i tried to get LOW's AT-RT to work in my mod. It works at 1st but then after it takes a few steps it just causes a fatal error. <GroundVehicle Name="AT_RT_Walker">
<LOD_Bias>4</LOD_Bias>
<Blob_Shadow_Below_Detail_Level>2</Blob_Shadow_Below_Detail_Level>
<Blob_Shadow_Scale>50.0, 50.0</Blob_Shadow_Scale>
<Blob_Shadow_Material_Name>Generic_Shadow</Blob_Shadow_Material_Name>
<Text_ID>TEXT_UNIT_AT_RT_WALKER</Text_ID>
<Encyclopedia_Good_Against> Rebel_Trooper Underworld_Merc Rebel_Commando </Encyclopedia_Good_Against>
<Encyclopedia_Vulnerable_To> T1B_Tank T2B_Tank </Encyclopedia_Vulnerable_To>
<Encyclopedia_Text>TEXT_TOOLTIP_ATRT</Encyclopedia_Text>
<Encyclopedia_Unit_Class>TEXT_ENCYCLOPEDIA_CLASS_LIGHT_WALKER</Encyclopedia_Unit_Class>
<Land_Model_Name>LoW_AT-RT.ALO</Land_Model_Name>
<Behavior>SELECTABLE</Behavior>
<LandBehavior>ABILITY_COUNTDOWN, AFFECTED_BY_SHIELD,HUNT, WALK_LOCOMOTOR,TARGETING,IDLE,WEAPON,POWERED,REVEAL,HIDE_WHEN_FOGGED,UNIT_AI,TELEKINESIS_TARGET,STUNNABLE,DAMAGE_TRACKING, SQUASH</LandBehavior>
<!-- Ground vehicles priority 1, ground infantry priority 2, air vehicles priority 3 (N/A = 9999) -->
<Is_Squashable_By_Supercrusher>Yes</Is_Squashable_By_Supercrusher>
<HardPoints>
HP_AT_RT_00
</HardPoints>
<Property_Flags>GoodInfantryCrusher</Property_Flags>
<Ranking_In_Category>7</Ranking_In_Category>
<Autoresolve_Health>200</Autoresolve_Health>
<Mass>1.0</Mass>
<Scale_Factor>1.6</Scale_Factor>
<Movement_Animation_Speed> 0.8117 </Movement_Animation_Speed>
<Rotation_Animation_Speed> 2.2 </Rotation_Animation_Speed>
<Max_Speed>1.95</Max_Speed>
<Max_Rate_Of_Turn>2.5</Max_Rate_Of_Turn>
<Stopped_Rate_Of_Turn>1.5</Stopped_Rate_Of_Turn>
<Walk_Transition>No</Walk_Transition>
<Has_Pre_Turn_Anim> no </Has_Pre_Turn_Anim>
<Min_Speed_Fraction_For_Turn> .1 </Min_Speed_Fraction_For_Turn>
<Space_Layer> Land </Space_Layer>
<UnitCollisionClass> Large Vehicle </UnitCollisionClass>
<Custom_Hard_XExtent> 8.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 6.0 </Custom_Hard_YExtent>
<MinimumPushReturnDistance> 100 </MinimumPushReturnDistance>
<FormationOrder> 4 </FormationOrder>
<FormationGrouping> Standard </FormationGrouping>
<FormationSpacing> 1 </FormationSpacing>
<FormationRaggedness> 2.5 </FormationRaggedness>
<MaxJiggleDistance> 5 </MaxJiggleDistance>
<Land_Damage_Thresholds>1, 0.66, 0.33</Land_Damage_Thresholds>
<Land_Damage_Alternates>0, 1, 2</Land_Damage_Alternates>
<Land_Damage_SFX>null,SFX_Grenade_Detonation, SFX_Grenade_Detonation</Land_Damage_SFX>
<Locomotor_Has_Animation_Priority>no</Locomotor_Has_Animation_Priority>
<Attack_Animation_Is_Overlay>no</Attack_Animation_Is_Overlay>
<!--<Is_Sprite>No</Is_Sprite>-->
<Type>Walk</Type>
<Deploys>No</Deploys>
<Affiliation>Empire</Affiliation>
<Political_Control>0</Political_Control>
<Required_Timeline>0</Required_Timeline>
<Size_Value>75</Size_Value>
<Armor_Type> Armor_Vehicle_LT </Armor_Type>
<Damage_Type>Damage_T2B</Damage_Type>
