding for a good cause.........I really wish I could........ Maybe if I would've decided to do that earliar, my mod would'nt have clunked out so much.....
  13. Thanks for the stickey.
  14. Fanonically, sort of-yes, Canonically, no, the rogue clones were all killed. That's where my fanon story kicks in In it, some of the rogue clones escaped, and secretly sabotaged a ton of imperial fleets, building up their own fleet of three ships, two Acclaimators, Experience and Courage, one Venator, Triumph, and so many fighters they had to add extra fighter bays. Say, once I mod this, I should put multiple hangar bays in..... Here's the whole story. http://swfanon.wikia.com/wiki/Second_Clone_Rebellion
  15. hmm.......You mean icons? Did you put MT_COMMANDBAR.MTD and MT_COMMANDBAR.tga there?
  16. I made a skinning tutorial! It's on this forum...
  17. I’ve already stated I’m not much of a tutorial writer, but after the tutorial the allowed me to fulfill my dream of skinning EaW with simple TGA editing just like in BFII was smashed in the memory wipe, I’ve decided to write a new one. This will be a tutorial on how to change the skin on a stormtrooper, and code it as an elite stormtrooper. You will need: *EaW(duh) *FoC(optional)(if you ever hope to put your skin on the internet, or use it awesomely) *.MEG extractor *A .tga editing tool that can edit Alpha channels (*cough* Photoshop *cough*) *http://eliteforce2.filefront.com/file/DDS_Converter;29412 *A hex editor (I use Hexedit) *ALO viewer(optional) Ok, if you haven’t already(*gasps*), extract Textures.MEG, Config.MEG and Models.MEG. Go into the textures folder you just created. Find EI_TROOPER.DDS. Copy it. Rename it EE_TROOPER.DDS, or something like that, BUT MAKE SURE IT HAS THE SAME AMMOUNT OF LETTERS. I’m not going to write a photoshop tutorial, so work your magic. BUT FIRST the Alpha channel. Select any part of the skin. Make sure it’s the part(one of the parts) that you want to change to player colors. Now, with that selected, switch the alpha channel. Fill your selection of the Alpha in white. Once you’re done with that, select the all the white parts on the alpha channel, and ‘select inverse’. Then you can do anything to the rest of the skin(not the alpha!) You can still edit parts with the alpha channel, but I don't recomend it, especially if you want to make the skin dark! Once you’re done, save it, and open up the DDS converter. Convert it to .DDS. Wow, that was hard! Then, go into the new Models folder. Find EI_TROOPER.ALO, Copy it, and rename it ELITESTORMTROOPER.ALO or something like that. Now, here’s the easies part. Open up hexedit. *cues scary music* Ok, so that’s the hardest part. ;D Find all references to EI_TROOPER.DDS,(use the find button) and change them to EE_TROOPER.DDS. If you make a mistake….*gestures to comp graveyard* ;D Then, make sure EE_TROOPER.DDS is in data\art\textures, and ELITESTORMTROOPER.ALO in data\art\models. If you have the ALO viewer, open it, go into data\art\models, and check out your model. If you are displeased, make some changes to the skin. Now, time for the coding! Go into your new config folder, and find GroundInfantry.XML. Put it in data\XML. For this tutorial, your elite stormy will replace the field commander guard. Replace <GroundInfantry Name="Squad_E_Field_Commander_Guard"> <Variant_Of_Existing_Type>Squad_Stormtrooper</Variant_Of_Existing_Type> <Text_ID>TEXT_UNIT_COMMANDER_GUARD_E</Text_ID> <Tactical_Health>70</Tactical_Health> <Projectile_Fire_Recharge_Seconds>0.6</Projectile_Fire_Recharge_Seconds> <Score_Cost_Credits> 250 </Score_Cost_Credits> <Create_Team>Yes</Create_Team> </GroundInfantry> with <GroundInfantry Name="Squad_E_Field_Commander_Guard"> <Variant_Of_Existing_Type>Squad_Stormtrooper</Variant_Of_Existing_Type> <Text_ID>TEXT_UNIT_COMMANDER_GUARD_E</Text_ID> <Tactical_Health>70</Tactical_Health> <Projectile_Fire_Recharge_Seconds>0.6</Projectile_Fire_Recharge_Seconds> <Score_Cost_Credits> 250 </Score_Cost_Credits> <Create_Team>Yes</Create_Team> <Land_Terrain_Model_Mapping> Temperate, ELITESTORMTROOPER.ALO, Urban, ELITESTORMTROOPER.ALO, Arctic, ELITESTORMTROOPER.ALO, Volcanic, ELITESTORMTROOPER.ALO, Desert, ELITESTORMTROOPER.ALO, Forest, ELITESTORMTROOPER.ALO, Swamp, ELITESTORMTROOPER.ALO EI_TROOPER_Sand.ALO </Land_Terrain_Model_Mapping> <No_Colorization_Color> 225, 225, 225, 225 </No_Colorization_Color> <Projectile_Fire_Pulse_Count>3</Projectile_Fire_Pulse_Count> <Projectile_Fire_Pulse_Delay_Seconds>0.15</Projectile_Fire_Pulse_Delay_Seconds> <Projectile_Fire_Recharge_Seconds>1.0</Projectile_Fire_Recharge_Seconds> <Targeting_Fire_Inaccuracy> Infantry, 1.5 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy> <Targeting_Fire_Inaccuracy> Air, 15.0 </Targeting_Fire_Inaccuracy> </GroundInfantry> Now, have a look at <No_Colorization_Color> 255, 255, 255, 255 </No_Colorization_Color> If you change those numbers, it’ll change the color of the parts of the skin white in the alpha in GC. It goes like this <No_Colorization_Color> amount of red, amount of green, amount of blue, 255 </No_Colorization_Color> So have fun experimenting with that. In skirmish, that’ll be replaced by the player color. Next(and most fun) step: If I wrote this tutorial right, and you followed it right, Play Empire at War, start a game as the Empire, and watch your field Commander squad! Now, I ask you to look at other tutorials, and experiment more. Soon you’ll see your own skinpack sitting on EaWfiles next to my own. NOTE: I'm really afraid I made a mistake...If you find one, please tell me.
  18. If FoC had a map editor this would probably be a little bit easier.....
  19. I think I should write a tutorial. *checks clock* *grimaces* I'm afraid it might take too long.....But I'll try anyways! EDIT: *phew* made one!
  20. No, : But Logan Felipe has had his registry EATEN by his map editor
  21. May I please use the DSII space station as a lvl 6 space station in skirmish? That'd be so sweet! And I'd make it be able to build SSDs....ooo....
  22. Thanks. ;D And I should. And I would if I wasn't so lazy! ;D
  23. LOL I'm not sure if he goes on these forums..... Go to Empire at War Files(filefront) Be polite! Give credit!
  24. So does anyone know how to install the map editor for FoC? I really want to make some changes, but am afraid the Map editor will destroy my registry.
  25. SWEETNESS! Fighters can go inside it!? This would be awsome for a campaign mission.... *winks at Jeteye1*

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