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Mr.Caine

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Everything posted by Mr.Caine

  1. I dont get lag too much unless there are like 6 victorys and 4 SDS
  2. So far problems have been fixed and some new features added
  3. I thought i cut most of that stuff out.... oops. Heavy troops theres a problem i have to get rid of it all together. I'll have to make my own version. Victory IIs and Ones are the same size and Star destoryer IIs are the same size as regs. For some reason I cant add price and other units. Then again its not my mod. More of a compined arts of works. Feel Free to edit it?
  4. HAHA! So far Ive been tweaking the Rebel Infiltrators and given them an edge. Now there are Bothan infiltrators, and wookiee infil. Wookiees will have the ablity to steal vehicles and repair. Bothans will be snipers, or stealth units. I gotta give them a new projectile to destroy buildings.
  5. They are the magma and swamp troop mods. I forgot to fix them in the groundcompaines. The vader looking TIEs are vaders wingmen. For some reason they show up. I dont know about the 2 tie and bomber compaines that was an accident...rofl. I had the Vwing but for some reason every time you selected it it crashed. But I'll change that so they'll be Z95s, Vwings and other units on the ground. I had pod walkers as a rebel unit only but i can add them as a empire unit. Yea i do need more pirates Yea i wanted them to have the marader cruiser. yea that was a probelm about scaling them jumping into the middle of the map. It gets annyoing it only happens when you have a large unit. i think i can get around it.
  6. I added a wookiee warrior as an infiltrator. and... more screens. http://i10.photobucket.com/albums/a105/333Super/ATAT.jpg http://i10.photobucket.com/albums/a105/333Super/BIG.jpg http://i10.photobucket.com/albums/a105/333Super/Fighting.jpg http://i10.photobucket.com/albums/a105/333Super/INthebattle.jpg http://i10.photobucket.com/albums/a105/333Super/ISD.jpg http://i10.photobucket.com/albums/a105/333Super/Nightfight.jpg http://i10.photobucket.com/albums/a105/333Super/Scalecomp.jpg http://i10.photobucket.com/albums/a105/333Super/Wookiees.jpg
  7. Balance? ... realism
  8. How can i make infantry fire at further targets? I changed the target attack range but it doesnt work for infantry it only works of other units.
  9. Stripped down version of my mod still the same non the less. I need beta testers and so far you guys look enthusatic... So download away and tell me what needs changing and modifying. Sorry if the downloading is a little long its the mp3s http://d60.yousendit.com/E/1V0ZRQ2JXOFVR1WMPXAKSPMECD/UBER7.zip
  10. I think you would to change the model and unfourantly we dont have the tools avaiable to do such a thing.
  11. sweet, what kind of forces did you encounter?
  12. Does this affect AI in campains?
  13. I tried it but they still dont show up. THe last time i tried also every planet doubled it self. There were 2 of each planet over lapping each other.
  14. BTW like i said before but no one answered. I downloaded the xtra planets mod how do i enable them in the campaine?
  15. OK thanks. Now how can i make medic units? I wanna make stormtrooper medics into each company of stormtroopers that are deployed like field commanders. And they should have a red patch on both there shoulders. How Can i do this?
  16. How do I make Vader have a star ship of his own? Like own his own star destroyer? I know its been asked but i couldnt find the thread. Also How do i give field and fleet commanders there own names like the ships?
  17. Ok thanks man, can I add or do I have to replace?
  18. Can I add to this or do i have to replace it?
  19. I asked the same question, but in the end no body cares
  20. That depends i have to ask a lot of people if i'm allowed to use there work even thought i take no credit. I dont wanna get sued over something as dumb this so I just have to wait and see.
  21. How would i go about to change the enemy AI to acutally... upgrade there techs? I mean its annyoing having 45 corvets after you.
  22. How did you manage to add more weapons on models? I cant seem to add turbo lasers only place them on exsisting hardpoints.

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