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1upD

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Everything posted by 1upD

  1. It's an event mixed with a story, similar to Universal_Story_Start. It fires itself. Apparently... I've had trouble with the conquer trigger before, I think... Campaigns are so confusing. BTW, for the campaign missions, I'm using your triggers. They're really cool! Thanks!
  2. It's part of a story plot. It says basicly, when Mustafar is conquered, put up a speech bubble that tells the player where to go next. I think you can tell what it's for.
  3. Absolutely nothing.
  4. <Event Name="Mission_2_Start"> <Event_Type>STORY_CONQUER</Event_Type> <Event_Param1>Mustafar_Story</Event_Param1> <Event_Filter>GROUND</Event_Filter> <Story_Dialog>Dialog_Expansion_GC_Solo</Story_Dialog> <Story_Chapter>20</Story_Chapter> <Story_Tag>Mission_1_Complete</Story_Tag></Event> What's wrong with this code?
  5. I've done that before.
  6. *SIGH* Both ideas are commonly seen. Maybe you should make something totally new. But what pirates would fit in total canon besides Black Sun?
  7. : Depends on the GC you're editing. You have to do it to all of the story plots if you want it to count for the entire game.
  8. Often it's hard to tell. I usually don't expect it, maybe something went wrong on the galactic view and I was focused on a planet. Thanks, though. I'll try.
  9. ...unless they were outside of the planet you were corrupting.
  10. Random exceptions. I thought they occured when AI autoresolved against the CIS, but I fixed autoresolve and they still come. ???
  11. I know WHY Code didn't want you to release them. ;D
  12. Really? I was positive that ZC sabotauge required Corruption. So, on worlds you can sabotauge without corruption, you can't use corruption... ??? Are you sure?
  13. Oh...my... Thank you! Now I can finally get rid of those annoying 'clone' factions that bugged up the game. EDIT: The other glitch is still there...I think it was unrelated to autoresolve. It reminds me of the glitch Mr. Cain talked about...
  14. I do use XML notepad, and it is the best(Except it can't copy multiple entries at once) This is a problem with autoresolve, not XML syntax.
  15. Yes you can. No corruption=no sabotauge
  16. Did you remember to include an alpha channel, or did you color blue on the skin? Though alpha channels are awesome, I kinda like the blue. You should have the CR90s be blue in GC.
  17. That's what he told me.
  18. I think you're right...But what could be wrong in an autoresolve code? I haven't played with mine much at all, except for...
  19. What? You mean the corruption maps? You can change them yes, but try to make a new one and it won't work fine.
  20. Sweet! I think the second ship looks too Correllian, but whatev, it's still awesome. You could recolor the Correllian dragon interceptor to match the CR90. EDIT: I just remembered, a Mandalorian leader used CR90s as escorts in the FoC tutorial.
  21. Those blue marauders look really cool! Have you thought about putting Vode An in your mod? It's a Mando'a song. It's free release. http://www.clonecommandos.net/music/index.php (I especially like Amy's medley, it sounds good on the main screen)
  22. Where? I looked through Gamecontants but I couldn't find it.
  23. I'm desperate now. What do I change in gameconstants.XML?
  24. You have to use a different faction's XML. I just put my faction's heroes as starting units. It works great. Not true. His faction can work with any arrangement of units.

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