<Damage>4</Damage>
<Shield_Points>0</Shield_Points>
<Tactical_Health>350</Tactical_Health>
<Shield_Refresh_Rate>0</Shield_Refresh_Rate>
<Energy_Capacity>999</Energy_Capacity>
<Energy_Refresh_Rate>999</Energy_Refresh_Rate>
<Collidable_By_Projectile_Living>Yes</Collidable_By_Projectile_Living>
<Projectile_Types>Proj_Swamp_Speeder_Cannon_Red</Projectile_Types>
<Projectile_Fire_Recharge_Seconds>2.0</Projectile_Fire_Recharge_Seconds>
<Projectile_Fire_Pulse_Count>15</Projectile_Fire_Pulse_Count>
<Projectile_Fire_Pulse_Delay_Seconds>0.1</Projectile_Fire_Pulse_Delay_Seconds>
<Sensor_Range>400</Sensor_Range>
<Land_FOW_Reveal_Range>450.0</Land_FOW_Reveal_Range>
<Targeting_Max_Attack_Distance>640.0</Targeting_Max_Attack_Distance>
<Ranged_Target_Z_Adjust>30.0</Ranged_Target_Z_Adjust> <!-- 18 -->
<Targeting_Fire_Inaccuracy> LandHero, 999</Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Infantry, 30.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Vehicle, 5.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Air, 70.0 </Targeting_Fire_Inaccuracy>
<Targeting_Fire_Inaccuracy> Structure, 1.0 </Targeting_Fire_Inaccuracy>
<Death_Explosions>Small_Explosion_Land</Death_Explosions>
<Death_SFXEvent_Start_Die>Unit_AT_ST_Death_SFX</Death_SFXEvent_Start_Die>
<SFXEvent_Select>Unit_Select_Scout_Trooper</SFXEvent_Select>
<SFXEvent_Move>Unit_Move_Scout_Trooper</SFXEvent_Move>
<SFXEvent_Fleet_Move>Unit_Fleet_Move_Scout_Trooper</SFXEvent_Fleet_Move>
<SFXEvent_Attack>Unit_Attack_Scout_Trooper</SFXEvent_Attack>
<SFXEvent_Guard>Unit_Guard_Scout_Trooper</SFXEvent_Guard>
<SFXEvent_Fire>Unit_ScoutFire</SFXEvent_Fire>
<SFXEvent_Assist_Move> Unit_Assist_Move_Scout_Trooper </SFXEvent_Assist_Move>
<SFXEvent_Assist_Attack> Unit_Assist_Attack_Scout_Trooper </SFXEvent_Assist_Attack>
<SFXEvent_Unit_Lost> EHD_Unit_Destroyed </SFXEvent_Unit_Lost>
<SFXEvent_Tactical_Build_Started> EHD_Reinforcements_En_Route </SFXEvent_Tactical_Build_Started>
<SFXEvent_Tactical_Build_Complete> EHD_Reinforcements_Available </SFXEvent_Tactical_Build_Complete>
<SFXEvent_Tactical_Build_Cancelled> EHD_Reinforcements_Cancelled </SFXEvent_Tactical_Build_Cancelled>
<CategoryMask> Vehicle | AntiInfantry</CategoryMask>
<Icon_Name>I_BUTTON_AT-RT.TGA</Icon_Name>
<MovementClass>Walker</MovementClass>
<OccupationStyle>1x1</OccupationStyle>
<Victory_Relevant>yes</Victory_Relevant>
<No_Reflection_Below_Detail_Level>99</No_Reflection_Below_Detail_Level>
<No_Refraction_Below_Detail_Level>3</No_Refraction_Below_Detail_Level>
<Occlusion_Silhouette_Enabled>1</Occlusion_Silhouette_Enabled>
<Ground_Vehicle_Turret_Target> Yes </Ground_Vehicle_Turret_Target>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Is_Visible_On_Radar>Yes</Is_Visible_On_Radar>
<Overall_Length>20.0</Overall_Length> <!-- Hand tweaked for vehicle pitching up and down on terrain -->
<Overall_Width>0.0</Overall_Width> <!-- 0.0 means don't roll left and right on terrain -->
