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Droid803

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Everything posted by Droid803

  1. Then check the Fire_Bone. They're all set to MuzzleA_00, which might be an issue, if its not a bone, or if its pointing in an awkward direction.
  2. If its showing up in the upper left, I means one of two things: -The attachement bone is coded wrong or -The attachment bone does not exist
  3. I've been playing FS2 recently... Yes, I kinda like finding free, old games.
  4. Don't hide them... Did you try making them ALL targetable? That should point out which ones are incorrectly coded or exported. Whatever the case may be.
  5. You will not have to apply any shaders, though it would be advised to rotate the pivot so that it faces the right way.
  6. H4X. I'll have to get it then if its on the PC. Can't uhh..."forget to" like I did with the others
  7. That could be a possibility.
  8. If its an MMO, it'll be completely different from KotOR...
  9. I would just use dummies for both. So much simpler I don't see anything wrong with the coding at first glance, assuming you have the bones named right.
  10. My Wii is Japan version. The difference is mine can play pirated games! (and that the menus are in jap.)
  11. - Star Wars Force Unleashed (Wii) - SSB Brawl (Wii) - Stracraft 2 (PC)...if its coming out this year... Donno what else, really...
  12. HBD!
  13. Wow, now you're into requiem suites?
  14. As an apology for not having worked on it for a while, I'm providing a few skirmish maps, including the space skirmish map on which you can use the Gas Collectors and Cloud Cars. Not guaranteed to work without the mod. But pretty much guaranteed to work to an extent with it.
  15. Hm, I don't know what to say. Looks thrown together on WMM...can't believe every story you hear over the internet. And about the 40cents thing...wtf? How the hell...dude, just keep refreshing. the hit counter will go up and you can get the people to donate billions... Besides, its 3:51 - that's 4 mins. So, I guess I'll say this: Nice song.
  16. Of course. We can't easily edit the GUI in EaW/FoC. that, and noone's ever made a new campaign, I don't think.
  17. MDUs were glitched in the original game...missing a victory relevant thing...I never came across it since the AI never had any, but now they spam them? ouch. About the consortium MDUs being invul, you sure it wasn't just our troops shots hitting the floor? I don't see why they would be like that. btw, anyone try the newly-uploaded version?
  18. Single player campaigns, as in the ones with objectives, or simply Galactic Conquests? AFAIK, noone has written a new campaign, but there are a few new Galactic Conquests tied in with different mods.
  19. Did you come across any MDUs? Since that occurred during GC, I can't really say I've come across it before. I've only ever tested my mod in skirmish. Its basically the mode where there's little to no glicthes, I've played it to death. It helps if you tell me what faction you're playing as and who controlled the planet too. BTW, here's a new VERY BETA version. It might not even work in GC as I haven't tested it once in that said mode . http://files.filefront.com/DroidsMod218rar/;9524042;/fileinfo.html This is the penultimate version I'm releasing.
  20. Can't wait for ep 16...Throne series looks 1337. Return of the DRAGOON system XD
  21. === Chapter One Merek lay on the floor of the dark, dank, concrete cell, breathing slowly. He slowly sat up and looked towards the cell door. The guard still stood silently, as if nothing had happened. What is this? Merek stared at the black glove that encased his right hand, and slowly clenched his fist and unclenched it. He smiled. So that's what this is. Merek stood up and walked towards the cell door and stood in front of it, the metal screen being the only thing separating him and the guard. "Hey." Merek spoke. "What?" the guard turned around, "You want something?" It was the start, and the guard didn't want to stir up commotion now. "Yes, actually." Merek lifted his gloved hand. "What would that be?"the guard eyed Merek cautiously. "Your life. Flare, Incendius." A small blast of fire leapt from the back of Merek's gloved hand into the face of the guard, melting a hole through the metal screen wall. The guard screamed as he clutched his face and ran backwards, impaling himself on a hook on the wall and falling silent. Sweeping his hand upwards, moved the small plume of fire so that it cut a large section out of the metal grating and leaped through. He relieved the dead guard of his weapons and took the key card. This is my purpose. Merek gazed out the long dark hallway lined with cells. He was held in the last cell in the entire detention block, and coincidentally, the only that has ever had an occupant. Aside from the single guard that he had just killed, the entire block was devoid of activity. How convenient. Merek walked into the detention block guard station. Wires hung from the ceiling and the far wall was dominated by a set of 9 monitors, looking at different areas of the detention block. A of the lower level hung on one wall. There was no one inside. Not that there needed to be - there was only one prisoner anyway. Merek gazed at the monitors and at the map of the complex. The detention block as the lowest level, shoved at the very back of the facility. A corridor connected the detention block to a guard barracks, then to the now-empty group 11 complex. This should be simple. Eight guards, minus the one I took out, which leaves seven guarding the entire lower level. From the way I've seen the guards operate, there's little to no communication between the levels except if an alarm is raised. Merek held the pistol belonging to guard he had recently killed firmly in his left hand and placed the silencer on it. He strolled into the unlighted steel metal hallway. The brightly lit room that was the guard barracks lay ahead, where three guards were chatting over a table. Aiming steadily with his left hand, he pulled the trigger. Two. A guard slumped forwards where he sat, where he was chatting with his comrades a few moments before. "What the..." The other guards stood up and gazed into the dark hallway, "w...who's there?!" Merek pulled the trigger again. A red spot appeared on the guard on the left's forehead and he fell backwards. Three... The third guard his weapon and fired blindly into the darkness. Merek pulled the trigger a third time, the guard's shots missing him completely. Four... The third guard flee down on top of his comrades. Merek walked into the lit room and rummaged through the corpses of the guards, taking the card keys and ammunition. Hearing footsteps behind the closed, blue door, he quickly slid back into the cover of darkness. The guard reached for the door. He swore he heard gunshots being fired. Drawing his weapon, he slowly opened the door and stepped through. "Fre-" The guard did not get to finish his sentence before Merek fired from the shadows, hitting the guard in the forehead. Five. Three left. Merek grabbed the guard's key card and ammunition and proceeded though the now-open blue door. *** "Dang, that was a long shift!" The guard exclaimed to his two comrades as they patrolled the empty corridors of the group 11 complex. "Yea. Joe went to get tell those lazy bastards in the rec room that its their turn." The second guard replied. "Hell, he's sure taking his time." The first guard answered. "Aw hell no, don't tell me he joined those bastards for a card came or something." The second guard exclaimed. "Should we go check on him?" The first guard asked. "Lets go whoop his sorry ass." The second guard said while nodding his head. "Intruder." The third guard muttered softly. "Alright. Lets go." The first guard drew his weapon and motioned to his comrades as he started towards the blue door. Merek stood flat against the wall as he eavesdropped on the guard's conversation, catching every phrase except for the third guard's single word. A shot whizzed past his ear and he ducked down and returned fire, rolling on the ground. "I gotcha now, bastard!" The second guard exclaimed as he drew a second pistol and proceeded to fire with both. Cocky one goes first. Merek nimbly sidestepped the guard's inaccurate shots and put a bullet between his eyes. Six. The first guard drew a semi automatic and sprayed a torrent of shots into the darkness where Merek hid. This isn't good. Wheres the third - Merek was cut short as the third guard closed in and swung his nightstick down, knocking Merek's pistol away. "Flare, Incendius." A stream of fire shot from the back of Merek's gloved right hand into the chest of the third guard. "Phase." The stream of fire materialized into a serrated metal blade impaling the guard. Merek pulled back and the blade came out of the guard's chest, ripping a large hole. "Return." The blade scattered into a shower of sparks that quickly died down. Seven As the guard slumped to the floor on top of a pool of his own blood, Merek rolled and picked up his pistol, dodging a spray of projectiles from the first guard's weapon. The stray shots clipped into a gas pipe running the length of the hallway, setting off an explosion. Merek threw himself on the ground to avoid the heat wave and fired a salvo of bullets into the guard's chest. Eight. Merek picked himself up and proceeded to the comm station at the far end of the hallway.
  22. oh lol. He tends to do that. He likes deleting everything. From posts to topics to accounts.
  23. Neither have I :-[
  24. 1) If its in GC, I'm afraid a fleet's content cannot be limited...AFAIK If its in skirmish, that's really easy. (just make them build-limited) 2) It is possible to give space stations special abilities. In my mod, space stations can self-destruct Although, you MUST remove all build options from the space station in order to not get the "error" noise when you try to activate teh ability (and to see the ability button in the first place) There is a line of code that determines the flight distance for garrisons: 300.0 Place that line into the hangar hardpoint. The number is the same as fire range, so that should be easy to see how far it is
  25. @Substance: Yea, well I've been doing tah tfor a while at it doesn't seem to be getting saved is it @FJ: I got hissy? Or are you referring to someone else?

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