Jump to content

1upD

Members
  • Posts

    995
  • Joined

  • Last visited

Everything posted by 1upD

  1. Nice! I think if you saturate the paint a little more, it'll turn out red. Otherwise darken it. Your mod sounds much much better, and it already was great! I really suggest you put the ships on SWFanon, and talk to Ewoksfist about how he can implement them in his fanon. Anyways, what do you mean, 'curving missles'? Did you actually make homing missles?
  2. 6 is also unusable. But you could probably rename 7 to 6, and 8 to 7, etc.
  3. Sweet! Now your Mandos are complete! ;D I was gonna put the icon in FoC for you, but I completely forgot.
  4. I tried to change the range, it didn't work. I should try again... Search for 'Dark Fetts' on SWFanon.
  5. I have no clue how to fix that glitch. It drives me CRAZY! Does anyone have any ideas? Also, I guess I have done a few things. I started adding Zuckuss, I added the rogue clones(They are glitchy. I know it has to do with the sound), I added some things from Z3r0x's mod, and a few other things. I guess I have added a lot since beta...
  6. Techs are not hardcoded. 'Tech'nically they are, buy you can probably add new tech upgrades to the game, unlocking more tech levels. I'm not sure if you're allowed to use them past 98.
  7. Nice skins! You could use the Mando symbol as the icon for the Mandalorians.
  8. I have been only working on my clone trooper 'skin'pack recently. Soon that word will no longer hold me back.
  9. That's what I meant...sorta
  10. I can't believe I'm saying this, but I think Z3r0x is wrong. :-\ I haven't tried, but I think you could copy the "tech up" code. Tech levels 6 and 99 are hardcoded to not exist, though... Or you may get a ton of disabled units at tech 6...
  11. You're mod is getting cooler by the second! If you do put your 'unamed character' on SWFanon, you should talk to Ewoksfist. He made Darj.
  12. Did you put it into \data\art\textures? The ALO viewer will only read textures from there.
  13. I meant I could help by telling you what the problem was, not do it myself. Trust me, you need to know how. Before skinning, all I could do was renable and borrow, once you start skinning you'll feel like you rule the world. I wonder what modeling feels like.... Why won't it work? What's the problem exactly?
  14. What did you get stuck on? I can help you.
  15. Thanks D803, I just remembered I can use that to fix a glitch with the Persuader in my mod!
  16. Ooh, looks interesting. Once you get a name, please write an article on this website: http://swfanon.wikia.com/wiki/Main_Page That's where I found Darj
  17. You can import already made ALOs into max? Could you please email me a .3DS of the stormtrooper?
  18. Please edit your post, it's not a model pack. You had me excited.
  19. EDIT:HEY! That's not a model pack, that's just a skin pack!!!!
  20. But I was working on a clone skinpack...One's already on filefront... How much have you already finished? Please tell me you haven't started p2!
  21. There's also a HUTT_FACTION_UNITS.XML that contains the Hutt pirate units.
  22. 2 easy steps 1.Look at the anims in the ALO viewer 2.Copy, paste and rename the anims. You could use the flying ones.
  23. What do you mean? You used their hard work by reskinning this model. Pretty much, modding is using other peoples hard work. May I please use your your skin for a jettrooper? I'll give credit.
  24. 1.Yes. No. You need to edit the maps. 2.I think it's as many as the map allows, though it'll probably get glitchy somewhere. 3.I don't know if you can change that. 4.No, but give credit and get permission! 5.I'm not sure 6.50x50, or it'll be strange. Icons are tgas, and and they need alpha channels. The alpha channel tells what to exclude from the icon. 7. I'd say copy and paste something already made, then change it. I don't really get the question. 8.Notepad. 9.No 10.They keep growing. I doubt 200, though, unless they pirated a lot of maps. 11. You need to edit the DAT.
  25. I was assuming that didn't work... Great skins! You know, that tempts me to make a commando skin on the Mando model. Or put Codeuser's helm on a Mando. Or something. Nah, I'll just stick with the stormy. EDIT: You could also hex the skin over Boba's model and make a clone jettrooper! Oh my goodness! Could I please use your skin in my clonetrooper skinpack as a jettrooper? I'd give credit. Also, unless you object I think I'll skin my Paratrooper on the boba model.

Copyright (c) 1999-2025 by SWRebellion Community - All logos and trademarks in this site are property of their respective owner. The comments are property of their posters. Star Wars(TM) is a registered trademark of LucasFilm, Ltd. We are not affiliated with LucasFilm or Walt Disney. This is a fan site and online gaming community (non-profit). Powered by Invision Community

×
×
  • Create New...