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Everything posted by Mr.Caine
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Sarapin is almost completed I just need to add it to planets.XML. Lianna is almost complete but its a bit difficult making urban maps. I forgot to add Krant up their as well. I made Raxus prime but I just never finished. I don't think I will either. It was just too much. http://i10.photobucket.com/albums/a105/333Super/RaxusPrime.jpg http://i10.photobucket.com/albums/a105/333Super/Raxus.jpg (I was using the steiner mod when I was making this map)
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How do you get the AI to attack specific hard points?
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Ideas for Modelers (Model Request Thread, Image Heavy)
Mr.Caine replied to Mikan Cyclone's topic in EAW Mods General Workshop
Discord Missile http://images.wikia.com/starwars/images/0/09/Discord_missile.jpg http://images.wikia.com/starwars/images/6/61/Missile.JPG -
Bump...
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Wait which part did you set to all 1? The bottom with the turns and stuff? And how did you get the AI to build shipyards and Golans? I tried its almost impossible.
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Ok, Here are some screens. I'm going to soon upload this and ask for Beta testers... Their are new buildings I included, Shipyards: Certain space units are 30% faster to build and cheaper, but it takes a while to build a shipyard. It also unlocks certain units, on certain planets. Spaceport: Increases a planets income and gives you certain unquie units to buy, like Mercs, Smugglers special ships (When I say buy I mean that their is no build time. Its instantly bought but you can only have so many) etc Space Defense: Gives you extra security, like Buying Golan 1-III etc. http://i10.photobucket.com/albums/a105/333Super/BothanInfiltrator-1.jpg This was seen before but its the Bothan Infiltrator. Its bascialy the same as in Battlefront II, It just carries proton bomb. They come in handy in raid just to destroy certain buildings. Or you can use their sabatoge feature.... http://i10.photobucket.com/albums/a105/333Super/BombingRun.jpg This is a picture of a TIE bomber using precison missiles, but i have since changed that projectile. http://i10.photobucket.com/albums/a105/333Super/SARAPINP.jpg This is the map, Sarapin Prime Ive been working on. This planet will bring in more money, and have a increase on engery on all units. http://i10.photobucket.com/albums/a105/333Super/Sarapinenegy.jpg And this is Lianna, Sienar products will be cheaper and faster to build if this planet is captured. This pic is a bit outdated i added in more stuff like traffic. http://i10.photobucket.com/albums/a105/333Super/Lianne.jpg http://i10.photobucket.com/albums/a105/333Super/ants3.jpg I just like this because I thought it looked kinda cool. Here is a video of the new bombing run: http://s10.photobucket.com/albums/a105/333Super/?action=view¤t=BombingRunCompetion.flv
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Re: Hypothetical Prefab Garrison Structures
Mr.Caine replied to MonkeyBiz's topic in EAW Mods General Workshop
I had this idea once, it should require to have to have a Star Destroyer in orbit... but how would you get it too work... I mean prefabs are... pretty big... http://images.wikia.com/starwars/images/5/5e/Pre-fabricated_Garrison_Base_%28side_elevation%29.jpg -
Well at the moment I could use some prop modellers... But it wouldnt be too hard to find them would it?
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Awww bob saget... I was attepmting to do the same thing. This why I cancelled my mod orginally... it seems like everyone is doing the same thing just a bit differently.
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There should be a decompliled script folder in the Mods folder. It should be in the Source folder labled scripts.
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Yea one big community.... I can see it now.
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Re: New Stuff (Pic Heavy, No Way 56k)
Mr.Caine replied to MonkeyBiz's topic in EAW Mods General Workshop
Do you have to have max to give them shadow textures? -
Yea, your definatly right about the JK community. Its like walking into Ghost town. I have some hope in contacting the Battlefront II community. Since i do have that game... Not that many people play it online but anyway if we could get some help... Whats another game community that has plenty of modders? I liked to have experienced modders. I mean it would be nice to have some models on the level of Bails. He has perfect animations, shadows, bump maps. It looks like he works for Petro. I mean Warlords is ok but the models don't really look like they are for EAW.
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I tried editing the number of responds and sleep times to thing lasts, It seems the lower the numbers effect the difficulty. I was hoping more people would look into this as well.
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I think its safe we don't have too many skinners or modders around. My question is has anyone asked the jedi knight and battlefront II communites for extra help? Or any other gaming community for assitance? Ive gotten intrested people but never have i acutally recuited anyone, The meaning of this thread is to see if we could get some outside talent.
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I don't think anyone looked at my other post but I had mentioned that in the Scripts Folder, in the libary folder the PGtaskforce folder contains the AI attacking data. if you scroll to the bottom It tells you that the AI attacks players in turn after a set amount of time and number of times the player wins. I changed it and it seemed the ai will attack you more frequently.
