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Venrai

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Everything posted by Venrai

  1. The entire game needs fixing, i suggest the entire developer teams actually read the star wars official weapons and vehicles books, instead of making at-st's which do nothing. Oh and personally i don't like Chiken, hes a spoiled selfish brat.
  2. When making a campaign and you go into advanced options and choose tech level, if i put it on 1 on the hoth battle it still starts at 2, should fix this. Raid fleets are useless on planets where the imperial has a full garrison as they just mass, need to fix it so raid fleets can beof strategic use no matter what, in nal hutta all they do is box you in and mass artillery, or units. The Death Star, should not come with units for free, the death star shouldn't be able to fire unless the battle with red squadron has finished, all they do is mass units so the ds can fire. Some load games freeze if the correct load procedures aren't used. Mon Calamari vessels shield regen is poor by itself, which is stupid as its supposed to have weak shields but great regen. When i fight AT-at's and tow cable them it does nothing as they just stand still, that makes no sense the cable attaches to their leg, its metal so in truth by just standing there you make it so it can never move, but this doesn't happen as it just keeps moving.
  3. Hello, you may know me from the EAW forums as Delsana, or you may have seen me online as Venrai, and my anti spam, anti slang posts, but i also play the game and have been a tester and finding glitches and problems since the beginning. I have found some bugs. Campaign Bugs: Alderaan's description says it has decreased imperial building areas because of their opposition to the empire, but it doesn't give the rebels anymore then the empire, serious bug because its a useless planet. In the manual it states that a Raid Fleet "4 units or less and any amount of heroes" I have tested this multiple times and found its actually 3 units or less and any amount of heros, and the units involved don't seem to give off div pop counts so i find its a mistake on the part of the developers. Alot of times during campaign battles the actual units will not fire all their weapons they will simply fire 1 or 2, this may be intentional under some other reason but I see it as a glitch or bug. Hero Bug: Obiwan Kenobi: Land: Unfortunately the heroes although some imbalanced and some useless, do have some bugs, for one the "Force Protect" in the manual it states it reduces damage, in the game it actually gives invulnerability. I do not believe this was intentional and it should be fixed. Maximum Firepower: rarely works when clicked if you click on infantry and some vehicles, i believe this should be fixed and also a raise in defense, and attack of the AT-AT should be implemented. Hero Duel Bug: Emperor and Kenobi on Land: Unfortunately the heroes also have some duel bugs due, sometimes the duel will not initiate and emperor or kenobi will just slash at each other, but i've also realized that some times when it does initiate other units will still keep firing unlike i've ever seen with the Vader vs Kenobi, duel. Ground Tank Bug: Repulsor Tank: it is clearly obvious the Repulsor tank has an Anti Infantry gun mounted ontop of the turret, and some times it fires and it rarely does when you want it to, i find this a bug it should be that it fires when your attacking infantry, and you use the other gun when attacking vehicles and structures. AT-ST: The at-st is supposed to have a Concussion Grenade Launcher, Linked Dual Laser Cannon, and a Light Blaster, and even though you can see these on the at-st they never fire, and i doubt they weren't implemented into the vehicle as that would be a foolish thing to do on the part of their choices. AT-AT: The at-at is supposed to have Dual Heavy Blasters and 1 Medium Blaster on each side of the head, and although you can see these, they never do anything the Medium Blasters were meant for anti-infantry and area barrages, as the heavy blasters were meant for speeders, vehicles, and structures. AT-AT: The at-at although i mentioned in numerous tests it's been proven to be very weak and much weaker then it should ever be, it also has some glitches, in reality the at-at kneels down on the ground and walk ways comeout for the troops to disembark, now we use grapling which although a new way to implement it is pretty stupid, also the tow cables can freeze a unit in place and not actually destroy it, and finally in the movies they shot the speeders very well, now as the range has been drastically decreased they barely can ever kill a speeder, i think i've killed one with maximum firepower. Veers At-AT: it says hes immune to tow cables, but unfortunately he is not.

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