<Has_Land_Evaluator>Yes</Has_Land_Evaluator>
<AI_Combat_Power>70</AI_Combat_Power>
<Idle_Chase_Range>0.0</Idle_Chase_Range>
<Guard_Chase_Range>200.0</Guard_Chase_Range>
<Attack_Move_Response_Range>650.0</Attack_Move_Response_Range>
<Targeting_Stickiness_Time_Threshold>5.0</Targeting_Stickiness_Time_Threshold>
<Targeting_Priority_Set>AntiInfantryStructure</Targeting_Priority_Set>
<Autonomous_Move_Extension_Vs_Attacker>150.0</Autonomous_Move_Extension_Vs_Attacker>
<Select_Box_Scale>30</Select_Box_Scale>
<Select_Box_Z_Adjust>3.0f</Select_Box_Z_Adjust>
<GUI_Bracket_Size>1</GUI_Bracket_Size>
<Weather_Category>Walker</Weather_Category>
<Death_Clone>Damage_Normal, AT_RT_Walker_Death_Clone_00</Death_Clone>
<Score_Cost_Credits>37.5</Score_Cost_Credits>
<Influences_Capture_Point> True </Influences_Capture_Point>
<Base_Shield_Penetration_Particle>Shield_Penetration_Effect_Particle</Base_Shield_Penetration_Particle>
<Tactical_Bribe_Cost>8000</Tactical_Bribe_Cost>
<Fire_Weapon_When_In_Rocket_Attack_Mode>No</Fire_Weapon_When_In_Rocket_Attack_Mode>
<Fire_Weapon_When_In_Normal_Attack_Mode>Yes</Fire_Weapon_When_In_Normal_Attack_Mode>
<!-- Non-Hero unit abilities description -->
<Unit_Abilities_Data SubObjectList="Yes">
<Unit_Ability>
<Type>FOW_REVEAL_PING</Type>
<Recharge_Seconds> 60.0 </Recharge_Seconds>
<Spawned_Object_Type> Proj_Special_Land_FOW_Reveal_Ping_Blast </Spawned_Object_Type>
<Effective_Radius> 0.0 </Effective_Radius> <!-- 0.0 means no distance factor, unlimited to entire map -->
<Area_Effect_Decal_Distance> 550.0 </Area_Effect_Decal_Distance>
<GUI_Activated_Ability_Name> </GUI_Activated_Ability_Name> <!-- GUI Command Bar support -->
</Unit_Ability>
<Unit_Ability>
<Type>ROCKET_ATTACK</Type>
<Targeting_Max_Attack_Distance>800</Targeting_Max_Attack_Distance>
<Alternate_Name_Text>TEXT_MORTAR_STRIKE</Alternate_Name_Text>
<Alternate_Description_Text>TEXT_TOOLTIP_ABLITY_MORTAR_STRIKE</Alternate_Description_Text>
</Unit_Ability>
</Unit_Abilities_Data>
<Converted_To_Enemy_Die_Time_Seconds>60</Converted_To_Enemy_Die_Time_Seconds>
</GroundVehicle>
<GroundVehicle Name="AT_RT_Walker_Death_Clone_00">
<Variant_Of_Existing_Type>AT_RT_Walker</Variant_Of_Existing_Type>
<Land_Model_Name>LoW_AT-RT_DC.ALO</Land_Model_Name>
<Death_Clone_Is_Obstacle>yes</Death_Clone_Is_Obstacle>
<LandBehavior>HIDE_WHEN_FOGGED</LandBehavior>
<Custom_Hard_XExtent_Offset> -15.0 </Custom_Hard_XExtent_Offset>
<Custom_Hard_XExtent> 15.0 </Custom_Hard_XExtent>
<Custom_Hard_YExtent> 6.0 </Custom_Hard_YExtent>
<Death_Persistence_Duration> 999 </Death_Persistence_Duration>
<Death_Explosions_End>Large_Explosion_Land</Death_Explosions_End>
<Death_SFXEvent_End_Die>Unit_AT_ST_Death_SFX</Death_SFXEvent_End_Die>
<Specific_Death_Anim_Index> 0 </Specific_Death_Anim_Index>
<IsDeathCloneObstacle> true </IsDeathCloneObstacle>
</GroundVehicle> Can someone help me? BTW i asked this before but no one responded...