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BTW if you need sound effects, for a new patch I could get you some.
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No, no I want the ai to build the shipyards. I just need to know how... i don't know which lua to put them in. i wish i could make one...
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Of course i have to give credit to half the community. As I said i borrowed models for like every mod lol. I wish i had my own team but modders and skinners..... their like finding A needle in a haystack. Their rarer to find than cloudsongs. BTW wha happened to codeuser?
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But this is seriously so great. Ive been waiting for months for this to come out, unforauntly my internet down stairs doesn't work and this one is trash. I can't transfer it. Funny this is the worst computer in the house yet has the fastest internet. Anyway are you planning on making the AT-PT? Or unstable artillary?
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I recently made it essentinal for build shipyards to build frigates, fighters etc bu the AI won't build them. I don't know which LUA script to edit so they could build atleast as a magic unit. Can anyone help me? BTW did you anyone know that in the Libary file in the script contains the AI attacking data in the taskforce script? it seems the ai takes turns with a player. If you win enough times it will attack you and wait for to win again.
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Ok to anyone whos still intrested. This minor setback of mine will be over. This mod is still incomplete but its playable. Its still going to be changed to personnel because of the units i'm using since I have no team I have to borrow. I pretty much combined every mod together well just units but i have my own vision. I got a new sum up. Empire - New space units - Victory II Victory III Strike Cruiser Dreadnaunt heavy cruiser Bayonet cruiser Escort Carrier Venator Lancer frigate Carrack frigate Eidion cruiser TIE Avenger TIE Hunter TIE droid Assault frigter Missile boat(with bombing run) Arc 170 jedi interceptor Star Destroyer Mk II Praetora Battlecruiser Titan Battlecruiser Alligent battlecruiser Super Star Destroyer Vegence SSD Eclipse SSD Sovering SSD Ground units - Imperial Army trooper Galatic Marines Shocktroopers Imperial Commados TIE Fighter TIE Bomber Sentinal Shuttle LAAT/S LAAT/I Viper probe droid SPMA-M SPMA-C SPMA-I Rebel units - (Still incomplete) Space units - Liberator Carrier Dauntess Assault Frigate mk 1 Dreadnaunt heavy cruiser Qusar Carrier Mon Cal 40 MC 75 MC strident MC Mediator Cruiser MC Star defender Republic star destroyer E-Wing (With bombing run) K-Wing (With bombing run) T-Wing R41 star chaser (also underworld) Toskan Fighter (also underworld) Cloakshape (also underworld) Howlrunner (everyone) Preybrid (Everyone) Ground units - AAC AAC mk2 X-wing Y-Wing V-Wing speeder Rebel Commados Bothan infiltrator Wookiee infiltrator Other units - Municent Rescaunt Lucrehulk (with vulture droid compliment) Battle droids Super battle droids AAT Tank Droid V-wing (Ground) Z-95 (Ground) Special structures - Golan 1-3 Imperial Correctional Facilty Grand Arena Planets - Mygetto Sarapin Prime Rakata Lianne I'm adding more for both the Rebels and Underworld but its really still incompleted, and pretty unbalanced. However the Ai has been tweaked. The Empire is strong and will attack you frequently. The rebels spend most of their time building up defenses and such, they dont attack as frequently but when they do its going to be heavy. Raided with AAC's, MPTLs, T4Bs and X-Wings arent fun. Core worlds provide more money and give the empire a surplus. So the Empire has the money and resources to destroy you, where as to the rebels have a hard time and the underworld and even worse time trying to survive. However as the Rebels progress into higher tech levels they come even with the empire and can tango toe to toe. Espically with Mon Calamari captured. All units have been tweaked MPTL have greater range and can destroy anything. If you spot them you have to move fast or pray you have a missile scrambler. SPMA-T has greater range as well and can unleash complete devesation, all infantry units have greater range and do much more damage. Space is tweaked as well. Proton torepdos no longer bypass shields however they do greater shield damge, shields last much longer in battle and once your shields are gone your dead. No longer can one Y-wing squadrons destroy a Star Destroyer. Infact if you see a Star Destroyer retreat.
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Oh man...finaly.... *jumps around screaming, runs into wall*
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I just got an idea from this thread: http://pff.swrebellion.com/index.php?topic=3332.0 To make the Magna Pulse Cannon into a Plantary Turbo laser. Now... How can I do this? i can make a new projectile and building but how can i make it buildable for lets say pirates and other units. But could i give it to the rebels and empire or would it replace the orginal hyper cannon and Ion cannon?